Entertainer Archive

Thread: My method of getting steady entertainment healing exp (Unrevealed?)

kayxfour
Fri Feb 13, 2004 11:12 pm
#1

I've never seen anyone do this, and I dont think it's an exploit any more than healing a tumbler is. In fact it's just a strategy like it. If this has already been posted please disregaurd. This method requires a combat medic with 0/4/0/0 and an entertainer/dancer/musician who can dance or play music (any). The entertainer needs a mount or other pet (non-ch is fine) that has been taught the trick1, or preferably, trick2 command.

The dancer or musician needs to setup roughly this macro:
=========================================================
/tellpet trick2 (or whatever the command is named for you)
/pause 1; (adjust for how fast the CM heals)
/ui action tooolbarSlot00; (adjust for where you put it)

*AND* this macro (to keep them going)

/startdance poplock; (or music or whatever)
/flourish 1;
/pause 10;
/startdance poplock;
/ui action toolbarSlot00; (or wherever you put it)


The combat medic needs to setup this macro:
=========================================================
/healmind;
/pause 1; (adjust as needed)
/ui action toolbarSlotXX; (slot with a stack of stims)
/healmind;
/pause 1; (adjust as needed)
/ui action toolbarSlotXX; (another slot with a stack of stims)
/healmind;
/pause 1; (adjust as needed)
/ui action toolbarSlotXX; (another slot with a stack of stims, add all the stims you want, etc)
/ui action toolbarSlot00; (or wherever you put the macro)


The idea behind this is that the dancer or musician will gain exp from the mind wounds that the combat medic gets from using /healmind (40 per stat for 120 total per usage) and the combat medic will get exp from the action bar healing that he is doing to the dancer. Trick2 drains a lot of action AND mind and has no timer (instant drain), so thats is why this works. Just call the pet outside and let it follow you into the cantina. /tellpet and spatial commands both work while dancing or playing music.

It's an interesting setup and it takes a while to time right and get flowing smoothly, but it can be completely afk with an occasional check-in, and it can help if your in a bind for exp, especially if you dont know a CM who will work for free (since they get healing exp too).

**Just a footnote** - I'm sure the above macros contain a few errors, but I assume most people will get the idea. Also to those who are going to scream EXPLOIT over the fact that you can do this afk, check the holocron in-game (ctrl+H) in the FAQ section, afk macro'ing is OK!

Message Edited by kayxfour on 02-13-2004 10:13 PM



=============================================
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nvoigt
Sat Feb 14, 2004 5:22 am
#2

Why make it so complicated ? Have a novice medic /tenddamage action the dancer. Mind wounds for the medic, action for the dancer. There you have your tumbler equivalent.


No, it's not illegal. Cheating on your wife isn't illegal either.



NinjasLovePirates
Sat Feb 14, 2004 8:49 am
#3

Nice. So, you get Ent Healing XP, Dance/Music XP, Combat Medic XP, and if you are doing it in a camp, Survival XP. Nice way to help out everyone


I guess it just takes finding a qualified CM that needs xp...





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Master Armorsmith, Master Smuggler
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Cosma1
Wed Feb 18, 2004 7:28 am
#4

Have some friends go out and sample radioactives. Get wounds on all 3 bars and BF to boot. Then have them sit in a cantine to drop BF and Mind wounds, hit the med center to drop health and action wounds. Rinse adn repeat as desired. Only problem is that radioactives don't damage secondaries. This gives the dancers and medics XP. Just a thought


Cosma





Master Tailor/Dancer/Politician with 52 skill points left over....any suggestions?
Tiaga
Wed Feb 18, 2004 2:40 pm
#5

Have them do it right outside a player owned structure, and the entertainers and medics can stand in the door and heal them as they do it. Or do it at a camp for the same effect, minus the BF healing.



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