Entertainer Archive

Thread: Should AFK entertaining really be a top five issue?

NotYourAvgEwok
Thu Jan 08, 2004 10:58 am
#92

Most of the healing XP comes from combat medics diseasing the mind of the participants. You can get that anywhere.



"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
NJ62
Thu Jan 08, 2004 8:51 pm
#93






NotYourAvgEwok wrote:
Most of the healing XP comes from combat medics diseasing the mind of the participants. You can get that anywhere.




We shouldn't have to injure ourselves to get xp. We should be able to entertain in a spot where people are likely to frequent who - horror of horrors - already have wounds from battle and whatnot. Hiring a combat medic to give healing xp is not a "fix" for the problem of wounded people frequenting the popular cantinas - cantinas which are inhabited by afk-ers - and therefore forcing the atk entertainer to choose between boring advancement in a sea of zombies and having fun with the game. Hiring a combat medic to come disease people in a mostly-empty cantina is not fun. It's grinding. It's boring. This is not the solution to the profession's problems.



n'Jessi
former correspondent, former player

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