Entertainer Archive

Thread: JustG: We feel that AFK macroers are not healthy for the game.We want it to stop as soon as we can.

WunuShi
Fri Apr 02, 2004 11:21 am
#53








Kreistor wrote:


Well, since I've been a dancer longer than you have, it's stupid for you to think that I don't know about AFK dancers able to give buffs and heals.







ROFLMAO!!!


If AFK performers give the same exact same service as an ATK performer then WHY would players go out of their way and "actually avoid healing a place filled with zombie dancers and musician"?


The answer: THEY WOULDN'T.


To suggest otherwise, in order to make ATK performers appear to be more important than they really are, is what made you look like an ass.








Kreistor wrote:


... the majority of them will come in and ASK if there's an ATK dancer or musician.





Right.


Suuure they do.


Ohhh I know... I get it!!! These must be the people that travel completely out of their way in order to track down an ATK performer because it's so absolutely imperative that there be a person ATK.


It's all becoming so clear now...


Niza
Fri Apr 02, 2004 11:23 am
#54






Kreistor wrote:

Plenty. Those would be the good entertainers.


Be honest, did you master dancer without ever going AFK?




Message Edited by Kreistor on 04-02-2004 01:14 PM




You're fooling yourself if you think so. Of the entertainers that started with me only one still has any entertainer skill left and that's because he hasn't actively played that character since october.


Asmall handful of entertainers that play two hours a night CAN NOT sustain the entire population of a server. Entertainer skills have to made enjoyable for more than a select handful of social players to encourage a healthy game. When you have a need, which healingthe battle fatigue is, it must be filled when ever players are playing not just when the small handful of socializers is available. As long as that need is there and not being met by another player the nonsocializer will continue toestablish bots in convient locations for them to play at the pace they wish to. Encouraging players to WANT to be entertainers should be our number one priority even if it mean making it harder to chat while playing your dancer.





Ni'za Whira - Just another Bounty Hunter
WunuShi
Fri Apr 02, 2004 11:29 am
#55

Beautiful post!



I say the Devs should put a House Band and one Dancer in every NPC Cantina and allow them to heal Mind and BF. These would be available 24/7.


Mos Eisley has a band in one of the side-rooms.Looks great and actually ties in with the movies.


I wonder how many players would choose to stick with entertainer? Of course you'd have a few Buffers but how many of those would you actually need?



Safest Journies


Kreistor
Fri Apr 02, 2004 11:32 am
#56






WunuShi wrote:




ROFLMAO!!!


If AFK performers give the same exact same service as an ATK performer then WHY would players go out of their way and "actually avoid healing a place filled with zombie dancers and musician"?


The answer: THEY WOULDN'T.


To suggest otherwise, in order to make ATK performers appear to be more important than they really are, is what made you look like an ass.






Um, ok, I never said that ATK performers are to be seen more important than AFK performers. Please stop putting words in my mouth.


All I'm saying is what I've experienced. People who come in are actually pleased when someone is ATK, and will go to them to get healing. Why do they do this? I'm not sure, I won't speak for them like you seem to want to do for me. Just letting you know what I've experienced.








Kreistor wrote:


... the majority of them will come in and ASK if there's an ATK dancer or musician.





Right.


Suuure they do.


Ohhh I know... I get it!!! These must be the people that travel completely out of their way in order to track down an ATK performer because it's so absolutely imperative that there be a person ATK.


It's all becoming so clear now...





Um, ok, I never said players would travel halfway across the galaxy to find an ATK dancer and that players would never watch an AFK dancer. All I said was in my experience they perfer it. If you're entire arguement is to make it seem like I've said things that I didn't, we could be in for a long haul here






Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Drygo
Fri Apr 02, 2004 11:54 am
#57

I'd have to disagree with most of the assertions regarding entertaining being boring and there not being enough of us true entertainers to take care of the population.


First of all, there are many MANY of us who enjoy entertaining, whether it be dancing or musician. Just because YOU may think it's boring, does not mean the majority of the true entertainers think it is boring. However, you will not find most of the true entertainers in the more populated cantinas because we do not like the atmosphere there. And, a great many people have even dropped dancing because they can't deal with having to go into the Cantinas or what this profession has become. I am one of the people that keeps holding out and maintaining my dancing skills because I genuinely like it and am useful to many people and my guild.


I think you'll find that when the hologrind ends, the vast majority of entertaining AFK will go away. There will still be some of course, for buff bots, or whatever the reason may be. But, I'd be willing to bet you'd cut out the vast majority of AFK Cantina entertaining once the hologrind is over. The real dancers will go back to the Cantinas where they know they will have fun there. The others will come to the Cantinas and actually be able to enjoy a real show and real interaction if that is what they are looking for. And, for the issue of not having enough of us? I don't believe it to be true, but if that were the case,is that really such a bad thing? Think about it. With less of us, our services will be more in demand, we will be VALUED again. Hey, people might actually tip us. I see nothing wrong with that.


I was dancing before the hologrind, and I've been dancing during the hologrind. So, my views and suppositions are based on what I've seen during both eras, and on what I've discussed with other true entertainers. I think I have a more accurate handle on the dancing situation than those who decide they want to malign our profession and think we're worthless because they made the choice to grind out our profession in search of a jedi. That was the hologrinder's choice, not mine. It's not fair to malignpeople's profession that they love just because the person hologrinding is bitter that they chose to do something they did not enjoy.





- I support hawtpants
Niza
Fri Apr 02, 2004 12:06 pm
#58

I don't know what Kettemoor is like but I can tell you what I experienced first hand on both Lowca and Tarq just before the holocrons started popping up....


Entertainers were dropping the skills. At 2 am you couldn't find a dancer or musician. At 2pm you couldn't find a dancer or musician. All of my entertainer friends were either bored to tears with entertaining or busy trying to get money so they could have things. Either way the were not entertaining at all.


I am currently working on myfifth trip through dancer. Twice in beta and now my third time on a live server. It's tedious and boring. I am doing most of it through a looped AFK (no text thank youvery much )macro. If there was something that would encourage me to be at the keys I would rather do that... As it is now I just want the skill back so I can play the little content available.



Ni'za Whira - Just another Bounty Hunter
Kreistor
Fri Apr 02, 2004 12:07 pm
#59

First off, A+ post Drygo. /bow






WunuShi wrote:

Beautiful post!


I say the Devs should put a House Band and one Dancer in every NPC Cantina and allow them to heal Mind and BF. These would be available 24/7.


Mos Eisley has a band in one of the side-rooms.Looks great and actually ties in with the movies.


I wonder how many players would choose to stick with entertainer? Of course you'd have a few Buffers but how many of those would you actually need?








As for your post WunuShi, a bad idea. That's the same as saying that maybe it's a good idea to have NPCs sell speeders, and weapons and armor. Or maybe we should have NPC Swordsmen and Riflemen entering dungeons and looting the good loot. And have NPC doctors buff and heal players


It can't work. There would be fewer entertainers now than there are now. That would be replacing zombie player entertainers with zombie NPC entertainers.


SWG is supposed to be a player run game, from politics to economy. Granted both of those are totally frazzled right now, but it's still Sony's mandate. NPC entertainers almost eliminates the need for Entertainers. There may still be some around because of it being fun to play, but the need would be gone.


Sad day that would be






Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
WunuShi
Fri Apr 02, 2004 12:25 pm
#60








Kreistor wrote:


Um, ok, I never said that ATK performers are to be seen more important than AFK performers. Please stop putting words in my mouth







I'm sorry, I thought the Topic of this thread was "We feel that AFK macroers are not healthy for the game. We want it to stop as soon as we can"


Perhaps I missed your hearty endorsement for AFK performers/macroers somewhere.



After all...


AFK macroers don't pay the same monthly subscription that ATK players do.


AFK macroers don't have the "right" to play the game in a mannerTHEY choose enjoyable - using the tools provided to them by the developers of the game.


Lord knows that AFK macroers don't have the "right" to play in the samearea as ATK players.




Perhaps we should all...


... perform the exact same dances (ATK of course),


... perform the exact same songs (ATK of course),


... using the exact same instruments


...wear the exact same outfits,


... find the closest Image Designer and have our hair color changed to blonde


... have our eye color changed to blue



But then again, we'd need to log out (don't even DREAM of going AFK), rush out and purchase Mein Kompf so we'd know the rest of the "acceptable rules".



Drygo
Fri Apr 02, 2004 12:35 pm
#61

I doubt Kreister needs anyone to defend himself. But, Wunu, please try to use a little more logic with your posts. First, yes, you are correct about the name of this thread. However, please keep in mind that Kreister did not name this thread. Unless you can quote a passage of his writing that actually claims what you say that he claims, then you are wrong and putting words into his mouth that he did not say. The mere fact of responding to a thread does not mean that someone endorses the viewpoint claimed in the title, otherwise one could say that you are endorsing that viewpoint. Rather, what someone endorses is generally what they actually say.


Second, when you start comparing things like this to Nazi's and the Holocaust, then you begin to lose any sense of credibility that you may have had in the first place. Most of us here who simply don't like the overwhelming afk'ness that this game produces in the Cantina are not trying to inflict our style of gameplay onto you or anybody else. I guess I can't speak for everyone here. But, I can speak for myself. I do not want to tell you how to play your game. However, I do wish that the game wasn't set up to encourage afk, because it makes my game less enjoyable. Remove the holocrons and you remove the vast majority of my grievances, and I would care less if anybody else decided to afk macro their dance profession.



- I support hawtpants
WunuShi
Fri Apr 02, 2004 12:39 pm
#62






Kreistor wrote:


As for your post WunuShi, a bad idea. That's the same as saying that maybe it's a good idea to have NPCs sell speeders, and weapons and armor.





Great idea!


After all, the player characters would have the ability to make superior items due to "experimentation".


The NPC could offer non-sliced, non-experimented items for those who wanted to exercise their "right" to purchase as THEY see fit.






Kreistor wrote:


It can't work. There would be fewer entertainers now than there are now. That would be replacing zombie player entertainers with zombie NPC entertainers.





Now that just can't be true... I keep reading thattrue Entertainers performbecause they LOVE to perform.


Hmmm...



Kreistor
Fri Apr 02, 2004 12:45 pm
#63

Um, ok, where the heck is that coming from?? Once again you're trying to prove, and with much gusto I must say, that you like to force words down people's throats.




WunuShi wrote:




I'm sorry, I thought the Topic of this thread was "We feel that AFK macroers are not healthy for the game. We want it to stop as soon as we can"


Perhaps I missed your hearty endorsement for AFK performers/macroers somewhere.








Of course I don't endorse AFK macroers. They ruin all aspects of this game, including entertaining. Does that mean that ATK are more important than them? No, but something needs to be done to curb habits that make the game less enjoyable for others.









WunuShi wrote:



After all...


AFK macroers don't pay the same monthly subscription that ATK players do.


Never said they didn't.



AFK macroers don't have the "right" to play the game in a mannerTHEY choose enjoyable - using the tools provided to them by the developers of the game.


Never said that people didn't have the right to play the game with the ingame tools at all. I encourage that actually. That doesn't mean that the tools were implemented improperly. Devs make mistakes too.



Lord knows that AFK macroers don't have the "right" to play in the samearea as ATK players.


Never said they don't. I just think it takes away from entertainers in cantinas, or hunters looking for SEAs if you'd like another example of how AFK macros are hurting the game.




Perhaps we should all...


... perform the exact same dances (ATK of course),


... perform the exact same songs (ATK of course),


... using the exact same instruments


...wear the exact same outfits,


... find the closest Image Designer and have our hair color changed to blonde


... have our eye color changed to blue


At this point I see no reason to comment since all of these things are... well, just dumb.



But then again, we'd need to log out (don't even DREAM of going AFK), rush out and purchase Mein Kompf so we'd know the rest of the "acceptable rules".


Whatever, really. Again you've proven that your arguements include only forced meanings and rediculous exagerrations. I started by trying to point outthe experiences that I've had in order to bring a different perspective to your dancing experience. If you don't believe me, fine. Trying to make a point by exagerrating and saying things that don't make sense is a waste of my time and everyone else's here.







To everyone else I appologizefor feeding this troll. I will no longer be responding to any comments from him since it seems obviously pointless. Disagree with me if you'd like. Lord knows dancing isn't for everyone. But don't make it seem I'm saying something I'm not.


/addignore WunuShi






Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
JentiC
Fri Apr 02, 2004 2:08 pm
#64

Ok, I posted some things in the past (user account chasyork) regarding AFK macro'ers. Here are my concerns and low-programming solutions:

1) Macro-dancing DOES have legitimate uses- stepping away a moment, chatting with friends, (I'd like to catch up on my mail then, but the darn flourishes interrupt typing).
2) The hologrind end will stop some, but not all AFK dancing- people will still want to grind through the less-appealing dances to ones they like.
3) AFK spamming is an affront that, while /ignore helps, it still lags the chat server, making legitimate chat in spatial difficult.
4) The long-term AFK entertainer creates a surplus of service for entertainers. When a surplus is in place, a product becomes devalued- especially since AFK'ers can't object to non-tippers.
5) The same long-term AFK entertainer means that healing XP is spread way too thin- leading to frustrating balance issues in gaining the XP needed to level. One of the reasons I joined AFK'ers on Dath was to get a bite of SOME XP after spending 2 months on my last ent healing slot (I gave up and paid a combat medic for diseases, I'm ashamed to admit)

Now, with that said, I came up with this "solution" while working on artisan. Please understand that my "solutions" are designed to be minimal change (to be easy to implement) and not overly restrictive.

If you've ever tried your hand at surveying, you know that you occasionally get a dialog box directing you to a larger concentration of the resource. Clicking "no" sends you back to your task, clicking "yes" lets you try to get more resources /XP.

Applying this to dancers, a player could (occasionally- maybe an average of once / hour) receive a message while dancing that states something like, "A patron has been impressed with your talent and asks that you perform near their table."

Clicking "yes" gives you an alcove waypoint, where, if you move there, you're rewarded with a trickle of healing XP or a small tip after a time.

This, alone, rewards the ATK player, but doesn't stop the spammer or long term AFK'er who's gone to bed for the night. BUT- if the dialog prompt makes the macro ignore all commands until "yes" or "no" are clicked, then all spamming, flourishing, and therefore, XP gain, grinds to a halt.

The infrequency of the prompt doesn't punish the casual AFK'er (stay at home moms) but does- eventually- stop the spam and remove the primary motivation for long-term AFK'ers.

This could also be used to ENCOURAGE entertainers to the more abandoned cantinas. Make the likelihood of a prompt, and the cash reward, be tied to the number of players in the cantina: the fewer present, the more frequent and larger the reward. New players seeking cash could decide to populate those locations. The Xp reward could offset the group reward that's the primary cause for the single-cantina clustering.

Hopefully, once players realize that there are services available at these locations, they'll return there rather than fly to coronet or theed for healing.
PoetDancer
Sat Apr 03, 2004 12:14 am
#65

The galaxy won't fall apart if the holocron labor surplus is eliminated. Of course, you may have to make it worth a dancer's while to provide service, but then again, don't I have to do it if I need a buff or a weapon?


The truth of the matter is that the servers can exist rather well with a very small handful of entertainers. Indeed, one entertainer can service an entire galaxy, if need be. An infinate number of patrons can be serviced by one entertainer. Nineteen people can be buffed at one time by one entertainer. So the galaxy will not, I repeat, NOT fall apart if the entertainment community is reduced by even 90% in some cases. You will always have it, that is, if the demand is there. In fact, even with a 90% reduction in the entertainer communities. I'dalso venture to say that if even one person plays non-standard hours, you will still have an entertainer to service them ifunattended play were not an option. The player in this case will have simply no other choice but to choose novice ent. to serve not only his or her own needs, but those around him or her. The fact of the matter is now that entertainers comprise the lion's share of players on at 4AM, simply because entertainers can mimic a live practitioner's effects more perfect than any other profession.The ratio of entertainers to potential customers islargerat 4AM than ANY other time on the server, and it is ONLY because of the ability for non-players to have the same effect on the game world as players. Have faith in the market forces of the game.


Now I have to wonder, with buffs and stims the way that they are, what is really the big deal with battle fatiuge that you must ZERO it out before every excursion? The system was designed to have a player go rather long stretches without entertainment at all if they so chose. Mind wounds can be healed in many ways other than through entertainment. They will auto heal in a camp or a medical centre, albeit slowly. They will also heal with a combat medic, though the medic will sustain fatiuge. However, I do have to wonder if the rather small reduction in stim and healing potency with accrued BF is really all that much for most combatatnts to be concerned about. Yes, it is a burden that must be tended to eventually, but the system is designed for players to go rather long stretches with suprisingly high battle fatiuge without much reduction in combat potential, especially with the very high grade stims that are available these days. Entertainment is something that you can live without for awhile.


You have to understand that many of the conventions of this simulation operate under the assumption that players play, and they play in a manner that is condusive to their enjoyment. But we all know that it is not only players that have an effect on the game environment. Non-players too have an effect: be it in the skill tape areas acquiring tapes 24/7, or the static enemy areas building skill points 24/7, or the entertainer who provides service 24/7. Indeed, besides the "player economy" that SOE is so proud of, there is a seperate and distinct "non-player economy" that exists as well. Both operate in the same game world, but each of them operate by different parameters. Non-players in this simulation do not operate under the same parameters as human players. They do not get bored at staring at the same walls not interacting. They do not feel shame at spamming annoying things. They are not goal oriented to put in the extra effort to get a tip. They do not deny service if insulted. Therefore, it is impossible for a live player to effectively compete in a rational market system when they must compete with things that trancend the bounds of playability.


When SOE says it is a player driven economy, they are liars. Because non-players drive the economy too, and there is no better proof than in the entertainment professions. Non-players have such a profound and radical effect on the game world, that the game no longer seems to make sense. And when the game doesn't make sense, the goals of what you are to do here and measure your success at the game become meaningless. THAT is why unattended play in a simulation like this is not healthy. Why play at all if not playing is so superior?



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
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