Entertainer Archive
Thread: JustG: We feel that AFK macroers are not healthy for the game.We want it to stop as soon as we can.
Kreistor wrote:
Well, since I've been a dancer longer than you have, it's stupid for you to think that I don't know about AFK dancers able to give buffs and heals.
ROFLMAO!!!
If AFK performers give the same exact same service as an ATK performer then WHY would players go out of their way and "actually avoid healing a place filled with zombie dancers and musician"?
The answer: THEY WOULDN'T.
To suggest otherwise, in order to make ATK performers appear to be more important than they really are, is what made you look like an ass.
Kreistor wrote:
... the majority of them will come in and ASK if there's an ATK dancer or musician.
Right.
Suuure they do.
Ohhh I know... I get it!!! These must be the people that travel completely out of their way in order to track down an ATK performer because it's so absolutely imperative that there be a person ATK.
It's all becoming so clear now...
Kreistor wrote:
Plenty. Those would be the good entertainers.
Be honest, did you master dancer without ever going AFK?
Message Edited by Kreistor on 04-02-2004 01:14 PM
You're fooling yourself if you think so. Of the entertainers that started with me only one still has any entertainer skill left and that's because he hasn't actively played that character since october.
Asmall handful of entertainers that play two hours a night CAN NOT sustain the entire population of a server. Entertainer skills have to made enjoyable for more than a select handful of social players to encourage a healthy game. When you have a need, which healingthe battle fatigue is, it must be filled when ever players are playing not just when the small handful of socializers is available. As long as that need is there and not being met by another player the nonsocializer will continue toestablish bots in convient locations for them to play at the pace they wish to. Encouraging players to WANT to be entertainers should be our number one priority even if it mean making it harder to chat while playing your dancer.
Beautiful post!
I say the Devs should put a House Band and one Dancer in every NPC Cantina and allow them to heal Mind and BF. These would be available 24/7.
Mos Eisley has a band in one of the side-rooms.Looks great and actually ties in with the movies.
I wonder how many players would choose to stick with entertainer? Of course you'd have a few Buffers but how many of those would you actually need?
Safest Journies
Um, ok, I never said players would travel halfway across the galaxy to find an ATK dancer and that players would never watch an AFK dancer. All I said was in my experience they perfer it. If you're entire arguement is to make it seem like I've said things that I didn't, we could be in for a long haul here
WunuShi wrote:
ROFLMAO!!!
If AFK performers give the same exact same service as an ATK performer then WHY would players go out of their way and "actually avoid healing a place filled with zombie dancers and musician"?
The answer: THEY WOULDN'T.
To suggest otherwise, in order to make ATK performers appear to be more important than they really are, is what made you look like an ass.
Um, ok, I never said that ATK performers are to be seen more important than AFK performers. Please stop putting words in my mouth.
All I'm saying is what I've experienced. People who come in are actually pleased when someone is ATK, and will go to them to get healing. Why do they do this? I'm not sure, I won't speak for them like you seem to want to do for me. Just letting you know what I've experienced.
Kreistor wrote:
... the majority of them will come in and ASK if there's an ATK dancer or musician.
Right.
Suuure they do.
Ohhh I know... I get it!!! These must be the people that travel completely out of their way in order to track down an ATK performer because it's so absolutely imperative that there be a person ATK.
It's all becoming so clear now...
I'd have to disagree with most of the assertions regarding entertaining being boring and there not being enough of us true entertainers to take care of the population.
First of all, there are many MANY of us who enjoy entertaining, whether it be dancing or musician. Just because YOU may think it's boring, does not mean the majority of the true entertainers think it is boring. However, you will not find most of the true entertainers in the more populated cantinas because we do not like the atmosphere there. And, a great many people have even dropped dancing because they can't deal with having to go into the Cantinas or what this profession has become. I am one of the people that keeps holding out and maintaining my dancing skills because I genuinely like it and am useful to many people and my guild.
I think you'll find that when the hologrind ends, the vast majority of entertaining AFK will go away. There will still be some of course, for buff bots, or whatever the reason may be. But, I'd be willing to bet you'd cut out the vast majority of AFK Cantina entertaining once the hologrind is over. The real dancers will go back to the Cantinas where they know they will have fun there. The others will come to the Cantinas and actually be able to enjoy a real show and real interaction if that is what they are looking for. And, for the issue of not having enough of us? I don't believe it to be true, but if that were the case,is that really such a bad thing? Think about it. With less of us, our services will be more in demand, we will be VALUED again. Hey, people might actually tip us. I see nothing wrong with that.
I was dancing before the hologrind, and I've been dancing during the hologrind. So, my views and suppositions are based on what I've seen during both eras, and on what I've discussed with other true entertainers. I think I have a more accurate handle on the dancing situation than those who decide they want to malign our profession and think we're worthless because they made the choice to grind out our profession in search of a jedi. That was the hologrinder's choice, not mine. It's not fair to malignpeople's profession that they love just because the person hologrinding is bitter that they chose to do something they did not enjoy.
First off, A+ post Drygo. /bow
WunuShi wrote:
Beautiful post!
I say the Devs should put a House Band and one Dancer in every NPC Cantina and allow them to heal Mind and BF. These would be available 24/7.
Mos Eisley has a band in one of the side-rooms.Looks great and actually ties in with the movies.
I wonder how many players would choose to stick with entertainer? Of course you'd have a few Buffers but how many of those would you actually need?
As for your post WunuShi, a bad idea. That's the same as saying that maybe it's a good idea to have NPCs sell speeders, and weapons and armor. Or maybe we should have NPC Swordsmen and Riflemen entering dungeons and looting the good loot. And have NPC doctors buff and heal players
It can't work. There would be fewer entertainers now than there are now. That would be replacing zombie player entertainers with zombie NPC entertainers.
SWG is supposed to be a player run game, from politics to economy. Granted both of those are totally frazzled right now, but it's still Sony's mandate. NPC entertainers almost eliminates the need for Entertainers. There may still be some around because of it being fun to play, but the need would be gone.
Sad day that would be ![]()
Kreistor wrote:
Um, ok, I never said that ATK performers are to be seen more important than AFK performers. Please stop putting words in my mouth
I'm sorry, I thought the Topic of this thread was "We feel that AFK macroers are not healthy for the game. We want it to stop as soon as we can"
Perhaps I missed your hearty endorsement for AFK performers/macroers somewhere.
After all...
AFK macroers don't pay the same monthly subscription that ATK players do.
AFK macroers don't have the "right" to play the game in a mannerTHEY choose enjoyable - using the tools provided to them by the developers of the game.
Lord knows that AFK macroers don't have the "right" to play in the samearea as ATK players.
Perhaps we should all...
... perform the exact same dances (ATK of course),
... perform the exact same songs (ATK of course),
... using the exact same instruments
...wear the exact same outfits,
... find the closest Image Designer and have our hair color changed to blonde
... have our eye color changed to blue
But then again, we'd need to log out (don't even DREAM of going AFK), rush out and purchase Mein Kompf so we'd know the rest of the "acceptable rules".
Kreistor wrote:
As for your post WunuShi, a bad idea. That's the same as saying that maybe it's a good idea to have NPCs sell speeders, and weapons and armor.
Great idea!
After all, the player characters would have the ability to make superior items due to "experimentation".
The NPC could offer non-sliced, non-experimented items for those who wanted to exercise their "right" to purchase as THEY see fit.
Kreistor wrote:
It can't work. There would be fewer entertainers now than there are now. That would be replacing zombie player entertainers with zombie NPC entertainers.
Now that just can't be true... I keep reading thattrue Entertainers performbecause they LOVE to perform.
Hmmm...
WunuShi wrote:
I'm sorry, I thought the Topic of this thread was "We feel that AFK macroers are not healthy for the game. We want it to stop as soon as we can"
Perhaps I missed your hearty endorsement for AFK performers/macroers somewhere.
Of course I don't endorse AFK macroers. They ruin all aspects of this game, including entertaining. Does that mean that ATK are more important than them? No, but something needs to be done to curb habits that make the game less enjoyable for others.
WunuShi wrote:
After all...
AFK macroers don't pay the same monthly subscription that ATK players do.
Never said they didn't.
AFK macroers don't have the "right" to play the game in a mannerTHEY choose enjoyable - using the tools provided to them by the developers of the game.
Never said that people didn't have the right to play the game with the ingame tools at all. I encourage that actually. That doesn't mean that the tools were implemented improperly. Devs make mistakes too.
Lord knows that AFK macroers don't have the "right" to play in the samearea as ATK players.
Never said they don't. I just think it takes away from entertainers in cantinas, or hunters looking for SEAs if you'd like another example of how AFK macros are hurting the game.
Perhaps we should all...
... perform the exact same dances (ATK of course),
... perform the exact same songs (ATK of course),
... using the exact same instruments
...wear the exact same outfits,
... find the closest Image Designer and have our hair color changed to blonde
... have our eye color changed to blue
At this point I see no reason to comment since all of these things are... well, just dumb.
But then again, we'd need to log out (don't even DREAM of going AFK), rush out and purchase Mein Kompf so we'd know the rest of the "acceptable rules".
Whatever, really. Again you've proven that your arguements include only forced meanings and rediculous exagerrations. I started by trying to point outthe experiences that I've had in order to bring a different perspective to your dancing experience. If you don't believe me, fine. Trying to make a point by exagerrating and saying things that don't make sense is a waste of my time and everyone else's here.
To everyone else I appologizefor feeding this troll. I will no longer be responding to any comments from him since it seems obviously pointless. Disagree with me if you'd like. Lord knows dancing isn't for everyone. But don't make it seem I'm saying something I'm not.
/addignore WunuShi
1) Macro-dancing DOES have legitimate uses- stepping away a moment, chatting with friends, (I'd like to catch up on my mail then, but the darn flourishes interrupt typing).
2) The hologrind end will stop some, but not all AFK dancing- people will still want to grind through the less-appealing dances to ones they like.
3) AFK spamming is an affront that, while /ignore helps, it still lags the chat server, making legitimate chat in spatial difficult.
4) The long-term AFK entertainer creates a surplus of service for entertainers. When a surplus is in place, a product becomes devalued- especially since AFK'ers can't object to non-tippers.
5) The same long-term AFK entertainer means that healing XP is spread way too thin- leading to frustrating balance issues in gaining the XP needed to level. One of the reasons I joined AFK'ers on Dath was to get a bite of SOME XP after spending 2 months on my last ent healing slot (I gave up and paid a combat medic for diseases, I'm ashamed to admit)
Now, with that said, I came up with this "solution" while working on artisan. Please understand that my "solutions" are designed to be minimal change (to be easy to implement) and not overly restrictive.
If you've ever tried your hand at surveying, you know that you occasionally get a dialog box directing you to a larger concentration of the resource. Clicking "no" sends you back to your task, clicking "yes" lets you try to get more resources /XP.
Applying this to dancers, a player could (occasionally- maybe an average of once / hour) receive a message while dancing that states something like, "A patron has been impressed with your talent and asks that you perform near their table."
Clicking "yes" gives you an alcove waypoint, where, if you move there, you're rewarded with a trickle of healing XP or a small tip after a time.
This, alone, rewards the ATK player, but doesn't stop the spammer or long term AFK'er who's gone to bed for the night. BUT- if the dialog prompt makes the macro ignore all commands until "yes" or "no" are clicked, then all spamming, flourishing, and therefore, XP gain, grinds to a halt.
The infrequency of the prompt doesn't punish the casual AFK'er (stay at home moms) but does- eventually- stop the spam and remove the primary motivation for long-term AFK'ers.
This could also be used to ENCOURAGE entertainers to the more abandoned cantinas. Make the likelihood of a prompt, and the cash reward, be tied to the number of players in the cantina: the fewer present, the more frequent and larger the reward. New players seeking cash could decide to populate those locations. The Xp reward could offset the group reward that's the primary cause for the single-cantina clustering.
Hopefully, once players realize that there are services available at these locations, they'll return there rather than fly to coronet or theed for healing.