Entertainer Archive

Thread: For Discussion Chapter 2: What would make being an entertainer more interesting?

FarmerDozee
Sat Jan 17, 2004 3:17 am
#40

Hrmmm. I'm not quite clear how this works, but perhaps we can do a voting system for the people watching at the cantina. Audience members can vote their favorite Dancers and Musicians. Not quite sure how to implement it perfectly, but it'd work somewhat like for Politican. You get Fame Points for every vote cast in your favor. I'm sure this can easily be abused, but that's why we can work out the fine points here.



Comments? Suggestions?


Just my two credits hoping to be gambled for a fortune




--Dozee
Going, going, gone!
KoraJubali
Sat Jan 17, 2004 12:06 pm
#41

How about instead of solely audience votes (which could be exploited) we have a peer voting system involved too. And the more skilled you are, the more your vote counts so that someone's guild can't just all get novice entertainer and vote them up high.



--=+=--
Kora Jubali
Proprietor: Red Lekku Canteen
Located at 5670 5890 NabooClear Water Plains
FarmerDozee
Sun Jan 18, 2004 2:16 am
#42

So what you mean is fellow entertainers vote on other entertainers? This sounds interesting. Say MasterEntertainer is in a group with say a Novice Entertainer. The Master Musician's vote would add more "Fame Points" then the Novice Entertainer?


This sounds like a good idea to me. The only question is how to get the voting system divided between fellow entertainers and the audience. Perhaps the Audience votes casted are only 1/4 of those of say a Novice Entertainer? That way it's not easily exploited, but I guess it still can. That is, if there is a large enough guild.


And/Or maybe a diversity vote kind of thing. The more different people vote for you, the more a vote counts. So ifAudienceMemberA votes twice for an entertainer. The first vote is 4 "Fame Points" (not an actual value implied, just random number.) The second vote could be worth only 2 "Fame Points." This way it counts for an entertainer to travel abroad.


More Ideas? Comments? Criticism?




--Dozee
Going, going, gone!
Sabandija
Mon Jan 19, 2004 5:48 am
#43

Fame is one of the best ideas to encourage real entertainers. But any passive reward to fame points (as getting them just for play) will just get more AFKers. I would like to see a Fame structure similar to real life:


Any player might choose his prefered entertainer, or even, more than just one. They should pay a small daily (or weekly) ammount to every of his Stars. Small enough to dont break you, but high enough to avoid abusing. The ammount could be something exponential, so every player can pay for 1 artist, but next ones will cost you way more than just double or triple.


Devs may capStars to 10 for example, or just a Star list with no limit, since if a rich player with millions want to pay for 1000 artist.. well, thats patronage, why not allow him?


Of course, we need a way choosing a Star gives you back some advantages: the few ideas i have atm are like stronger buffs from your selected Stars, easy way to know their location to find them while performing, passive buffs for every Star you pay for (1 point to a desired skill from every Star, of course capping it at 10 or20to avoid abuse).


Stars will receive an easy ammount of money, a dedicated audience, and a fix Fame points (daily or weekly) from every fan they got.


Stars and entertainers in general should be not allowed to buff being AFK, so you need to be on your comp to buff your fans that come to you. A constantly afk entertainer hardly will get any fan. Someone said popups like survey got, and i agree that idea: A message box that you need to accept to buff someone will negate AFKers and also make buffing easier, since is so obscure atm.


Seelk, Radiant

GadonThek
Mon Jan 19, 2004 7:49 am
#44

Im sorry, but there is no way you can justify making any Fame rating tied to player interaction. Perhaps to a limited extent yes, but if it becomes the sole way to gain Fame, the potential for griefing is massive. How long do you think it would be before the one star bandits on the forums gt ingame and start going around deliberatly low rating every entertaner they see just for "fun".

Also, as has been said before, those in big guilds would be able to quickly achive any reward that was given for high/maxing fame, wheras us normal players would be stuck wandering around praying nobody gives us a poor rating, while simultaniously having to beg for good ratings.

Allowing any system in an MMO to be totally player controlled is a disaster waiting to happen.
Kisedd
Mon Jan 19, 2004 10:35 am
#45

I want to say I like the fame idea. It allows entertainers/musicians/dancers to move beyond their profession into new areas. However, entertainment seems best to me as a group pursuit. One dancer doing something cool, is novel. Wacthing a chorus line, is awesome. I think Riverdance, Stomp, or the Ballet. Some people seem to want unique rewards. Why would I want to be the only person on my server to play a song, when it would sound so much better with 5 people performing it. While I want some individuality, for me entertainment is best a group issue. Now maybe having my troop being the only ones on a server to be able to do a certain dance or play a certain song might be cool.


The downside of fame is it becomes another thing to grind out. When most players start out as entertainer, its not about performance, its about getting to master. It's about the grind. In DAoC we had realm levels which gave rewards for PvP combat above the regular class skills. Groups formed to maximize the realm pts because these gave a huge advantage to those with them.


Fame pts are a nice goal and idea, but anything that adds a goal will be turned into a grind by the achiever types. If you get fame pts for running missions, then you will have people grinding missions like they do for rebel or imperial faction. If you make it player oriented, you will have players who "maximize" their social interaction, aka friends/guild to help them.


There is nothing wrong with these things, they add new content, just that no matter how you impliment it, there are always people who want the carrot at the end of the stick and will go to great lengths to achieve it.

KoraJubali
Mon Jan 19, 2004 1:53 pm
#46

Good idea! Sets for plays could be one time produced by the artisan class to encourage the interdependance I hear so much about. They wouldn't last very long, some sort of fast decay or 30 day cap on thier existence on the theater floor. Perhaps a rent-type situation (like vendors or buildings) expcept it's capped at 30 days worth of money so you can keep the set shorter but not longer. Maybe 5 different sets (or more, I won't argue but 5 is one for each act, right?).


I like it.




--=+=--
Kora Jubali
Proprietor: Red Lekku Canteen
Located at 5670 5890 NabooClear Water Plains
Snoopbacca
Tue Jan 20, 2004 4:05 pm
#47

This may be a little far fetched BUT why not the ability to customize flourishes? Go with me on this.



Musican could actually write music. They had it incorperated in Mario Paint ( remember that)


Dancers could choose from diffent types of dances or where they want their hand motion, feet and body to move.


with each skill box you would gain another motion for dancers or another type of note for musicians. This way it would start in entertainer and continue on if you were going to an elite profession. Just a thought /shrug.

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