Entertainer Archive
Thread: Master Entertainer Box making it wanted by all Ent profs
Message Edited by Devil_Tiger on 03-09-2005 03:21 PM
Message Edited by Drygo on 03-09-2005 02:13 PM
Message Edited by Devil_Tiger on 03-09-2005 05:08 PM
Message Edited by Devil_Tiger on 03-09-2005 11:56 PM
Devil_Tiger wrote:
I really do get the point and the analogy, and yes it is a valid point (I just got hot-headed). But a musician has to make a choice if he wants to spend the points or not to get the mandoviol. A DE needs things from the master artisan box, and while he can buy them, he may or may not be able to find the things he needs. Armorsmiths need supplies that come from the tailor trees, so for an armorsmith to be self sufficent, he would have to spend points to go up domestic arts to get novice tailor and then two more boxes (forgot which ones). While those rely more on interdependency, to truely be complete they would need those skills. BHs require getting master marksman but the rifles tree is useless to them. They get better attacks using pistols, carbines, and LLCs.
Moving the mandoviol from ME to MM basically nerfs any reason to get ME. 2 broken dances are not worth time, effort and skill points to get. Taking away something is not a solution though. Most of the things that were suggested to replace it are pretty worthless. You wouldn't need to craft a make-up kit since you already are a walking make-up kit. Any insturment you'd craft would be unusable by an ME since it would a musician's insturment.
And try making blue clothes as just a master artisan. Blue is a Talior's color and I would have loved to have been able to make blue clothes as a master artisan.The only "blue" clothing I could make looked like the neighbor's dog dragged it through the mud 100 times then buried it. It goes both ways and the devs aren't going to give anyone their cake and let them eat it too. Novices want what is in elite boxes and elites want what is in novices boxes.
One question: Why is a master entertainer not considered a musician? They can play music just like a master musician can. A novice entertainer playing the slitherhorn is still a musician.
Message Edited by Devil_Tiger on 03-09-2005 11:56 PM
1. As a tailor, I don't mind if you have the color blue. I don't mind if you have all the colors as a master artisan - because the items of clothing you can make are not comparable to the selection I have as a tailor. What I would resent as a tailor was if YOU could make blue, and I COULDN'T. But, OK, this example being over with....
2. Yes, a master entertainer IS a musician. I'm very slowly going up the entertainer trees with my character, and I do consider her being a dancer and musician even though she still hasn't reached Novice on either one. I don't think anyone has said that something should be taken away from master entertainers, just that the abilities should also be attainable in the elite profession. Simply because for most of us, the abilities IS the content. And a lot of people feel forced to spend a lot more skillpoints than is reasonable compared to other professions. My entertainer is her own character for this very reason. I tried to juggle the skillpoints on my first character, but it was just too frustrating. What some people are suggesting now, is that this skillpoint sink should also be applied to dancers and image designers... and some of us really really really don't want that.
Now let me repeat a question which I don't think was every answered.... (directed to several people who have argued for changes)
Why is it so important to some people that other people should have master entertainer?
Does it in some way diminish the entertainer class if no one wants Master Entertainer? I don't feel that way, since the three professions are unique and special each in their own right. Does it diminish Master Scout that few creature handlers are master scouts? (They also only need two of the trees.) Is master scout "saved from rejection" because rangers require it? The difference is that a ranger is a "superscout". There is no class which could be termed "superentertainer". I see no problem with giving more abilities from the elite professions to the master entertainer, so that would-be dabblers could be an allround entertainer with fewer skillpoints. But also give access to this to the elites who only want one of the entertainer professions on that specific character.
The extra 14 sp for musicians and dancers is enough of a skillpoint sink.
Message Edited by Drygo on 03-10-2005 04:07 AM
Message Edited by LeBob on 03-13-2005 05:52 PM