Entertainer Archive

Thread: AFK Macro Entertainer is Essential!

Pendarin
Tue Sep 02, 2003 6:33 pm
#14




Marzuk147 wrote:
--Then perhaps there should be a medical droid in the medical centers that heals wounds for free.--

I seriously hope you are joking, as a master doctor I earn virtually no money as it is from healing people, and you propose this?




I remember the cry to get NPC doctors added to the game some time ago. LAMErs are no different than NPC entertainers, and they're already here! I think the poster was trying to make thatsimilarity plain and point out that for the same reasons, NPC entertainers..err..I mean LAMErs shouldn't beallowed either.


While we're at it, let's add a dummy to do target practice on so that combat professions can gain experience without the mob fighting back! Ooooh, that would be exciting!




________________
Taerin Markman
Master Musician/Master Entertainer/Master Dancer
Home to Mos Quito Hills, Tatooine
On Bria during Beta
kjelle
Wed Sep 03, 2003 7:41 am
#15

"Maybe if more people tipped (or tipped well) Entertainers wouldnt be out running missions to get cash (or at private structures with anaccess fee)

Just a thought.............."



Tipping is BS. Your never going to force the player base to arbitarly give people cash. There will be nice people who tip well and then there is everyone else. Fix the terminal missions give them better payout take our funds out of other players hands... this is even more apprent once you become a master, since there is no reason to stick around the cantinas once you do.



picklesSW
Wed Sep 03, 2003 8:08 am
#16

"Tipping is BS. Your never going to force the player base to arbitarly give people cash. There will be nice people who tip well and then there is everyone else. Fix the terminal missions give them better payout take our funds out of other players hands... this is even more apprent once you become a master, since there is no reason to stick around the cantinas once you do. "

And yet some people do tip, and tip well. I also think the entertainer missions should pay better so that entertainers can make some sort of base living even if tips are not coming.

As for masters in the cantinas, I see plenty. They are the people who did not take up entertaining to make a profit, but to enjoy the social scene and have fun. Earning that master title was not the end of the game for them, but the beginning. In short, they might be the ones most worth tipping because they are the true entertainers (and no, I'm not a master anything yet).

- J




Spinndoctor
Wed Sep 03, 2003 9:46 am
#17

"Will dance for credits" ... Most people perfrom AFK for leveling up. We were supposed to make the real cash doing missions, which were nerfed making us more deperate for tips. I am very happy to see Masters and inspiring masters in the Med Centers and Canteenas, it make healing alotquicker. I also tip generously when I have the cash. If I don't the funds, I'll help with minor healing or give what I can. But, when I go to an unpopulated city, there are no one there to provide adequate healing. This makes it less desirable to visit unique cities unless you're self sufficient or with a group.


Just try and visit an Ewok on Endor for a day, you'll find a medical droid in a trailer that does absolutley nothing plus no canteena. They could at least have the Ewoks perform Luau every half hour to heal our mind. Heck, I might even join in the dance. Now thats role playing!


DesertEagle




/wake up; /play SWG; /sleep; /loop
Chessack
Wed Sep 03, 2003 10:59 am
#18

The whole "need AFK Macroers because there aren't enough real entertainers" bit that the combat classes and the LAMErs use as the excuse is a red herring. Let's follow the chain of logic here.

NOTE: I am generalizing. This is not true of everyone but it definitely comes through on these boards and in game. And the exercise here is to follow the logic.

1. The players of combat classes (for ease let's call the fighters) do not respect people who level up or make a living doing things such as doctors and entertainers that "have no risk" (for ease, let's call them service classes). "No risk of dying" = "You're a carebare" and your rewards should be "lower or nonexistent." Therefore, the fighters don't tip and the service classes are broke (financially).

2. When the service classes complain about this or ask for tips that have not been forthcoming, the fighters who do not respect the service professions have a pretty common, universal response: "go pick up a gun and run missions like the rest of us." In other words, do something we respect and you will get money for it.

3. So after being broke for a while and getting sick of it, and having enough skill points to do things other than just entertaining or healing, the service classes do exactly what the fighters have told them to do: they pick up a gun and run missions to make money.

4. Now that the service people are out running missions, who is left to dance in the cantina? Answer: nobody who intends to be active. Given the choice of sitting around a cantina for the 4 hours you can be online and making 1000 cr if you are lucky, or running combat missions for 4 hours and making 10x that, what option would most people pick? Answer: combat missions. Thus, anybody who is online and intends to be active and actually make some money during that activity period, is going to do just what the combat classes told them to do, and go run combat missions.

This is why cantinas are empty of active players. This is why fighters think they need LAMErs... NOT because they are the only ones who are in the cantina, but because they are the only ones left in the cantina after the active players have been disrespected and left hanging out in the breeze by ungrateful, holier-than-thou fighters telling them to "go run missions like the rest of us if you want credits."

Again, follow the logic. Fighters NEED us in the cantinas healing them, but when we ask them to pay us for doing that they say, "(bleep) that, go out and run missions." But when we are out running missions, we can't be there to heal them.

This problem begins and ends, not with the entertainers, but with the fighters. THEY are the ultimate cause of the prevalence and perceived need of LAMErs. The active people have been chased "into the field" to earn a living, and only people who can afford to be online while they are in bed, at school, at work, are left to hang around the cantina. And you could do the same analysis for med centers... many times I have had to just sit there and heal (luckily my character never has much woundage), because there are no medics there, probably for the same reason -- nobody pays them so they have to go out and run missions too.

If you want medics active in the med centers -- on Endor or anywhere else -- and entertainers active in the cantina, you have a very simple means of getting that: reward the behavior you want to encourage. Give entertainers a reward for being there and they will stay. Refuse to do that, and they will go elsewhere in search of those rewards by other means.

Unfortunately the first 2 months have set the precedent, that fighters don't pay and don't respect medics and entertainers. Until this is changed, I wouldn't expect to see active entertainers or medics around much. The entertainers and medics can't do anything about this... only the fighters can, by PAYING for the healing they receive.

Again, this is psychology 101: People respond to rewards. Reward them for doing what you want and they keep doing. Punish them (act disrespectful or rude, refuse to pay, etc) and they stop doing it.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Spinndoctor
Wed Sep 03, 2003 4:07 pm
#19

Very interesting perspective Cheese ... I am an entertainer not because of tips, but for the sheer enjoyment of the different insturments, flourishes, music and band participation. I mean it's a party! I could care less if I made any credits off of it. On the other hand I love the battle aspect of the game too. Alot of people go out and battle, build houses, or train animalsfor the similar reasons and not for the money.


If SWG wanted to really make it the Entertainer and Medic like a profession then the missions would look more like real life. Canteenas would pay the entertainers and Hospitals would pay the Medics. Then they would charge us for the drinks, foodand medicine. They would buy the drinks, foodand medicine from Chefs and Scientists (Bio-Engineers). Maybe the Entertainers would put on concerts and tour around the galaxy? (not)


DesertEagle




/wake up; /play SWG; /sleep; /loop
Chessack
Wed Sep 03, 2003 8:53 pm
#20

You are right. My character dances because she loves it (and I love it).

BUT...

She also is trying to save up for a house. And has a crafting hobby that she needs to buy or survey resources for. Etc, etc.

Bottom line: much as she loves dancing, if she can't afford a house or her hobbies by just dancing, she has to take another route to get it.

This is what is called the commutative property in mathematics, I believe. In other words:

if a = b; and b = c; and c = d; then a = d.

To spell it out:

(a) Not making money from dancing = (b) you need to do something else to make money.

(b) Needing to do something else to make money = (c) not being in the cantina dancing.

(c) Not being in the cantina dancing = (d) empty cantinas where fighters cannot heal BF.

Thus by commutative property:
(a) not making money in the cantina = (d) empty cantinas where fighters cannot heal BF.

The only way to prevent (d) is to prevent (a). The only way to do that is to tip.

This is simple logic.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
ASHRID
Thu Sep 04, 2003 2:19 am
#21

"Tipping is BS. Your never going to force the player base to arbitarly give people cash. There will be nice people who tip well and then there is everyone else. Fix the terminal missions give them better payout take our funds out of other players hands... this is even more apprent once you become a master, since there is no reason to stick around the cantinas once you do. "


Fix mission payout and you give Entertainers _less_ reason to stick around in a Cantina


Ches hit the nail on the head - Even ifEntertainers are in it for the fun and _not_ the money sooner or later _everyone_ needs money (Dancers will need it for clothes, Musicians will need it for new instruments and Clothes, both may need to pay or tip for skill training)


My girlfriend player an Entertainer - she has _no interest_ in killing things and relies on tips as her sole source of income (although I have now got her to at least take delivery missions if shes moving to another town) fortunately as a relatively successful Merchant I am able to supplement her funds if she needs it - which is a good thing too because (as Ches corectly stated) most people dont tip jack.


As was predicted wayyyyy back the the start of retail when the first /denyservice type threads appeared, Entertainers would not put up with the situation and would end up running mission like everyone else


ah we must have arrived aready.......

Ignok
Thu Sep 04, 2003 2:34 am
#22

This is why cantinas are empty of active players. This is why fighters think they need LAMErs... NOT because they are the only ones who are in the cantina, but because they are the only ones left in the cantina after the active players have been disrespected and left hanging out in the breeze by ungrateful, holier-than-thou fighters telling them to "go run missions like the rest of us if you want credits.




Best. Point. Ever.





Ignok * Tulip O'Hare
Dancer-Fish * Medic-Cute Hair
Rack 'em.

Spinndoctor
Fri Sep 05, 2003 8:25 am
#23

Well that says it all, if you wanna make it rich, then don't become an Entertainer (especially in SWG). At least in real life you can sell CDs or getbreak on American Idolor something. Even then, most people are starving artists and musicians. Doctors in SWG should make tons of credits, but they don't. This is because anyone with basic skills in Medic can heal themselves if they wanted to. If we tried this in the real world, most people would die. I didn't realize roleplaying could be so complex.


Entertainer is a very enjoyable profession and they can probably make a game exclusively on that profession. As for not having someone performinglive or"AFK"in canteena, this maybe a moot point because all you have to do is "tip" the cloning facility 1k.


Tanoo: "Hey, just wanted to let you know, they recently added a feature to the game about two years ago during development called Cloning centers, where you pay 1000 credits to make sure you don't wind up with tons of HAM wounds after you die. You might have missed it when you thoroughly read page 114 of the manual.:


DesertEagle




/wake up; /play SWG; /sleep; /loop
Tythe
Fri Sep 05, 2003 8:54 am
#24

I am not an entertainer by any stretch of the imagination but I have to disagree. I see the point but.. What if there was a macro bounty hunter or creature handler? Imagine if 20 people or so took over an area and just sapped the resources for an entire city for a day? That would be nuts. No XP for any new people for a day? And these people just killed everything in a 1000m radius all day. Fair? No.


I disagree not because the other classes can't AFK macro everything.. I mean if that were the case, Star Wars would fail right? I would say.. Hmm.. tomorrow I want to be a master smuggler. Let me just turn on my master smuggler macro and WHAMMO!! That sucks. What happens when you reach master dancer or musician? What do you do then? Dance for tips? Sell your account on eBay? Is there any playing involved at all with macroing people? No. That is lame.


I understand that there are a lot of people who like to macro and you know, if I had to run down to the store or something I wouldn't mind having my little guy camping or playing music or generating XP somehow but.. Why play if that's the case?


How many pissy and whiny posts and flames would we hear of some Force Sensitive character found some macro to make it so that they can get to Master Jedi in a week?


The big difference in my opinion is music and dance is needed. Period. I can't go long enough with out eventually coming back to some cantina somewhere to recoup. It has to be done. Dancers and entertainers really don't need anything other than other players and not even that really. A true grinder could just go off to a beach on Naboo and start up their macro. Start it again each day after server bounce and WHAMMO! Master entertainer.


Macroing is not essential, it's annoying. Some 12 year old kid crafts a 10 minute macro code and loops it and ends up with more game time, XP, and whatever else over someone like me that actually plays the game and has to fight. Am I the idiot for choosing a class a requires me to be behind the keyboard?? Hmm.. Well, maybe. Then again...


/rant off




Colonel Azrus Kane
* Master Smuggler *
Symphonia, Naboo at -3105 717


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