Entertainer Archive
Thread: If I were to define a social profession....
I still don’t understand.
And I’m serious here.
I know plenty of non-entertainers who spend their in-game time chatting, doing things with others, helping out, goofing around and BS-ing.
Does that make then social non-entertainers? Or are they playing their characters wrong because they are using their keyboard?
Especially now, after CU, I see everyone as a social profession.
Because it is a multi-player game.
Because in order to accomplish most of things now everyone is forced to group.
How can there possibly be a non-social profession in a multi-player game, wouldn’t it be a designer flaw undermining the whole multi-player concept?
If there was a true social profession then that profession would be everywhere, it would be wanted and needed everywhere.
But I am yet to see a group looking for an entertainer.
I guess my main gripe is, 95% of the game layout is inaccessible to me and 99% of the game content is unreachable, yet I am defined as a social profession?!?!
To me we sound more like anti-social recluses.
*shrugs*
Ikewe wrote:
The problem is that the specific label you chose means too many different things and some of those things ruin the profession for me. It's that simple.It doesn't matter that the label of social profession doesn't mean "someone who just wants to chat" to you. It means that to a lot of people and has come close to killing the profession for many of us because of that. So any time it's used I will instantly try to get people to not use it.
Isleh wrote:
A social profession has abilities specificly designed and with the goal in mind to bring players together in a social setting ( i.e. a bar )
And this is exactly why I am opposed to the use of "social profession" to describe my playstyle in SWG. I don't want my mainpurpose to be bringing players together in a bar for happy hour - a lottery droid can do that. I'm one of those entertainers who really likes being out in the world and experiencing as much of the galaxy as possible. Sure there are days when I just want to kick back and jam with fellow entertainers and laugh at someone's latest misadventure but I don't want that to be the only path open to me as an entertainer.
Isleh, I understand your purpose here and I do apologize that we essentially highjacked and derailed your post. But it's truely a matter of life or death for my entertainers. If the main purpose of the entertainer professions really is only to get people to come gather in the cantina then I think we (the collective we that includes the devs, produces, players, etc) sold ourselves short. If entertainers are the "grand experiment" then we need to think on a much larger scale. Some ideas may fail but if we don't at least consider opening other doors and avenues for entertainers then we'll never know just how grand the experiment really can be. If politicians had a role in the game other than simply being needed to place, decorate,and run a city would they have been made into a 0 sp profession? What if they'd been given the opportunity to use diplomacy in getting through the Warren or Jabbas or any other quest area? How different would the galaxy around us be if combat wasn't the only way to "win at Star Wars"? (ugh I can't believe I used that phrase) I don't want to focus solely on how my entertainers add color to the game canvas. While that's an important part of improving the allure of the entertainer professions it can only go so far. The big selling points will be what more the entertainers can do that actually affect and change the painting on that canvas.
Ikewe wrote:
Isleh wrote:
A social profession has abilities specificly designed and with the goal in mind to bring players together in a social setting ( i.e. a bar )
And this is exactly why I am opposed to the use of "social profession" to describe my playstyle in SWG. I don't want my mainpurpose to be bringing players together in a bar for happy hour - a lottery droid can do that. I'm one of those entertainers who really likes being out in the world and experiencing as much of the galaxy as possible. Sure there are days when I just want to kick back and jam with fellow entertainers and laugh at someone's latest misadventure but I don't want that to be the only path open to me as an entertainer.
Isleh, I understand your purpose here and I do apologize that we essentially highjacked and derailed your post. But it's truely a matter of life or death for my entertainers. If the main purpose of the entertainer professions really is only to get people to come gather in the cantina then I think we (the collective we that includes the devs, produces, players, etc) sold ourselves short. If entertainers are the "grand experiment" then we need to think on a much larger scale. Some ideas may fail but if we don't at least consider opening other doors and avenues for entertainers then we'll never know just how grand the experiment really can be. If politicians had a role in the game other than simply being needed to place, decorate,and run a city would they have been made into a 0 sp profession? What if they'd been given the opportunity to use diplomacy in getting through the Warren or Jabbas or any other quest area? How different would the galaxy around us be if combat wasn't the only way to "win at Star Wars"? (ugh I can't believe I used that phrase) I don't want to focus solely on how my entertainers add color to the game canvas. While that's an important part of improving the allure of the entertainer professions it can only go so far. The big selling points will be what more the entertainers can do that actually affect and change the painting on that canvas.
Never ever does the term "Social Profession"limit the playstyle. Again it's you setting the limits because of the term not the other way around.
I've dropped dancer to follow a RP strory arc. I'm currently a Master BH and Master Smuggler. Combat professions. I has not and did not change my playstyle.
Message Edited by Isleh on 06-06-2005 11:34 AM