Entertainer Archive

Thread: Methods to encourage entertainers to empty cantinas:

Ryyger
Thu Mar 18, 2004 4:43 pm
#14



JasonK wrote:
Nice idea with the popup boxes, but how do you think they will discourage AFKing when they don't discourage AFKing for sampling? I can AFK sample all day and night without a problem with a minor change in the macro.



To get the bonus, one must accept the 'mission', stop performing, walk towards the table, start performing a SPECIFIC song, dance, or instrument, and continue doing so for a random amount of time.

There is no way a macro can predict what dance, song, instrument, direction, or distance in that process.



Musician of Chaos
Ryyger
Thu Mar 18, 2004 5:33 pm
#15

No, this is a good idea for encouraging ATKing. To discourage AFKing you'd remove any /ui or whatever commands would say yes/no to the window and cancel all XP gain until the window was clicked. Then remove the timer on the window so it will stay open.

However, as the devs say they want to encourage ATK without hurting AFK. Changing that would be a dream come true but the most reasonable course is to pray for the domino effect.



Musician of Chaos
JasonK
Thu Mar 18, 2004 5:55 pm
#16






Ryyger wrote:
No, this is a good idea for encouraging ATKing. To discourage AFKing you'd remove any /ui or whatever commands would say yes/no to the window and cancel all XP gain until the window was clicked. Then remove the timer on the window so it will stay open.

However, as the devs say they want to encourage ATK without hurting AFK. Changing that would be a dream come true but the most reasonable course is to pray for the domino effect.




Let me fill you in on how the sampling one works since you obviously don't know. While sampling the box pops up and you stop sampling until one of two things happens. One, you interact with the box. As far as I know there's no / command to do that so you can't legitimately macro it. Two, your macro is written to stop and start the sampling again. You see, the pop up box only stops the current sampling from continuing, it does not stop you from starting up more sampling actions. And the macro itself is very simple:


/sample;

/pause 5;

/sit;

/pause x;

/macro AFKsample;


And the part I love, when you come back you'll have a bunch of the pop up windows open. Since I'm a master doc I buff my actions, pop some mind food, then start clicking ok on the pop up boxes to resume the sampling that they interupted. Now instead of sampling once every 30 seconds I'm doing it once plus another time for every box I click ok on so I'm getting like 5-10 samplings every 30 seconds and a few of them are the heavy concentration bonuses from the pop ups.



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Ryyger
Thu Mar 18, 2004 6:15 pm
#17

Sounds more like the system is flawed than any problem with the design.

But you missed what I said: stop the XP gain, not the dance/music. That can be as simple as a line of code that stops flourishing from happening but doesn't stop skill animating.



Musician of Chaos
JasonK
Thu Mar 18, 2004 6:32 pm
#18

Not following you here with the stopping of the xp. The idea presented by Chasyork was fine and said nothing about it, but for some reason she thought it would discourage AFKers and their days would be numbered. That's not how the pop ups she based the idea offwork. Maybe she just assumedxp cutoffwas part of it not knowing how the current system really works, in which case I'll say it's a bad idea and please actually write it up there that it'sjust another punishment for AFKers so the devs can properly ignore the idea.





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Ryyger
Thu Mar 18, 2004 6:43 pm
#19

Except, as you pointed out, that it can be used to encourage ATKing. Jason, I understand that you get a kick out of insulting vast numbers of people, but can you please be consistent with it?

Also, I modified the idea. Rather than cut out the dancing or whatnot, all it has to do is suspend the flourishes until the box is clicked yes/no. The entertainer continues skill animating, thus generating healing and heal XP, while the dance/music XP diminishes to zero in a few minutes if the box is not delt with. This would also punish an innatentive ATKer; typing out flourishes manually would be as blocked as a macro would be.

Message Edited by Ryyger on 03-18-2004 05:47 PM



Musician of Chaos
JasonK
Thu Mar 18, 2004 6:52 pm
#20

Funny, I don't remember insulting anybody.



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Ryyger
Thu Mar 18, 2004 7:11 pm
#21

Locked thread, last post, first page. Has since been edited. I believe your verbage was something oalong the lines of 'filled with whining, bitching BS.'

Never try to lie to me; you have no idea how well I remember things.



Musician of Chaos
JasonK
Thu Mar 18, 2004 7:40 pm
#22

I was referring to this thread. You know, the one you're posting on right now about me insulting people.


And actually I thinkthe only thing that was edited out was the W out of incessant whining. I think she thought incessant was a bad word or something. LOL





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Ryyger
Thu Mar 18, 2004 7:46 pm
#23

No, it really wasn't. Though I do question why the w was edited out; I call it typo.

Message Edited by Ryyger on 03-18-2004 06:47 PM



Musician of Chaos
chasyork
Fri Mar 19, 2004 6:42 am
#24

For the record,


Thank you, jasonk, I was unaware of the workaround for the sampler macro.


I had posted my message open-ended- with the possibility that it MIGHT force chronic AFK'ers from stopping things, but even without that, it offers something to the ATK'ers.


Now, in previous posts, I've clarified that I don't have an opposition to the AFK for momentary departures- where you stay nearby and check on your character. I've also stated that my AFK comments are directed to the "chronic AFK" that's for an 8-hour work stint, sleeping etc.


Many of us support this, as it does detract from the economic model, the game setting, and the gameplay, it also accounts for a large bandwidth load on the servers, increasing lag and hosting service expenses, which is why the developers would be interested in a way to curb it.


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What I liked about my example was, if it did block flourishes, even if you restarted dancing, it would not heavily penalize the casual AFK'er, who, at most would lose 10-15 minutes- and rarely. It would put a curb in the 8-hour AFK'er, however, as they're likely to stop earning XP 2-3 hours into their delayed time away.


Finally, I've also qualified that all this should be placed AFTER the hologrind has ended, so players who don't like the system but are forced into it are not punished further.


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P.S. Regarding the economic model & earning a living as a dancer (may be another thread, but don't have the time. Bria Server, Yavin 4 outpost, no entertainer around and plenty of clones from the geno. labs. I was on for 2 hours, made 20k in tips, 30k in buffs. When there aren't AFK'ers around, people DO show their appreciation.
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