Entertainer Archive

Thread: What FS mod do you want for Ents?

Drygo
Sun Jun 06, 2004 8:38 pm
#14

Well, they just seem SO reluctant to give us buffing for so many excuses. If they can't bear to let us get healing experience, or they are afraid it's going to run our profession into the ground (which it won't), why not relegate it to such a high level that only a few people will be able to achieve it. Thereby not having to worry about the garnering of these horridly large (sarcasm) experience amounts, and not having to worry about people "dabbling" in Mastering a profession and getting FS powers to boot. It would solve all the problems that they're concerned about. Problems that I think are completely ridiculous of course. But, problems they believe exist.


However, I agree that we should be allowed to buff ourselves, at the very least at Master anyway. I'm just trying to find a way to make this happen, because I consider it to be the most important issue facing us and the devs seem soincredibly reluctant. (I know not everyone does, but I do). Self buffing unfortunately has become a make or break issue for me.





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LeBob
Sun Jun 06, 2004 11:44 pm
#15

What is a powwow?



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Panthu
Mon Jun 07, 2004 12:01 am
#16


That was my question, lol... and I was actually the one that suggested the healing.


I felt badly putting Kel on the spot like that since I had just talked to him about our healing the night before and I now have a better idea of his feelings on our role.


The Medics getDamage Treatment (andSpeed)in the line, which is a Medic bonus. The only Ent bonus that seems to fit there would be Wound Healing Dance and Music. I think if we get something, that will be our best shot.


I know we would really like to see Mind Enhancement Bonuses or even BF Healing Bonuses... but that seems less likely given the way the FS skills are setup.







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Spudsin
Mon Jun 07, 2004 12:57 am
#17

Well, could use the foce sensitivity to 'encourage' higher tips, which would come from the game, not tipping player. say a 5% bonus. Might be able touse with entertainer missins too, ala smuggler slicinced terms
Ramona_Garcia
Mon Jun 07, 2004 1:50 am
#18

I don't really want FS options for entertainers, if we must have some I'd prefer healing bonuses- if buffing is affected we are practically forced to go FS just to remain on par as entertainers.



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Elhana
Mon Jun 07, 2004 2:43 am
#19

Why not give FS characters a new dance?


The Force Sensitive Fandango.


(I did just spend 5 minutes trying to think of a dance beginning with "F", don't all groan at once!)





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Chimaera
Panthu
Mon Jun 07, 2004 2:47 am
#20






LeBob wrote:

What is a powwow?



I asked if we could have a time where a few of the Devs could get together for some real Ent role discussion with an opportunity for community feedback.








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Bajonett
Mon Jun 07, 2004 3:36 am
#21

Buff Duration (Watch longer last longer)


Bufftime. Make buffing as fast as (after Combat Revamp) Revised Doctors.


Wound/BF Healing is not needed, pretty fast already with a Master.






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ArgentWulf
Mon Jun 07, 2004 4:43 am
#22






Ramona_Garcia wrote:
. . .if buffing is affected we are practically forced to go FS just to remain on par as entertainers.




Very true.


I like the new dance idea (but we would need new art from an already over burdenedart department) or the self buff idea, maybe all 3 stats (Lei knows she's pushing it with that idea). Maybe we could buff other players skill mods, pick the mods we wanted to enhance when we became force sensitive. That way there would be a wide diversity of skills. Unity through diversity.





Leivi Esava
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Drygo
Mon Jun 07, 2004 11:13 am
#23

Hmm...not sure how to explain this.


But, first...I definitely would not want to see new dances as part of our force sensitivity. Dances and actual performance enhancements such as props should be available to dancers without having to go through a 6 month process to gain force sensitivity and give up other skill points to do so. That just seems wrong to me. As a master dancer, I don't feel like I should be held back from performing because I'm not force sensitive.


On the other hand, it makes more sense for the abilities that relate to interdependency to gain an edge...just like the crafters gets. I mean, a tailor with force sensitivity...well, I'm presuming they'll get bonus mods to the clothes they make...but what they won't get is the ability to make a new kind of clothing or have more colors to choose from. The style and color of their clothing is like our performance. The bonus mods are like our buffing. It would be unfair if a Master Tailor couldn't make the latest styles and colors because they don't have the force.


Force sensitivity is not about the pizazz, the performance, or the colors...it's about getting an edge in game mechanics. Buffing and healing are the two areas we have that would relate to that. As I said earlier, I don't think we need enhancements to healing. I don't think they'd make much of a difference at all. I would, however, like to see many enhancements on buffing.


Some of you are concerned about not being able to compete. I would say to that...look around you...have you honestly had problems finding customers in the first place? I guarantee you that with our low population there will be *ample* opportunities for you to sella Master Dancer buff as they are right now even though others' abilities may be a little better than yours. For example, I don't have any modified buff clothing yet. Some do, some people have the contacts, the resources, and/or the money. Even tho their buffs are better than mine, I wasn't hurting in finding customers.


I've been in Cantinas many a time where people were just asking for a buff...from someone...and they were willing to take the Dazzler buff, or the 50% buff. I did a musician buff for 10% once...every little bit helps they say. Our population is just not high enough, and there are an even smaller percentage of this already small population that is going to achieve force sensitivity. But those that do, I believe, should absolutely get bonusses to the things that we do in regards to game mechanics and interdependency.





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Panthu
Mon Jun 07, 2004 6:20 pm
#24

I like all of these ideas... I like Lei's "Unity through diversity" line, I think that's a good plan for us in general.


Having been on TC2 and seeing how these are setup, they aren't really like "mega bonuses" or even very specific. The "FS tailor" doesn't get something just for clothes making, they have crafting FS Options (a lot of them actually). Most of the FS stuff is pulled form the Base Professions and is just a nice little plus, not really a character defining kind of thing. They will stack with SEAsthough we've found out at FF, so that's kinda nifty.


All the Medics are getting is a possible+10 toInjury Treatment and +10 to Injury Treatment Speed. These are really nice to have since you top out at Master Medic, but they aren't exactly Char Defining. It's certainly nothing like a new ability.


I even mentioned the Spy angle and NewJedi brought up teleportation, lol. We really did pitch just about everything we thought an FSEnt might want, but comparing it to what the Medics are getting (and seeing as that's the only line we could really get in on)Wound Healing just seems to be the most likely to actually happen. I'm loving seeing you guys talk about this stuff again though! Even if we can't get them here, maybe they could come in some kind of quest package or something so people could still opt out.


Hmm, well, I'll pitch it all, just don't get your heart set on any one thing.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Esharra
Mon Jun 07, 2004 8:43 pm
#25


It's wonderful to see such a positive thread! Maybe I'm being hormonal or something but I'm in a "it's all about me" kind of mood today so keep that in mind when you read my current thoughts on this topic.


Healing mind wounds and buffing is a great side benefit of a profession I love to play. I didn't come in to the game as an entertainer with healing/buffing as a motivation, nor was it why I returned to dance after dropping it six months before. I feel no need to entertain others either, no desire to hold a captive audience of non-entertainers. I do it because it is fun and entertaining to me and I am totally jazzed by seeing others play with it too. I think my attitude about it..I'm playing with my toys..has a lot to do with why I haveso many friends whocome to see me dance and chateven when they don't need a buff.


I want more toys. I'd like to see us have more enhancements, morelights, options for flourishes that are independent of or easily interchangable between dances, to be able to stop & start without the 15 second delay. Variations on what we already have would make my dance time more fun. As my force sensitivity increases, I would like to become a better Dancer.


Yes, I'm aware these are highly unlikely and I can certainly comiserate with the dev's limitations in time, staff and budget resources. Self-buffing would be a convenience but I can already solo a krayt so it isn't something I feel driventoward.For me dancing is about playing and having fun, not filling a role as a support character for others. Ok..it's out of my system now..I feel better.

Message Edited by Esharra on 06-07-2004 10:48 PM



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Kreistor
Tue Jun 08, 2004 12:54 am
#26

lol, the first thing I thought of when some kind of Mind Trick in PvP was mentioned was the concept of a TFF - Temporary Friend Flag!


For example, if I, as a rebel, land a Mind Trick on an Imperial in the midst of a PvP battle, all of his red dots suddenly become purple...


Maybe as an added bonus, his purple dots become red. He's so confused by the mind trick that maybe he starts to fire on his buddies!


It's a wild thought, and I in no way am suggesting this for real. I just thought it was funny. hehe




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