Entertainer Archive
Thread: How to fix the AFK problem forever.
Beery wrote:
Do you folkswant the days of at-keyboard entertainers to come back? Well, apart from the fact that those days never existed - there were always more AFKers than ATKers, here's the solution:
I'm sorry, but I disagree. I remember well my days as a novice dancer in Theed Cantina. AFKers were the exception, not the rule, and the few people who did spend the day dancing or playing AFK were made fun of, mostly by the patrons. "Oh look, there's the zombie again."
I'm not positive when the balance shifted, and the AFKers began to take over, but it was some time after the first Jedi unlocked, and before everyone got a holocron for the holidays. But yes, there was a time, on my galaxy anyway, when almost all entertainers were truly entertaining, not AFK macroing.
However I agree with the rest of your post in theory, if not specifics. I think that players should not be able to circumvent the auto-AFK timer in their options. A player should be flagged AFK after some period of inactivity, 10 minutes, 15 minutes, whatever; but no way around it. Once AFK, a player should be auto-logged out after some period of time, no more than an hour. This would be reasonably easy to implement and would solve the AFK problem, I think.
Of course, the devs could also institute some changes like you can't accrue any XP while flagged AFK. ![]()
Message Edited by Beery on 06-14-2004 01:03 PM
well hmm guess we played two different games then cause on ahazi atk was the norm and at most 1-2 afkrs spread out across all the cantinas...
Beery wrote:
Do youfolkswant the days of at-keyboard entertainers to come back? Well, apart from the fact that those days never existed - there were always more AFKers than ATKers, here's the solution:
Message Edited by Beery on 06-15-2004 07:51 AM
Khristen wrote:
Perhaps some kind of system like the one that was put in for surveying (to deter AFK surveying and to add a bit of variation to an incredibly boring activity) would help. For those not familiar with it, when a character is surveying a window will periodically pop up offering other options. There are two different windows (so it's not as easy to macro an "accept"), one that offers a higher concentration in a nearby location or a high concentration in the immediate area which requires additional effort to retrieve. Maybe after playing for a certain amount of time, the character gets the option to perform a special flourish--a solo part--that isn't a part of the regular routine via a pop-up window. The character ceases to perform (or could just cease to gain xp) until an option is selected, which is much the way the survey windows operate.