Entertainer Archive
Thread: Value of Buffs Now?
Ikewe
Wed Dec 01, 2004 1:44 am
#14
The value of the buff will depend upon a variety of factors on each server. I've never had a set fee for buffing because we have a very diverse population on Shadowfire. We have players who have a hundred million credits sitting in the bank and we have players who are lucky to have the cost of a shuttle in their pocket. In my opinion you have been tipping on the high side but it sounds like before you were making quite a bit of money. The question is what is the buff worth for you? Keep in mind a few things about the entertainer's expenses:
did they have touse buff foods or drinks in order to dance or play non-stop to provide the buff? (I pay 125 - 150K for a case of accarragm)
do they have enhancement clothing or did they have to purchase SEA's? (SEA's go for a min of 225K for +1 on my server)
do they own a home or cantina and thus have to pay rent?
Bottom line is you make a living by taking missions. Entertainers make a living by helping you successfully complete those missions and by helping you unwind and relax afterwards.
I know that doesn't give you a firm figure but it will hopefully help you determine a fair price for the buff.
Ikewe, Master Dancer Shadowfire
Ikewe
Wed Dec 01, 2004 7:40 am
#15
Actually if that's true (that they won't lower prices) then entertainers will suffer as well as the FS accounts. If people aren't making as many credits thenthey won't be tipping as many credits either. Unfortunately for the entertainer there is no "end".
Ikewe, Master Dancer Shadowfire
LyteFoot
Wed Dec 01, 2004 8:39 am
#16
I doubt the crafters will have a choice. Someone will lower their prices and get all the business then others will follow. As for XP for FS you have to look at it on a time/risk/return basis.
I can't say what the best mix is but the most dangerous, solo-group missions would not seem reasonable to me to be the best. I can safely killdozens of scrub critters around the cities in the time it takes to get buffs, get to an adventure planet, find a group, and get two missions (you haven't even gotten one point of XP yet). I think people look in the wrong place personally ignoring the factor of experience over time. I can go out unbuffed andin street clothes to the edge ofMos EnthaorKeren and kill an endless stream of little guys which has got to be a better return over time. I picked those cities because they are also practically deserted so there is little competition for the noob garden.
jassi007
Wed Dec 01, 2004 9:23 am
#17
ok first you are incorrect about 3k being the max mission payout. Without a group, Ican get 12k giant baznatch mission on Dathomir, and I keep all 12k. So yes there was a reduction in overall mission payouts, no its not as severe as you are predicting. On shadowfire the standard price seems to be 5k for a buff, 10k for both.
Mentalbug
Wed Dec 01, 2004 10:46 am
#18
Well as a Master Musician on Chimaera, as I always say, "Pay what you want if you want to pay". The classic payout is around 5k, rarely less (people usualy apologize that they cant afford much more when tipping 3k for example
), often more, sometimes much more.
That's what I like with this policy, everybody is happy with the trade
That's what I like with this policy, everybody is happy with the trade
Ormantz
Thu Dec 02, 2004 7:59 pm
#19
jassi007 wrote:
ok first you are incorrect about 3k being the max mission payout. Without a group, Ican get 12k giant baznatch mission on Dathomir, and I keep all 12k. So yes there was a reduction in overall mission payouts, no its not as severe as you are predicting. On shadowfire the standard price seems to be 5k for a buff, 10k for both.
If you read the poster's problem I think you will see they have a reason for only doing group missions. When you're grinding force sensitve xp, as many many people on almost ever server are doing, group missions max the xp you get. I don't believe that money is the issue here, other than, for those hundreds, probably thousands, of people doing force sensitive grinding, group missions are the only efficient way to get xp. Those people are major users of entertainer buffs, doctor buffs, and consumables like foods, weapons, and armor. While they were bringing in a lot of money, they were also spending a lot. If they're not getting as much money, then prices will either have to drop, or they won't be buying as much.
For everyone else, your method works ok. Not for force sensitive grinders though.
Eaca
Thu Dec 02, 2004 9:22 pm
#20
Ormantz wrote:
For everyone else, your method works ok. Not for force sensitive grinders though.
So what you're saying is you can't have everything any more? Gotta chose between riches and XP? Wow, why didn't they do this sooner? 
Ormantz
Fri Dec 03, 2004 8:00 am
#21
Eaca wrote:
Ormantz wrote:
For everyone else, your method works ok. Not for force sensitive grinders though.So what you're saying is you can't have everything any more? Gotta chose between riches and XP? Wow, why didn't they do this sooner?
Reading comprehension is a wonderful thing. It's too bad you lack it. I am not the least bit force sensitive, nor do I imply that I am. I've never been to the village. I'm a crafter and have no interest in being a Jedi. I was merely pointing out that the original poster IS apparently force sensitive and their main goal in the game appears to be to complete the village quests. They're not alone. Hundreds of people on each server seem to be similarly engaged. Unless those people quit the force sensitive grind, the change in mission payouts will affect many people, not just them. Will they give up their primary goal and take the slower road to Jedi? I don't know. Some will probably. Some will quit the game because the goal of having a Jedi is all that keeps them in the game. You may find that to be perfectly acceptable. I doubt the bean counters at SOE will see it that way however.
LyteFoot
Fri Dec 03, 2004 10:20 am
#22
The problem with your arguement is that the solo group actually broke the vision that the devs have stated is the road to Jedi. It is supposed to take a long time to accomplish and solo groups, god mode buffs and armor, and uber weapons have broken that completely. So based on the statements they have made about Jedi, the time gates they have insituted with the village cycles, and the XP costs they are requiring this change seems just one of several coming that will make the Jedi trip one of months instead of weeks.
Rowlyyk
Tue Dec 07, 2004 4:39 am
#23
Eaca wrote:
On a side note, with the solo group nerf finally looking like its working, I think we may actually see a decline in bots. Since a majority of bot runners are in it for personal gain, more than thier benevolent nature, when people stop tipping thier bots, they'll take thier toys and go home. Not all of them, but I think we'll notice a marked decrease in a month or so (Like naish or whoever, when they get home and only need thier fingers to count thier tips, instead of thier spreadsheet)Message Edited by Eaca on 11-29-2004 10:18 PM
That's what I really am hoping for!
Va-Mei
Tue Dec 07, 2004 10:21 am
#24
I never set a price on my buffs, I don't even bring up the subject of payment.If asked how much they cost,I simply tell them totip me what they think it's worth once they have the buff.I thank every tipper & I've never been stiffed.
As for the "Average tip"... In the last week, I've had tips range from 50k from a player who enjoyed watching from across the room as my partner and I danced, to 100cr from an Apprentice trailing his helper droid for his 1st buff.
LyteFoot
Wed Dec 08, 2004 11:46 am
#25
I have a habit of tipping the new players backa bit more than they tipped.
I appreciate those 100cr tips more than any.
Reachwind
Wed Dec 08, 2004 3:37 pm
#26
As long as any single dancer or musician charges 0 for a heal or buff the current market value for them is 0.
If you really want to know what a buff should cost you need to first figure out what the actual value of time in SWG is.
Find the average per min profit from each combat and crafting skill and then get an average net profit per minute for the combined total. Then you'll take your average per minute profit total and multiply that x 3.5 (the current min time needed to apply a master level buff).
That's like math or something.
If you really want to know what a buff should cost you need to first figure out what the actual value of time in SWG is.
Find the average per min profit from each combat and crafting skill and then get an average net profit per minute for the combined total. Then you'll take your average per minute profit total and multiply that x 3.5 (the current min time needed to apply a master level buff).
That's like math or something.