Entertainer Archive
Thread: Transform the Profession? Into What?
Message Edited by PoetDancer on 08-01-2004 11:14 AM
I argue that we cannot do one without also making a statement about the other. By doing my art, I cannot help but give out mechanics. By giving out mechanics, I cannot help but be judged on the quality of my performance. The two are actually one.
And I think its why we are so passionate about the issues we argue about on these boards. Because what are unattended characters but bad artists? Yes, they give out the mechanics, but they make no bones about the fact that they could care less about giving the patrons something amusing. And we are trying to figure out exactly why these boring characters are getting the kind of attention and appreciation they are getting for simply making the cantina boring.
And I would argue that the reason these boring artists are getting praise and beneficence is simply because they automatically give out /setperforms and /invites with no strings attached. We can't say that is the casewith us. The only reason I see that bad artists have a place in the game is because the current game rules have seperated the functions of artist and healer in a way that is artificial, contrived, and does not work to encourage anything but the distribution of /invites and /setperforms.
Look, I have been through this thing the same way you have, Beery. Never botted my character. And its good that we are having this kind of discussion amongst live players as to the nature of these professions. But I have the suspicion that the kind of changes we have been bouncing around lately may not have the kind of effects we would have hoped. Please. SOMEBODY out there give me a reason to not be afraid that the proposed changes will place the emphasis on things I am not good at giving out. Somebody give me a reason tobelieve that putting the emphasis on mechanical protocols to gate healing will make the things I do to entertain the patrons the reason I am tipped, like I am now. Somebody give me a reason to believe that you will not nerf my playstyle and my income in order to achieve your goals.
PoetDancer wrote:
Look, I have been through this thing the same way you have, Beery. Never botted my character. And its good that we are having this kind of discussion amongst live players as to the nature of these professions. But I have the suspicion that the kind of changes we have been bouncing around lately may not have the kind of effects we would have hoped. Please. SOMEBODY out there give me a reason to not be afraid that the proposed changes will place the emphasis on things I am not good at giving out. Somebody give me a reason tobelieve that putting the emphasis on mechanical protocols to gate healing will make the things I do to entertain the patrons the reason I am tipped, like I am now. Somebody give me a reason to believe that you will not nerf my playstyle and my income in order to achieve your goals.
I certainly understand your fears, Sirii. Many people were upset when the ID revamp came out because of the timer and the large window. Granted, I think the timer kind of stinks. But, I think overall the profession was made better. And, I can say that since one of my avatars is an ID.
I would certainly prefer that we don't have a huge window and a timer. Gosh, that would suck even more as a dancer if you can't see yourself dancing. But, I realize that the "window" option is not your main concern, I just use it as an example. But, the point is, the devs *can* do it right if they choose to. There are a lot of options, not least of which is making our buffs more powerful and stronger, and making it against policy, a bannable offense, and an enforced offense if a buffbot is caught using a third party program that allows them to make their buffs as strong as the live entertainers buffs. A simple popup that requires the input of a random sequence of five numbers at the beginning of the buff is just one example of many in order to make this possible. Now, I also understand that this one popup would cause you extra stress in your performance. But, I think it's a very minor thing to deal with and the positives greatly outweigh the negatives without causing undue hindrance on the performance.
I just don't think that making everything completely passive is going to help us. I have not been given any convincing proof to the contrary. Until I do, I feel more controls are necessary. And, those controls need not hinder our performance by more than 5 seconds if done correctly.
Well, I'm actually pretty surprised that you'd take that kind of tone with me Sirii. Or maybe I shouldn't be.
I'll say it again, perhaps you missed it the first time around. No, we cannot force healing on an unwilling patron, nor instill a buff against their will. They have to do something to receive the benefit, they just have to actively look at it. One command to become receptive to our active 'gifts'. This is hardly the same thing as doing all the work.
Oh, and a quick clarification here:
PoetDancer wrote:
You say it takes dedication to get these healing boxes. I say that these healing boxes requite absolutely no dedication whatsoever to receive. Anybody with a decent macro can get them quickly while they sleep. You want to create an authorized and gated system on these things?!? Who will it hurt?
Message Edited by PoetDancer on 08-01-2004 06:20 PM