Entertainer Archive

Thread: BATTLE FATIGUE GETTING TOO HIGH

Warryyr
Tue May 17, 2005 2:32 pm
#14






Tralmek wrote:


A couple of questions for those of you who have had the bug more often:


What type of venue was it? (House, P. Cantina, NPC Cantina, etc) Generic Planet Guild Hall (Corellian?)
Had you recently respecced? Nope
Does your template include Entertainer skills?
Nope
What worked or did not work to resolve the issue for you? Just kept trying to /watch until it stuck. I moved around a bit, here and there. I left the building and reentered. Eventually one of the /watch commands just stuck. Your /emote comment is intriguing to me, though Lilo. Remember how a /wave or whatever would prevent rubberbanding off of Swoops? Iwonder if this server mismatch to my actual clientside location would be resolved by an /emote. We probably don't rubberband anymore since a patch awhile ago fixed the rubberband issue (though I still do sometimes since the CU went Live, on my Swoop) - but an /emote may tell the server "hey, I'm really right here, not wherever you still think I am."


I'll keep trying ways to defeat the bug, until I can get something reproducible to make it happen AND solve it. I'll try //watch tonight, too. I've yet to reliably reproduce the bug or determine what exactly solved the problem, but it's not nearly as bad as it was not too long ago.


Message Edited by Tralmek on 05-17-2005 12:34 AM






LyteFoot
Wed May 18, 2005 5:27 am
#15






psikobunny wrote:
Since the ranging, pathing, locating,and AI all got changed, seeing these bugs is no surprise.




Heh, since the devs looked at the code seeing bugs is no surprise.



Elwyn LyteFoot - Corbantis server
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