Entertainer Archive

Thread: Healing XP slowing to a snail's pace?

NaKitNa
Sun Jun 19, 2005 9:55 am
#209



Doriana wrote:
The "purpose" of entertaining has never been to remove battle fatigue, never been to mind buff and never been to inspiration buff.

These were artificial game mechanics created to give us tools to do our real jobs, and in no way our purpose.

The fact that people trivialize the professions to the state where even most entertainers think that mind buffs were/are/should be our purpose is what is killing entertaining -- not the suggestion that we let go of our past tools and take up new ones.




I think the BF aspect is very real world. In the real world people get burnt out at their jobs. The lose their "edge" and become less than effective when you haven't taken the time to relax. The entertainers ability to remove battle fatigue, represents the things we do to unwind. Music, movies, comdedians, bars, etc...

I think it is a mistake to get rid of it. I am not an entertainer, but I always like going to cantinas, because it allows me to take breaks and see the other people around my community. If people don't have to stop for BF, then most will not visit Cantinas, because there is all sorts of nifty loot and xp to get out there. I haven't needed any xp for over a year now, so inspiration buffs dont mean much to me (I am not interested in jedi).

Well good luck entertainers. I agree, if they remove BF, then really you should be a hobby with 0 skill points if you don't serve a purpose.

HenduSoone
Sun Jun 19, 2005 10:54 am
#210








JFreeman wrote:
Yes, it's too slow.

We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.








I've played an entertainer of some form of another since Beta 3, and currently have a Master Entertainer/Master Musician/Master Dancer/Master Image Designer on Wanderhome, in addition to my combat character on Starsider. I remember in Beta 3 when the philosophy was for cantinas to be a social gathering place. As most of us know, the thought was that people get tired during combat, and need to come see an entertainer to relax. This makes sense. It is one of the most realistic parts of SWG. DO NOT take that away! It will not improve the game. What we'll have is every cantina full of AFK bots giving out 2-minute inspiration buffs, with players only entering the cantina for 2 minutes at a time. Not good.

Instead, PLEASE fix the AFK entertainer problem! AFK entertainers do not help the game. They take valuable group spots from at the keyboard entertainers trying to learn the profession. They also take patrons away from at the keyboard entertainers, and therefore take away what in many cases is their ONLY source of income. The bots in the cantinas are SEVERLEY HURTING those who are actually PLAYING this mostly wonderful game you've made for us!

There are much better ways of improving the entertainer profession than removing one of the few things that brings people to cantinas. I see two great ways of doing this:

1) More types of buffs

Entertainers can only give one type of buff, and that type doesn't help those with a completed template at all. They need to be given the ability to increase offensive strength, and to improve defense as well. These need to be seperate, entertainer-initiated buffs, in addition to the non-combat ones already mentioned. Perhaps these combat-related buffs can be integrated in some way with the props? Say, watch an entertainer doing some swordplay, and the swordsman gains inspiration from it, improving his ability to dish out damage. Naturally, use any weapon type and combat profession where I inserted the swords example. Again, this assumes that you fix the AFK problem FIRST.

2) Improve Entertainer missions

We already have entertainer mission terminals. Make them useful! It takes 10 minutes to complete an entertainer mission, with EXTREMELY LOW payouts. Double-Master Combat classes get missions that pay 9000+ credits, and in a group of 8, can easily complete one of these in less than 10 minutes with very little risk of death. Currently, each member of the group gets the FULL mission payout. Now, every combatant in the group grabs two of these... that's a lot of money. Entertainers need to have missions that work the same way. Give Double-Master Entertainer classes the ability to pull 9000+ credit missions. Scale mission payouts down to 500 credits for the novice entertainers. Give XP bonuses for completing these missions. This will breathe new life (and much needed income) into a dying profession. Yet again, this assumes that you fix the AFK problem FIRST.

AFK entertainers must not exist, except when an at the keyboard entertainer is going to the bathroom or grabbing a snack.

Edits: Spelling/Grammar corrections. I really need to re-read my posts before hitting submit, lol

Message Edited by HenduSoone on 06-19-2005 02:07 PM

Trobon18
Sun Jun 19, 2005 3:57 pm
#211

well if CU hadn't dumbed combat down enough this removal of BF will for sure....
HeadRoll
Sun Jun 19, 2005 7:26 pm
#212

Jfreeman is aka Dundee during the UO days. he played on Lake Superior and was a gamer just like us. Look up google, to read his past posts from there. In other words he has ZERO experience as a developer.


The other profession he is responsible in this game is Creature Handler and you will see how dumbed down that profession got, he is doing the same to you guys.


I have no clue why SOE hired him, most likely he is a personal Raph Koster hire



HenduSoone
Sun Jun 19, 2005 10:07 pm
#213






HeadRoll wrote:

The other profession he is responsible in this game is Creature Handler and you will see how dumbed down that profession got, he is doing the same to you guys.








I seriously hope you're wrong... I know a bunch of Creature Handlers. None of them are happy. I don't want to become as unhappy with entertainer as they are with CH.

Wolveryne40
Sun Jun 19, 2005 11:33 pm
#214



Tralmek wrote:


Wolveryne40 wrote:

you can kid yourselves all you want but the game is steadly falling apart and should come to a screaming halt til they fix the giant mess they have going atm.

People have said variations on this statement for the past two years. They were saying it even before that, during Beta. So far the game hasn't fallen completely apart, and I don't see it doing so.
These changes are going to cause all of us to have to reevaluate our situation in the game, maybe even to change our perspective on how and why we play our professions. It happened to combat a little while ago, it's happening to Entertainers now. This transition is going to be difficult for those of us who've been around forever and gotten set in our ways, but in the long run it will be a positive change, one of the best things Entertainers have seen yet.



What im talking about is the steady increase in bugs to the point you have to guess wither or not you can do a quest or will someone be Nailed to the wall by it.

in game a group of us are not doing quests by how hard they are, rather we are doing them so that all of us can get them done or will the bug masters screwed it up for one or all of us and we have to wait and wait and wait for a fix.

I keep hearing that you may think its a little bug but on our side its not all that little. fine its not little, then answer this devs. if these bugs are not so damn little why the hell did you let it go to live in the first place without better testing?

now we are out to screw up another profession? how long do you think it will take before you are fixed?

thats my sole beef period with the devs. that once they get to something they never see it thru, they are on to the next thing needing "fixed" before they finish what they started prior.

Can see the handwriting on the wall here, they will yank something that forces the rest of us in to make their profession useful to this game. they will pass out props which will only partially work causing new crashes and leave you all hanging out to dry without completing the repair, like so many others.

I have no intentions of being an entertainer ever i just hate to see another group get torn in two and be stuck begging pleading wondering when if or will ever it will be fixed.

Just absolutely annoying, then again we will hear how they are working on it and be months and months before it gets fixed.

seriously with all the bugs present in the game, how the hell did candles rate top priority? I mean come on people, do candles seriously rate a top 100 thing to fix?

The halt thing is dont screw with you entertainers until THE MAJORITY OF BUGS get fixed DONT nerf til we all can see if the professions just nailed by the "upgrade" actually have reasons to be nerf at all.
THEN repair upgrade remove rearrange another profession. get it fixed so that its actually working as intended then move on.

why are entertainers even being looked at right now when smugglers were supposedly next on this great list of theirs to work on after the CURB?

how about the rangers? they been waiting since what? day one?

I dont care what excuses you hand me, you have to see by now that the developers are all over the bloody map.
My 9 year old has better organizational skills than im seeing here.

jeez repair the CU and rotw at the sametime since they run hand in hand supposedly
then goto smugglers then rangers then whomever is next. wheres the conflict?

put in A) fix A) move to B) fix B) move to C) fix C add content repair content which wouldnt be much to fix if there actuall was a QC department which im not convince there is one, except one dev looks at anothers work and going yeah that looks sweet, send it, then oh oh we kinda blew up the server. damn give em double xp four days later give them four times the amount.

I do hope this idealogy never makes it to the airlines or we will have planes falling like meteors from the skies, then on the news be well yeah we knew that bug was there in the system but thought we would have it fixed before dropped from the sky like missle, but hey? have two free flights on us. oh cool now we have four times the amount of planes with the same bug dropping from the skies.

I know that seems silly but that is essentially the problem here.

devs,here is the new upgrade you all been waiting for, you having fun?

client, well i cant get into the game it keeps crashing...

devs, yeah but isnt that fun to play?

client, i cant get into the game.
devs,oh dont be silly its fun right?

client, how the hell would i know ? i cant get in?

here have 4x exp

still not getting into the game

well we just added new content cool huh?

client, i still cant get in.

devs, now why you so upset? here, lets remove some negative aspects of the game.

client, great how about letting me in to check it out.

client, ok friend of mine found a way in for me now i cant get my speeder i was promised when i bought the game.

devs, oh?well... um here have some new content.

client , great cool how come i cant access it? evertime i click on it it does nothing.

devs, yeah but isnt it cool?

client, i cant access the content.

devs, i knew you like it.

client, ...

devs, fine here, we fixed candles happy?

client, what about the speeder?

devs, we told you we already fixed the candles!

client, but i want the speeder.

devs, fine we will get to work on making entertainers more fun to play will that make you happy?

client, not really im a smuggler you said i was next.

devs, pfft dont be silly, you will love these fixes.

client, but im a smuggler.

devs, hush we know you wanted these entertainer fixes, just be patient.


Now... do you get whats about to hit the entertainers?

Sheesh.

I put client instead of player since saying players to me any more seems like we are getting this game for free when in fact we are a client subscribing to product we wish to use.


Ah well its your profession if your happy with it, thats what counts.

Enjoy the props.



He's dead Jim.
hawkes37
Mon Jun 20, 2005 1:07 am
#215






JFreeman wrote:
Yes, it's too slow.

We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.







What you Marons need to do is get rid of the wounds not the BF. Jeesh, the stuff you people think of that you think will be a benefit to this game just never stops amazing me.





'cause 2 Sins are better than 1
Sinjin Kes - Wanderer (Retired Doc)
Sintal Avak - In hiding pending the future
Tergie - The Mad Ithorian is drunk in some 'tina somewhere

DND_Cas
Mon Jun 20, 2005 2:26 am
#216

I don't hate entertainers because I need them; I really do enjoy down time and interacting in cantinas. Flirting with some twi'lek dancer and exchanging bon mots with a slitherhorn player is one of the better parts of the SWG experience while they're soothing away my battle fatigue. Role play is what really makes this fun, and if the Quake FPS I want a flashlight crowd doesn't like that, well, tough.







Indeed.


Perhaps instead of removing battle fatigue because its forced negative interaction it would be time to look at why certain players would not like to go to a cantina in the first place. If it was a place players *wanted* to goto cantina's then getting your battle fatigue healed at the same time would not be a problem. The problem is that cantina's are simply the domain of entertainers and thats it.


There's so much you could do with them:


  • Move spice salesfrom personal vendors tocertain cantina's around the galaxy

  • Add sabaccand other games to cantina's.

  • Chef missions in cantina's and get limited schematic speciality recipies in return.

  • Move non-creature mission terminals to cantina'sand have them accessed through NPC's.





Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
majorslappy
Mon Jun 20, 2005 5:13 am
#217






Gaitan wrote:




Came in here because someone announced the removal of BF in another forum. I just want to say that I agree 100% with the idea that if the Devs are going to make Entertainer professions a "hobby", they should cost no skill points at all.






QFE. If entertainer professions are going to have so little utility and so little need for interaction with other players, then make entertainer profs cost NO skill points!




--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Beswa
Mon Jun 20, 2005 6:27 am
#218






JFreeman wrote:
Yes, it's too slow.

We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely.








He He, lol, thought you'd just drop that one in there and we woundn't notice?, where exactly has this come from? why not just make patch 19 the invincibility patch, give everyon an option to turn on invincibility (as thats th eway its going) and we wont need to worry about anything, the people that are left playing this game can each go to their seperate little islands and not need to speak to anyone every again. Good job guys, add in some boxes we can jump on and you can re-market SWG and a platform shooter.


The whole point in these games is to have interaction, and as you say yes, it should preform benifits to interact, but you are not forcing peopel to interact as it stands, if anyone wants to go out hunting with 1000 BF then they are free to do so, but it woudl be benificial for them to go see and entertainer first. It seems you are taking interaction out of the game ..


non existant shuttle waits

No need for camps to pull pets/bikes

No Apprentiship XP

8 insted of 20 in a group

No need to go to Med centers to heal wounds

and now no BF?


This is where people spoke to other toons the most as the rest of th etime they were out hunting, and what made the game much better then others of the same type. It was a aplayer driver game, now people are just out hunting all the time and there is very little if any PC interaction other than with th e4-5 people you are off hunting with. There are very few players left, if everyon eplaying stopped using all the alts and only used 1 character the population would unboubtably half. We need reasons to interact, not reasons not to.


P.S Not a troll this doe seffect me, not an entertainer, but a Master BE/Tailor, can you please confirm that when this hits, my schematics/tissues and clothes that I have made will have their stats changed to somthing that still has a use in the game or will +mods to battle fitigue healing join the +mods to mind wound healing and becomeanother uesless skill mod?


Beswa

Message Edited by Beswa on 06-20-2005 03:04 PM



----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
Master Tailor - Master Bio-Engineer
----------------------------
Shop PBurg Mall -540 -1601 Corillia
FarsanTe
Mon Jun 20, 2005 6:49 am
#219

I used to be Master Dancer / Master Doc before CU and Holomadness. Now .. i feel very disapointed. No tells, no tips, no smiles...nobody loves me.


"Holocrons killed the entertainer star."


"CU is just ... another brick in the wall."






LE FARSE
Mandalorian Rangers

Master Bounty Hunter / Master Rifleman
Rebel Trooper / Rebel Pilot
FFNogoodnik
Mon Jun 20, 2005 7:42 am
#220






hawkes37 wrote:





JFreeman wrote:
Yes, it's too slow.

We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.







What you Marons need to do is get rid of the wounds not the BF. Jeesh, the stuff you people think of that you think will be a benefit to this game just never stops amazing me.






By getting rid of wounds all you are doing is saying to the doctors "AHA we have taken away the only thing that allowed you to be usefull outside of hunting, now go back out into the wilderness where Doctors obviously belong"




Dr. Frostbite Nogoodnik
Even though in the NGE I am a medic I did not spend
6 years in Evil Medical School to be called Mister,
Thank you very much.
FFNogoodnik
Mon Jun 20, 2005 7:43 am
#221


Question: Why can't they keep the battle fatigue and the entertainers' ability to heal but just not make it a specific skill line? For each box an ent earns they get a little more healing ability. While at first this may not make sence, to have healing a part of every skill line, when it is really thought about it should be obvious. If the entertainers are there to help us relax after battle (i.e. get rid of battle fatigue) any effort by the entertainer to improve their skills should help them help us.


Frostbite



Dr. Frostbite Nogoodnik
Even though in the NGE I am a medic I did not spend
6 years in Evil Medical School to be called Mister,
Thank you very much.
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