Entertainer Archive
Thread: Don't be defeated! Keep entertainer the proud profession it is!
Message Edited by akagiredsun1 on 08-05-2005 05:35 PM
Message Edited by akagiredsun1 on 08-16-2005 10:53 PM
akagiredsun1 wrote:
Lately, I've been having the feeling that SOE is trying to trim dead wood from the game. Instead of having a riot by killing off a profession instantly, they are withering it in the attempt that everyone will leave it, then they can drop it being as "no one uses it anymore." Such ismy feelingabout entertainer.
But do not give in! If you are an entertainer, get out there and sing and dance (live please, afkers are worse than not even being there), give voice to our profession. They can nerf us, they can spurn us, they can remove all our usefulness, but we will stand strong because WE make this game stand out amongst other MMO's. WE make this game an immersive world, and WE make it social. So grab your mandovoil, its time to make entertainers shine!
-Support your local entertainers! Buy a drink, sit down, andimmerse!
Message Edited by akagiredsun1 on 08-05-2005 05:35 PM
I was an entertainer for a little while, and it was some of the most fun I've had in SWG in a long time, RP purposes has changed my char for now, but I plan on going back to entertaining later. But I have a problem with one point in your statement "(live please, afkers are worse than not even being there)". I know that entertainment should be done with live entertainersbut here's my point. You are not always going to have people awake to entertain, for those of us that play in off-hours and at crazy times at night and early mornings, AFK entertainers are a blessing to get more inspiration from.
I myself would not pay 15 dollars a month to sit AFK all day in a cantina but I've seen many that seem to enjoy it. Don't tell people not to be AFK, they help us hunters who are out and about the galaxy while the rest of you are asleep.
Over and over I have been told by my friends, every time they do something to yet again hose entertainers, that I need to "fight for" my profession. And that's basically what you are saying: to fight for it.
Sorry... but I am not going to do that. This is a game. It needs to be fun, on its own, or I stop playing. I have neither the time, nor the desire, as a player, to try to force the devs to make the game fun. If it's not fun, I don't play. It's that simple. I am not going to "fight" for the entertainer profession. There are too many fun things to do in the world than to chase the devs around trying to make them see reason.
I've already cancelled one account (my combat account ironically). I'm on the verge of cancelling this one... only my guild keeps me playing -- certainly not the game itself. And that will not last forever.
The devs have one job to do, and that is, to make this game fun for us to play. If they can't do that, I am not in the business of doing it FOR them. That is what they are paid to do. They need to do it, or I cancel. Again... too much other fun is available to be had out there in the world for me to want to bother fighting to make one game fun. It ain't worth it.
C
TXAG2006 wrote:
akagiredsun1 wrote:
Lately, I've been having the feeling that SOE is trying to trim dead wood from the game. Instead of having a riot by killing off a profession instantly, they are withering it in the attempt that everyone will leave it, then they can drop it being as "no one uses it anymore." Such ismy feelingabout entertainer.
But do not give in! If you are an entertainer, get out there and sing and dance (live please, afkers are worse than not even being there), give voice to our profession. They can nerf us, they can spurn us, they can remove all our usefulness, but we will stand strong because WE make this game stand out amongst other MMO's. WE make this game an immersive world, and WE make it social. So grab your mandovoil, its time to make entertainers shine!
-Support your local entertainers! Buy a drink, sit down, andimmerse!
Message Edited by akagiredsun1 on 08-05-2005 05:35 PM
I was an entertainer for a little while, and it was some of the most fun I've had in SWG in a long time, RP purposes has changed my char for now, but I plan on going back to entertaining later. But I have a problem with one point in your statement "(live please, afkers are worse than not even being there)". I know that entertainment should be done with live entertainersbut here's my point. You are not always going to have people awake to entertain, for those of us that play in off-hours and at crazy times at night and early mornings, AFK entertainers are a blessing to get more inspiration from.
I myself would not pay 15 dollars a month to sit AFK all day in a cantina but I've seen many that seem to enjoy it. Don't tell people not to be AFK, they help us hunters who are out and about the galaxy while the rest of you are asleep.
The solution to any concerns over Entertainers not being around at certain hours is to have an alternative to live Entertainers that doesn't involve robot players.
Bots in MMORPG's make the game look cheap.
If it's really so much of a concern of yours to have AFK'ers, then you need to be asking for alternate ways to get Inspiration buffs...not asking people to not discourage AFK'ing.
Yes, AFK play is very convenient. Yes, it provides everything a live person can. But it's not right turning what is otherwise a live, and entertaining profession into player character vendors.
Sorry, but I'll continue to push for the eradication of AFK Entertainers, and if there's a void left over from that, then the Devs can present something to solve it besides players running macros all hours of the night, making people think that botting is necessary in this game.
The bots aren't necessary. Alternatives to live Entertainers are necessary...when there are no Entertainers around.
C
I have nothing but contempt for the incompetent SWG Devs who have taken away all the entertainer's abilities except for the 10% "Inspiration".
I have 9 SWG accounts. All 9 will be cancelled, IMMEDIATELY, if the ignorant and incompetent bufoons who call themselves SWG devs try one of the following:
a) Delete entertainer professions from SWG.
b) Delete resource gathering and crafting from SWG and replace them with NPC vendors.
Thank You,
Amphiaraus
Message Edited by Amphiaraus on 08-12-2005 11:11 AM
C
Chessack wrote:
I doubt they'll delete those things. They just don't support the game play with any actual content.
C
It's interesting that you put it that way Chessack. From a certain perspective, it could be argued that entertainers have more tools for CREATING content than any other profession. The problem has always been that we rely on game mechanics to force other players to be the consumers of it. This is because other players have their own ideas of fun and watching someone dance or play musicis frequentlyabsent from thelist of "fun things to do".
We're a tiny subset of the population so we don't get a lot of developer time. By the same token, the amount of work that goes into making new dances and tunes is fairly hefty, and benefits only that small portion of the population. As an ex-correspondent, I'm fully aware of the Ivory Tower that the devs of this game live in. Despite that, I think it would be fair to say that some of them are probably as frustrated as we are that entertainment is still an afterthought in the greater scheme of things. (I daresay that there are also some who'd prefer to just axe the profession entirely.)
Why do we need game mechanics at all? Why do we have to offer buffs or healing or some other tangible benefit in order to attract an audience? Why aren't there vibrant cantinas in the player cities bustling with adventurers who are spending their pay on a few beers and a dance band, regardless of any meta-game reason to be there? Answer these questions and you've solved the entire entertainment problem.
If we do have to rely on game mechanics to acquire an audience, is it possible to make it a mechanic that makes the audience WANT to be there instead of putting them there because otherwise they're "gated" from the rest of the game? Yeah, the loss of BF is a big one, but only from our perspective. For the other 95% of the players, it just means the removal of an annoying obstacle whose only purpose was to funnel customers to the remaining 5%. The current inspiration system is obviously not the answer by itself, but I'd have to say that from the ivory tower view it's a step in the right direction. Entertainers should enhance everyone's gameplay to the extent that other players just naturally want to be around them. In my experience, that's the kind of audience that entertainers really want to have. (This is why my recent "idea" thread tried to cast entertainers as "enablers" instead of casting them as "buffers".)
The trouble is simply that we're such low priority (and the SWG devs move slowly even on high priority items) that it's likely to be months before we see the next step in the evolution of entertainer. There may damn few left by that time, but that may be okay as far as the devs are concerned. If they succeed at revamping entertainers from a "negative" role to a "positive" role then new entertainers will spring up to fill the demand.
So, yeah, maybe the picture isn't quite as bleak as it appears at first glance, but it's a long row to hoe before things start looking up again. Certainly, we can't expect the devs to be responding much to our desires in the matter simply because we're pretty far down in the priority queue. I'd love to be proven wrong, of course.
As someone pointed out in another thread, if Entertainers could buff your ability to find loot Entertainers would have no shortage of customers!
Mind is now such a secondary stat that I fail to see why entertainers could not buff Mind by 30%, i.e. your baseline Mind state would be 130% and you would suffer penalties only whencombat forced you below Mind = 100%.
Battle Fatigue added a dimension of reality to SWG combat as well as giving entertainers a source of income for healing. Its elimination was senseless, and is a typical example of the SWG Dev's incompetence.
IMHP Entertainers should be able to give both "positive" buffs and heals (combat, mind), as well as "negative" buffs and heals (battle fatigue).
The Entertainer should have at least as much to offer as a Doctor of comparable ability, and should have "in-the-field" capabilities similar to Doctors.
If the Entertainer and/or Crafter professions are deleted, then my accounts get deleted, the SWG I had knownwill haveceased to exist and will have been replaced by a simple-minded combat-only game that I want nothing to do with. (At least I'll have my game manuals, notes, and memories to remind me of thereal -- i.e. pre-CU -- SWG).
I feel sorry for n00bs who never got to experience the pre-CU SWG.
Thanks,
Amphiaraus
Message Edited by Amphiaraus on 08-12-2005 05:43 PM