Entertainer Archive

Thread: Resource Buff... nerfed...

Skuzz
Wed Aug 24, 2005 3:28 pm
#1


I have been reading a number of disgruntled crafters complaining about trhe resource buff on test center, and i have to say it disgusts me. the resource buff is a great thing to give the ents and the 'only' crafters that wont like it are the evil credit barons that feel that it will make them loose their "edge". it's only 10% for cripes sake. if a 10% resource buff shatters your economic grip you have on your server then it was an extremely fragile position you had anyways.


My hats off to the devs on this one. these crafter buffs are a fantastic addition to the game.


/ApplaudTheDevs!

Message Edited by Skuzz on 08-25-2005 10:09 PM





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YuriaTayde
Wed Aug 24, 2005 3:52 pm
#2

Hehehe, evil credit barons... It's true, all this fuss is about the "evil credit barons" refusing to let go of their unfair advantage, they try to rationalize it into nonselfish reasoning, but it's hard for me to accept that aiding the newer players in combatting the evil resource hoardingoldbie overlordsis a bad thing...
atomicdog
Wed Aug 24, 2005 5:25 pm
#3


I have played since launch and have had a crafter since launch as well. I have collected to best resources or just about every typ that have ever spawned on my server. With that being said, I love the resource buff idea. There are many types of resources that have never spawned in a high quality on various servers.


The only people that will be losing anything once this is implimented are the a few resource harvesters that price the rare high quality spawns in the hundreds of credits per unit range. The resource buff will allow for a greater number of high quality resources to be used to make top end items. Which should lower CPU for the high end resources, since they are not as rare. This should also reduce the finished product.


There will still be variations on the stats on crafted items due to the various experimentation lines. With perfect resources a master armorsmith still is not going to max out protection and condition. Everyone will not be layering armor either. It could however change how people look at crafted items. Currently most people only look at protection values for armor and DPS for weapons. If one lines cap is reached for most crafters then other lines will be looked at when they are compairing.


I'm looking forward to this. I am happy for the entertainers getting this ability. I know I personally will be looking forward to taking some of the money I save on some rare resources and supprise a few entertainers with larger tips.




Helping the player based economy, One speeder at a time.
Perry42ca
Wed Aug 24, 2005 10:10 pm
#4

I've been a crafter for 2 months now and one of the things that kept me interested and having fun was looking for the best resources I can find. I am specifically working on Weapon Smith at the moment and it seems like my patience and work are going to be undermined by this one attribute that the devs are giving entertainers. Ther must be another way for the development team to come up with something for entertainers rather than taking away the game from crafters. I'm not about instant satisfaction and was really looking forward to coming out with some decent items within the next couple of months, but I'm afraid that the fun of trying to make an awsome weapon might be gone. I don't have tons of money and the chances of me getting a full WS suit are pretty low in the near future, but its still more fun to work to get there than having it handed to me. The fact of the matter is, that all non-combat professions and systems are being dumbed down and the focus is being put squarely on combat and jedi. The non-combat community as a whole should at least try to get together and come up with solutions that benefit all of us, instead of at the expense of each of other.


Drase Strider: Combat Guy

Heraclitus Riverwalker: Crafting Guy



Drase Strider -- Former Teras Kasi Master, Former Doctor, Current Elder Jedi and Meat Head
Heraclitus Riverwalker -- Former Master Weaponsmith, Current Wallflower
Thula
Thu Aug 25, 2005 2:09 am
#5

I don't care about credits. I don't care if half the server respec's to AS and steals my customers. What I do care about is having fun, and to me fun = challenges. That is my content in this game.


Most AS with a reasonable pool of resources are capping unlayered armor today. The one challenge left would be to cap layered armor, but this is an impossible goal to reach since it would require perfect resources (1000/1000 on OQ/SR). As such it is a perfect challenge, since you will always have something better to strive for.


With a 10% resource buff that challenge is suddenly gone, layered armor will be capped on most servers as well. I am not sure how many professions this will be a problem for, but since they changed the crafting system for Armorsmiths after the CU, we only have one line we need to max out during experimentation. Everyone manages that (12pt or not).


A 10% resource buff will take even more challenges=fun away from armor crafting and resource gathering, and will be the new Doc buff for crafters (ie something we haveto get before going about with our business).


I am glad Entertainers get some content, but this might be at the expense of other professions. However, from an Armorsmiths point of view it could be better if:

- the buff is 2-5% (to still leave something to strive for), or:

- the cap on layered armor is removed (which in effect means that all armors just got a little better with an entertainer buff, and still leaves the challenges as they are)



Thula Moonrider -UNA-
Master Armorsmith - 12 pt - R.I.S. Certified
Merchant - Master Artisan - Master Shipwright (for fun)
Tent #17, Mos Vegas, Tatooine :: UNA City, Corellia (-6560,-2600)
please offer any winnings to one of my vendors
- I Support Uncle Owen and everything he represented
bmfonit
Thu Aug 25, 2005 3:24 am
#6

Atomic there a 3 lines to exp on in weapon crafting and DPS is a common misjudged indicator for the quality of a weapon... PM me if youd like an explaination. I dont want to get off topic just had to get that off my chest.


As far as a resource quality buff? your kidding me if you dont think this is silly. If we are going to modify stats on resource then why even have stats on resources. we might as well have blank ones and do WoW style crafting. (ill leave the game if that ever happens) Any ways It took me 6months to a year to gather enough quality resources to make the high end weapons that I do on my server.... I couldnt care less if a new crafter catches up to my weapon crafting stats. As long as they worked as hard as I did to get there. Im also not an agressive credit earner. I earn what I need to acomplish what I want. I dont have a large stock pile of credits... but if I can turn a 850 resource into a 930 resource (sometimes that makes the dif between a good and great finished product) what was the point in me spending all thet time harvesting resources?





Bmfonit KoK Bmfcrafter
MPistols/MCarbines__ 12pt WS/14pt Artisan
Vendor at CSS -30 -5500 Auction dropoff at 4275 -6370 NK Corellia

bump87
Thu Aug 25, 2005 4:56 am
#7






bmfonit wrote:

but if I can turn a 850 resource into a 930 resource (sometimes that makes the dif between a good and great finished product) what was the point in me spending all thet time harvesting resources?







Agree totally


I'm a Master Weaponsmith since the end of november 2003, since then about half of my in-game time has been devoted to track and gather the best ressources i can for my craft (almost 95 % of my stockpile come from my own harvester, only 5 % have been bought). I don't want to see all this effort made useless because everybody (including me) can craft weapons with 1000-like ressources using this buff. There will be no more challenge (gathering near-perfect set of ressources), and no more competition between crafters of any kind, in fact it will totally unbalance the crafting face of the game, making all crafter the same


FYI, i'm not a credit baron, my pleasure is to craft excellent weapons for my guild, and for my shop i try to craftexcellent non-enhancedweapons at fair price (IE no krayt nor any loot, but no weapons with price over 25K), and my bank account is far from what many other WS have, but i don't care, i don't play this game for money, just for pleasure
Exterminans77
Thu Aug 25, 2005 5:44 am
#8

I'm nowhere near being an elite crafter, not in credits, or in my resource stock. I mostly only craft to supply myself and my friends. Beyond that I craft for the challenge. I am against the buffs on resources being as high as they are. It will just dumb crafting down further than it is now. One thing I loved about SWG in the beginning was the crafting system. The CU dumbed it down a whole lot for us Armorsmiths. This will be the final death blow.

I want nothing more than to see entertainers get some love. I play one on Naritus, my girlfriend plays a dancer as well. I would also like to the economy balanced out some by creating less a gap between the old guard and the new crafters on each server. BUT I don't want to see the challenge of my profession destroyed. I like having to work to create a nice suit of armor. I like having to watch for resource spawns. Its all part of what makes crafting special. When the challenge is gone there is no reason to play.

Not everyone who is against this is trying to protect their financial interest. Most of us are trying to keep crafting dynamic and interesting. If everyone can make the same goods everytime then why bother to craft? I don't care if the prices drop, what I care about is the art of crafting.

The argument for the CU was to make combat more interesting, more dynamic. Shouldn't crafters be entitled to the same game experience? If I wanted to play an easy crafting system that requires no skill I'd be playing WOW.

Message Edited by Exterminans77 on 08-25-2005 05:46 AM

Skuzz
Thu Aug 25, 2005 6:26 am
#9

Shame on you folks for being against this. We are talking about a 10% buff that helps all crafters maker better product. this is fun for crafters, it doesnt make all products perfect. thats a ridiculous statement. You speak of this resource buff as if it makes any resource maxed, and thats HARDLY the case. Ive been a crafter since launch and ive done my share of resource collecting and gathering, and i still think this is a great thing to add to the game.


I stand by my opinion that the only folks that would be against this are the greedy credit barons that fear itll shatter their monopoly. theres really no other reason to not like it.






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Ecnirp
Thu Aug 25, 2005 7:07 am
#10






Skuzz wrote:

Shame on you folks for being against this. We are talking about a 10% buff that helps all crafters maker better product. this is fun for crafters, it doesnt make all products perfect. thats a ridiculous statement. You speak of this resource buff as if it makes any resource maxed, and thats HARDLY the case. Ive been a crafter since launch and ive done my share of resource collecting and gathering, and i still think this is a great thing to add to the game.


I stand by my opinion that the only folks that would be against this are the greedy credit barons that fear itll shatter their monopoly. theres really no other reason to not like it.







You really don't know what your talkign about. I am sorry but you don't.


For one this will make huge amounts of resouces capped - Pretty much every spawn of Kammis Iron for example will be SR capped for WS.


And I wish people would understand..... ITS ABOUT THE CHALLENGE OF MAKING BETTER AND BETTER ITEMS NOT THE CREDITS!!!


You will find that most crafters have a large amount of 2nd, 3rd, 4th best resources that now all become "capped" as in they can be experimented to 100%. So now with pretty much every resource I have I will hit 100% which means my weapons will never get any better.


Now, tell where where the challenge in being a WS comes from if all my weapons will never be any better?


All that will be left will be price wars as everyone will be making 100% experimented damage weapons and the rest in SAC since thats what 90% of buyers want. And who will win the price wars? The new WS with hardly any money to his name or the established WS with maybe 100's of millions to his name?


Think about it.


CorinDWR
Thu Aug 25, 2005 7:59 am
#11







Ecnirp wrote:





Skuzz wrote:

Shame on you folks for being against this. We are talking about a 10% buff that helps all crafters maker better product. this is fun for crafters, it doesnt make all products perfect. thats a ridiculous statement. You speak of this resource buff as if it makes any resource maxed, and thats HARDLY the case. Ive been a crafter since launch and ive done my share of resource collecting and gathering, and i still think this is a great thing to add to the game.


I stand by my opinion that the only folks that would be against this are the greedy credit barons that fear itll shatter their monopoly. theres really no other reason to not like it.







You really don't know what your talkign about. I am sorry but you don't.


For one this will make huge amounts of resouces capped - Pretty much every spawn of Kammis Iron for example will be SR capped for WS.


And I wish people would understand..... ITS ABOUT THE CHALLENGE OF MAKING BETTER AND BETTER ITEMS NOT THE CREDITS!!!


You will find that most crafters have a large amount of 2nd, 3rd, 4th best resources that now all become "capped" as in they can be experimented to 100%. So now with pretty much every resource I have I will hit 100% which means my weapons will never get any better.


Now, tell where where the challenge in being a WS comes from if all my weapons will never be any better?


All that will be left will be price wars as everyone will be making 100% experimented damage weapons and the rest in SAC since thats what 90% of buyers want. And who will win the price wars? The new WS with hardly any money to his name or the established WS with maybe 100's of millions to his name?


Think about it.








Extremely QFE


It is not at all about money for most established crafters, nor is it about being afraid of competition. Because money in SWG, believe it or not is not real. Money in and of itself is not or should not be a goal for anyone. The goal in swg for all classes, be it combat, crafter or entertainer is to have fun, and to have fun the crafters need a challenge and a goal to reach. For me that has always been about improving my product. And compare against the other topdogs in my profession, sharing advice orbrag about an improved result. The competition is there to improve the challenge, we crafters dont hate each other becausesome is better than others, we use each other asbenchmarks with which to comparewith our own goods.Not with loot as anyone can make a damage capped and sac capped weapon now that the bh loot is amongst us, but to always get a better base weapon.


I have 3million units total of the best ever steel and the best ever copper to spawn on Chimaera for weaponsmiths. They spawned more than a year ago and not too many have alot of it left. But still I wish for a better steel spawn or a better copper spawn. That will make the newer crafters come closer to my stats but I dont care. I wish that steel and copper comes along, because when it does, I will be able to improve myself, and make a better product. I love the search for new resources, and I love the race against time and against other resource miners/crafters to get to the good spots for the resources. I never got into crafting so that people with combat templates can run around and use my items and pay me imaginary money for it (Though positive customerfeedback is extremely satisfying). I got into crafting because of the challenge it was and the complexity of the craft system.


With the new buffs, I have 3 resource stats on 2 resources (I use around 50 different resources for ws)that will not cap (Yes I checked, only 3 stats below 91%). Atm I have 2 resources that do cap. When this buff is introduced, what am I supposed to set as a goal for my crafting. I wont improve anymore.I will just be an assembly machine that churns out weapons without variation or chance or improvement (except in loot). That really makes me the same as an Orange Rug kit: Collect the loot, insert into crafting tool, get item. Do you entertainers (and devs if you happen to read this) really want me to go from someone who worked for ages to be good at my professionto that? That will completely spoil any fun I have in this game and it will definately make me quit my crafting and wait for the next game that appreciate the effort a crafter is willing to put into his trade.


Now, I have a master dancer alt, so I know how much entertainers need improvement, and I do not want to get in the way of that. So I will copy a post from the intesting forum which is a brilliant solution to make the resource buffs imporant for crafters, and improve the newer crafters result more than the veteran crafters result:





MisterWizard wrote:


Regarding the new Artisan buffs, specifically "increasing resource quality for crafting by 10%"...


If you are still going to cap resource quality at 1,000 you may want to rethink this, else you kill the market for resources qualities over 910.


A suggestion: base the increase upon the "inverse" of the resource quality.


In other words: BaseQuality + ( 1000 - BaseQuality ) * Buff% = BuffedQuality


So if a resource with a 200 base quality gets a 10% buff, it becomes:


200 + ( 1000 - 200 ) * 10% = 200 + ( 800 * 10% ) = 200 + 80 = 280


The same 10% buff on a 900 resource is worth much less...



900 + ( 1000 - 900 ) * 10% = 900 + ( 100 * 10% ) = 900 + 10 = 910


In this situation, you really help those who can't afford the best resources in the game and you retain the market for the best quality resources. After all, those who are not masters need more inspiration than the masters do...









This game is not about money, its about fun, and when there is no challenge left, there is no fun. How fun would PVE be if entertainers had an inspiration buff that would give 99% damage mitigation to combat players.

Message Edited by CorinDWR on 08-25-2005 05:02 PM



I r teh Corin
Puts on Robe and Wizard Hat
Perry42ca
Thu Aug 25, 2005 8:32 am
#12






Skuzz wrote:

Shame on you folks for being against this. We are talking about a 10% buff that helps all crafters maker better product. this is fun for crafters, it doesnt make all products perfect. thats a ridiculous statement. You speak of this resource buff as if it makes any resource maxed, and thats HARDLY the case. Ive been a crafter since launch and ive done my share of resource collecting and gathering, and i still think this is a great thing to add to the game.


I stand by my opinion that the only folks that would be against this are the greedy credit barons that fear itll shatter their monopoly. theres really no other reason to not like it.







Ya, because all those fake credits that I may or may not make are great for ordering pizza on a lazy Sunday afternoon. The fact of the matter is that the fun is in the challenge and not in getting what I want to second I want it.



Drase Strider


Heraclitus Riverwalker


Message Edited by Perry42ca on 08-25-2005 11:33 AM



Drase Strider -- Former Teras Kasi Master, Former Doctor, Current Elder Jedi and Meat Head
Heraclitus Riverwalker -- Former Master Weaponsmith, Current Wallflower
Skuzz
Thu Aug 25, 2005 8:45 am
#13

Actually i do know what im talking about. 2 of my 3 accounts (which are all since launch) are for crafting. I appreciate your concerns, i really do, ESPECIALLY for weaponsmith, the stat caps are pure evil imho. But i think you are exagerating tremendously here with the ramifications of the new resource buffs. we are talking about a bump of 100 to stats. thats not that big of a deal. I cant help but feel that this is more about sour apples over not being the only crafter to have 1000 quality resources then it is for any real concern over crating in general.

Look... all combat types get a huge assortment of ways in which to enhance what they do, so why shouldnt crafters get that as well for crafting? it makes perfect sense. Combat types can greatly enhance their tools as well as their abilities. This new resource buff would allow crafters to enhance their 'tools' (ie; resources). That idea of having the buff modify weaker stat resources more then higher ones isnt a bad idea at all, although id still opt for the version on test because crafters will have much more fun IMHO. And even with these new buffs, there is no other MMORPG that comes close to SWG's crafting system.

The sky is not falling, the end is not near, everything will continue as normal, except we will all have access to 'slightly' better gear. no biggy.





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