Entertainer Archive

Thread: Eliminate Basic Entertainer?

eldiablo2k3
Sun Apr 03, 2005 2:35 pm
#1

The two biggest complaints I see from entertainers is that their combat profession now needs 14 more skill points and that the availability of heaing XP is goign to be so low.


Why not make Image Designer, Musician, and Dancer novice professions? Move everything from Entertainer to the profession that uses it.

Currently:


Image Designer = 76

Musician = 106

Dancer = 106


By making them each a novice profession they would each cost 77 skill points. This does cost Image Designer 1 more point to master, but it changes the cost of triple master from 250 down to 231 skill points. And reduces the cost of Musician and Dancer by 29 skill points, more than enough to allow for the change in combat profession requirements. The skills used by the current basic Entertainer profession could be moved into the existing Elite profession and all knowledge skills split between two trees, eliminating one of the Entertainer Healing trees, further reducing the cost in Entertainer Healing XP needed.



IGN: Anieso
Mayor of Crimson Flats, Talus
Owner/Operator of Club Silais, Eclipse's premiere gentleman's club.
Roleplayer.
eldiablo2k3
Sun Apr 03, 2005 2:36 pm
#2

The two biggest complaints I see from entertainers is that their combat profession now needs 14 more skill points and that the availability of heaing XP is goign to be so low.


Why not make Image Designer, Musician, and Dancer novice professions? Move everything from Entertainer to the profession that uses it.

Currently:


Image Designer = 76

Musician = 106

Dancer = 106


By making them each a novice profession they would each cost 77 skill points. This does cost Image Designer 1 more point to master, but it changes the cost of triple master from 250 down to 231 skill points. And reduces the cost of Musician and Dancer by 29 skill points, more than enough to allow for the change in combat profession requirements. The skills used by the current basic Entertainer profession could be moved into the existing Elite profession and all knowledge skills split between two trees, eliminating one of the Entertainer Healing trees, further reducing the cost in Entertainer Healing XP needed.




IGN: Anieso
Mayor of Crimson Flats, Talus
Owner/Operator of Club Silais, Eclipse's premiere gentleman's club.
Roleplayer.
eldiablo2k3
Sun Apr 03, 2005 2:38 pm
#3



The two biggest complaints I see from entertainers is that their combat profession now needs 14 more skill points and that the availability of heaing XP is goign to be so low.


Why not make Image Designer, Musician, and Dancer novice professions? Move everything from Entertainer to the profession that uses it.

Currently:


Image Designer = 76

Musician = 106

Dancer = 106


By making them each a novice profession they would each cost 77 skill points. This does cost Image Designer 1 more point to master, but it changes the cost of triple master from 250 down to 231 skill points. And reduces the cost of Musician and Dancer by 29 skill points, more than enough to allow for the change in combat profession requirements. The skills used by the current basic Entertainer profession could be moved into the existing Elite profession and all knowledge skills split between two trees, eliminating one of the Entertainer Healing trees, further reducing the cost in Entertainer Healing XP needed.



IGN: Anieso
Mayor of Crimson Flats, Talus
Owner/Operator of Club Silais, Eclipse's premiere gentleman's club.
Roleplayer.
--Qilue-UCW--
Sun Apr 03, 2005 2:52 pm
#4






eldiablo2k3 wrote:

The two biggest complaints I see from entertainers is that their combat profession now needs 14 more skill points and that the availability of heaing XP is goign to be so low.


Why not make Image Designer, Musician, and Dancer novice professions? Move everything from Entertainer to the profession that uses it.

Currently:


Image Designer = 76

Musician = 106

Dancer = 106


By making them each a novice profession they would each cost 77 skill points. This does cost Image Designer 1 more point to master, but it changes the cost of triple master from 250 down to 231 skill points. And reduces the cost of Musician and Dancer by 29 skill points, more than enough to allow for the change in combat profession requirements. The skills used by the current basic Entertainer profession could be moved into the existing Elite profession and all knowledge skills split between two trees, eliminating one of the Entertainer Healing trees, further reducing the cost in Entertainer Healing XP needed.






Mmm I dunno.. It seems like a good Idea to me... Can anyone think of a reson that It would not work? I'm to sick to think of anything





Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

TechnoCan
Sun Apr 03, 2005 4:30 pm
#5

This is definitly the wrong board to discuss this. You should go to the entertainer board with this (if you havn't allready).


Thank you.



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
ToppDog
Sun Apr 03, 2005 10:03 pm
#6






eldiablo2k3 wrote:



The two biggest complaints I see from entertainers is that their combat profession now needs 14 more skill points and that the availability of heaing XP is goign to be so low.


Why not make Image Designer, Musician, and Dancer novice professions? Move everything from Entertainer to the profession that uses it.

Currently:


Image Designer = 76

Musician = 106

Dancer = 106


By making them each a novice profession they would each cost 77 skill points. This does cost Image Designer 1 more point to master, but it changes the cost of triple master from 250 down to 231 skill points. And reduces the cost of Musician and Dancer by 29 skill points, more than enough to allow for the change in combat profession requirements. The skills used by the current basic Entertainer profession could be moved into the existing Elite profession and all knowledge skills split between two trees, eliminating one of the Entertainer Healing trees, further reducing the cost in Entertainer Healing XP needed.





If you look closely, you'll see that this was an easy way to have a complete entertainer line template:



Entertainer = 77 points


Image design = 47 points extra


Dancer = 63 points extra


Musician = 63points extra



Grand Total = 250 points



As I see it either the devs are being overly nice to us, or they realize that the majority of entertainers are buff bots now, & are catering to that crowd by taking the easiest measure to make it all fit on a single character. Even though I benefit from the 16 added points, I don't agree with it in theory. A better way would have been to eliminate the healing tree of Entertainer so that Dancer & Musician were also 92 point professions instead of 106 point professions. Then we would have had a spare tree in Entertainer to use for a new profession such as Singer, etc.

TechnoCan
Mon Apr 04, 2005 4:17 am
#7

I'm pretty sure the devs don't like buff bots as much as we do. They have stated this over an over again. The reduction in required skillpoints for ID was not ment to help buff-bots. And actually I don't see how this could help a bot, since ID-work (including the statmigrations we still have) cannot be made to run without a player clicking some buttons.



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
masterim-doublea
Mon Apr 04, 2005 7:38 am
#8






TechnoCan wrote:

I'm pretty sure the devs don't like buff bots as much as we do. They have stated this over an over again. The reduction in required skillpoints for ID was not ment to help buff-bots. And actually I don't see how this could help a bot, since ID-work (including the statmigrations we still have) cannot be made to run without a player clicking some buttons.






I am a MID olny im not a musitian or a dancer. Im working on novice Musitian to play swg4, thats off the point. im not a buff bot, but i see many new macroing buffers who have a macro running a dance and music buff every 5 mins. im ok with this i use a mind and music buff to put my comp on. im a image designer who changes hes look every hour. but i do see ents turnning into buffers not dancers.



ININININININININININININI
NININININININININININININ Muscar Krone, Master Elder Commando, Rebel Major, Mr.Bria
ININININININININININININI
NININININININININININININ -Muscar Krone, Crafter
ININININININININININININI
NININININININININININININ Vendor / Drop off, LOK, NI, -595, 4555
ININININININININININININI
NININININININININININININ NI

ININININININININININININI
NININININININININININININ Sig Photo

ININININININININININININI
NININININININININININININ
Nouva
Mon Apr 04, 2005 1:22 pm
#9

I wrote a solution on your boards to remedy this problem, no one cared to comment on it... I will repost it here again though.



For a while now, many in the community have suggested craftables for the ID profession. While some loved the idea as a wayforyoung designers to make credits, there were some who feared the profession would become primarily craft based. The Musician class is a prime example that you can incorporate crafting with the entertianer line and not have it be subject to primarily crafting.


With the up coming CU and expansion, Rage of Wookiees, a new door can be opened to Image designers. My suggestion is, like the medic tree, make the ID tree a crafting tree. In ID-Entertianer 1-4, an Image designer begins her/his basic training by becoming knowledgeable of the tools she will need in her advanced career. In the advanced ID trees you cna consolidate markings with body and face, and have a crafting tree for advanced products. These 2 new trees would blend nicely, our wish lost ideas, with the up coming CU and expansion.


A rough draft could be pictured as thus:


Entertainer Design I: Touch Ups

At this stage the image designer knows the basics of touching up performers and can design the tools needed to have performers go on with the show!

Skills granted: Markings+1 Image Body +1 Face +1, Design Tool Craft +1

Schematics: A Lipstick Crayon (componant); An Eyeshadow Powder (componant); A Wig Net (componant); A Tube of Lipstick (Final Product); An Eye Shadow Case (Final Product)

Note: Low Level Artisans can provide: A Lipstick Cartridge (Component); and An Eye Shadow Case Frame (Component)so that interaction amongst peers can be established.


Entertainer Design II: Advanced Make-up Methods

An ID has grasped better knowledge of touch up make up and can knows a wider variety of colors and tool kits...

Skills granted: Markings +5, Image Body+5 Face +5, Design Tool Craft +5

Schematics: A Blush Brush (Final Product), A Wig (Final Product), A Blush Powder (Component), A Multi-Color Eye Shadow Case (Final Product), A Multi-Color Lipstick Case (Final Product), Glitter (Final Product)

Artisand can provide: A Blush Powder Case; A Multi-Color Eye Shadow Case; and A Multi-Color Lipstick Case. Multi color cases will be able to hold 10+ color powders/lipsticks etc


Entertainer Design III: Special FX

Through practice, an ID learns to do basic creative illusions with her tools.

Skills Granted: Markings +1, Image Body +1 Face +1, Design Tool Craft +1

Schematics: A Color Tint (Component), A Contact Lens (Component), A Colored Contatct Lens, A Vial Tattoo Ink (Component), A Vial of Tattoo Color (Final Component), A Latex Base

Artisens can provide: A Latex Mold Kit (Component), A Tattoo Needle (Component)


Entertainer Design IV: Advaced FX (Title FX Artist)

The Image Designer can create many illusions worth of cinematic worth, and can find jobs easily among those who need thier services outside of the entertainment industry.

Skills Granted: Markings +5, Image Body +5 Face +5, Design Tool Craft +5

Schematics: Low-Budget Laytex Spy Kit (Final), Rubber Mask B-Movie Grade (Final), Holoemote Chip (Final)


Please note that all the keen ideas for additional content like Spy kits to hide faction, piercings, scars, brands, can fall under the Image Face/Body and Markings Skills. Temporary skills like glitters and holoemotes would be a craftable. What I want done with this post is figure out where to put the things on our wish list under these 4 Entertainer branches. I also would like suggestions on the Elite Branch. A break down of 4 Elite craft boxes and Master. Maybe even a role in cybernetics, which would be more medical/plastic surgeon.



Oh, and fix the entertainer profession....

The Illustrious Lady China 
Crimelord of Bestine, Leader of the ORCA
The Galaxy’s First Master Image Designer
Entertainer Extraordinaire 
lycanthropy
Mon Apr 04, 2005 9:38 pm
#10

well i dont see the extra 14 as a problem, im currenty striving for master musician/master tk/and master brawler. that basically takes up 95% of the 250 skill points. So if i can master a combat profession and master the starting combat genre "brawler" AND still have a master ent profession i dont see how they cant with just an extra 14 they need to sacrifice.


i think the ones that are complaining are the ones who mastered entertainer all together or have mastered more than one elite ent profession.



Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
Landlubber
Tue Apr 05, 2005 2:14 am
#11






lycanthropy wrote:


i think the ones that are complaining are the ones who mastered entertainer all together or have mastered more than one elite ent profession.






Exactly. And I think those people (me included) have a damn right to complain, especially considering the fact that at least those 14 additional skill points it takes to master a combat profession are tied up in skill boxes that do absolutely nothing. That fact alone has me so p*ssed off at those SOE idiotDevs right now that I'm unable to post anything remotely constructive. Unless you count the following as constructive:

I WANT MY SKILL POINTS BACK!!!


Aww, sod it, with the way this game is going I very probably won't be around for much longer anyway, so it's not as if it makes a difference anyway.



______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


sweatyclimber
Tue Apr 05, 2005 7:11 am
#12

i know i'd like it... that way i could play smuggler for a while when the new changes come in... since they're the only ones getting any real content anytime soon, it could be fun and might keep me here longer tho i highly doubt it since im an ent at heart.



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
PaxEternus
Tue Apr 05, 2005 9:49 am
#13

I really can't see this happening. To get to Novice Dancer or Musician at the moment, you have to invest at least 15 hours of game time for Dancer, and longer for Musician. Healing XP may be hard to get, but that will only encourage people to get active groups so that when someone does want their BF healed the XP will go around more.



~ ego optare tibi pax eternus ~
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