Entertainer Archive

Thread: JTL requires combat in order to advance as a pilot.

Beery
Fri Aug 13, 2004 11:26 pm
#1


That's right. For allof the game'scommittedpacifist characters, lovers-not-fighters, artisans, entertainers, architects, politicians, chefs, dancers, doctors, droid engineers, merchants, musicians, tailors, image designers, and other non-combat-oriented folks -well, thosepeopleare SOL. Apparently the non-combat aspects of JTL (transport missions, mining, surveying, etc.)got... wait for it... the standardSOE treatment, andare 'put off until later'. In other words, we non-combat types probablyhave to wait another year for a JTL expansion that suits our playstyle.


Congrats to the combat-oriented folks. Maybe one day we'll all have access to the same game perks based on our choice of skillset, but it seems thatthat day just got pushed a little further away.


Sorry, I said to myself today that I'd try to be a bit more positive on these forums, but this is a bit of a blow.

Message Edited by Beery on 08-14-2004 02:29 AM



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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Fri Aug 13, 2004 11:27 pm
#2



That's right. For allof the game'scommittedpacifist characters, lovers-not-fighters, artisans, entertainers, architects, politicians, chefs, dancers, doctors, droid engineers, merchants, musicians, tailors, image designers, and other non-combat-oriented folks -well, thosepeopleare SOL. Apparently the non-combat aspects of JTL (transport missions, mining, surveying, etc.)got... wait for it... the standardSOE treatment, andare 'put off until later'. In other words, we non-combat types probablyhave to wait another year for a JTL expansion that suits our playstyle.


Congrats to the combat-oriented folks. Maybe one day we'll all have access to the same game perks based on our choice of skillset, but it seems thatthat day just got pushed a little further away.


Sorry, I said to myself today that I'd try to be a bit more positive on these forums, but this is a bit of a blow.

Message Edited by Beery on 08-14-2004 02:28 AM



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Straker_Atrella
Sat Aug 14, 2004 3:07 am
#3

Why do you want to advance your Piloting skills? Those piloting skills will give you more tircks to use in combat, better combat abilities, and things to make your ship perform better. So if you never plan on fighting, what is the point on increasing yourpilot skills?


If you want to fly around the galaxy, looking at the sites or just talknig to friends. Perhaps even playing in your band with people on a freightor, you can do that with novice skills.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
picklesSW
Sat Aug 14, 2004 4:38 am
#4

There's many reasons to fly around the galaxy. Combat is only one of them. I'm sure Han Solo would prefer to avoid all combat and just smuggle goods from one place to another in peace, making a ton of profit.

One would like to advance the defensive aspects of a ship, or the speed, or the cargo capacity, or even the look of the ship or the creature comforts inside.

Take off those "combat-centric goggles" of yours. There are other gameplay styles in SWG.




SmedleyLlama
Sat Aug 14, 2004 7:50 am
#5






picklesSW wrote:
There's many reasons to fly around the galaxy. Combat is only one of them. I'm sure Han Solo would prefer to avoid all combat and just smuggle goods from one place to another in peace, making a ton of profit.

One would like to advance the defensive aspects of a ship, or the speed, or the cargo capacity, or even the look of the ship or the creature comforts inside.

Take off those "combat-centric goggles" of yours. There are other gameplay styles in SWG.






That sounds reasonable.


What would be your suggestion as a way to advance your piloting skills without combat?


Groovymarlin
Sat Aug 14, 2004 9:15 am
#6






SmedleyLlama wrote:



That sounds reasonable.


What would be your suggestion as a way to advance your piloting skills without combat?






That seems fairly obvious. Transport missions, smuggling missions, surveying missions...in other words all the stuff that got left out of JTL and pushed off until "later" as mentioned in the first post.


Wouldn't it stand to reason that a transport pilot would gain piloting skills and perks for his ship by successfully avoiding combat on a mission? Perhaps staying out of the way of hostile NPCs and maneuvering through asteroid fields and the like?


Any subtle content like that is forsaken in the push to "get it out the door" as fast as possible. The more I read about JTL, the more convinced I am that as excited as people are about it, they're going to grow bored with it very quickly. Even more quickly than they did with the ground game, simply because there is very little true content. "Fly around and shoot at stuff!" sounds like fun...for a weekend maybe.





La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

DarkY0da
Sat Aug 14, 2004 9:35 am
#7

/me pulls out XvT Alliance and loads it up for a good far less bugged or broken version of JtL



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















Paazin
Sat Aug 14, 2004 10:48 am
#8

Once again, proof that SOE kicks ass!



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Springbok
Sat Aug 14, 2004 11:52 am
#9






Straker_Atrella wrote:

Why do you want to advance your Piloting skills? Those piloting skills will give you more tircks to use in combat, better combat abilities, and things to make your ship perform better. So if you never plan on fighting, what is the point on increasing yourpilot skills?


If you want to fly around the galaxy, looking at the sites or just talknig to friends. Perhaps even playing in your band with people on a freightor, you can do that with novice skills.







Ever play Earth & Beyond? You could get xp either a)fighting b)exploring c)trading. Han Solo almost exclusively ran away from resistance, except in the end of the movies...navigating your way across the systems, through and around the planets (including creatures digestive systems), as fast as you can. Killing other fighters in space, combat xp, does not alone teach you how to do this....does it now?


In E&B you could join a hunting group as an Explorer. Your abilities included Jumpstarting other broken down ships, and surveying asteroids while the combat classes around you protected you and fought...while everyone gained xp of all types. The Jenquai Explorers were the fastest flyers, and best explorers naturally, we could "buff" anohter ships engines to fly faster, go into formation, and aid them in "exploring" systems, they would get exploring xp and wse in turn would get half the xp they would get for the aid. The three kinds of exp would be added to your total level count....


No, I'm not saying JTL should mimic E&B however this is a very adequate example of why JTL should be more broad than just combat xp. Different styles of play not existing in this expansion (the reasons a LOT of players came to SWG to avoid the "Hack n' slash" monotony most other games offer, namely EQ), will cripple SWG and JTL only more.



sweatyclimber
Sat Aug 14, 2004 2:36 pm
#10

i have to agree that there should be non-combat in jtl while i look forward to the warring with other ships, if what you say is true then once again soe will be shipping an incomplete product *shocker* and thus it likely will get old.... if they put off everything in ground to get JTL out and then cant event do JTL right then why are we waiting on the ground game stuff.... obviously sony is incompetant when it comes to making games well.



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
Straker_Atrella
Sat Aug 14, 2004 5:08 pm
#11

I'm not saying that you need to fight everything, or even want too, but in many of those cases, you will want to be READY to fight.


Smuggling - Of course you want to avoid trouble, but if it finds you, you need to be able to handle it. Unless you jsut want ot surrender.


Transport - Sure you WANT to just move things peacefully from place to place, but Pirates may attack you.


Surveying - Your given a mission to survey a particularly rich Asteroid field, yet other parties want to interfere, becuase they want it for their own.


In all of those cases, of course you desire to avoid a fight, yet you may not be able too. A true pacifist would not do any of those because there is a "chance" he may have to fight.


The only way you get better at Dodging fire, or Shooting is by doing it. Which is what the xp system is supposed to demonstrate.


I'm all for giving people things to do besides just pure combat, other mission types will be fun. I just think it a bit unrealistic to expect to never have to get shot at or return fire.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Beery
Sat Aug 14, 2004 5:55 pm
#12

"Smuggling - Of course you want to avoid trouble, but if it finds you, you need to be able to handle it. Unless you jsut want ot surrender.

Transport - Sure you WANT to just move things peacefully from place to place, but Pirates may attack you.


Surveying - Your given a mission to survey a particularly rich Asteroid field, yet other parties want to interfere, becuase they want it for their own.


In all of those cases, of course you desire to avoid a fight, yet you may not be able too. A true pacifist would not do any of those because there is a "chance" he may have to fight."


A 'true' pacifist would fight??? Hehe, that's the first time I've heard that argument. I guess you don't know much about pacifism, lol. It has one major tenet - that of being peaceful. A violent pacifist is an oxymoron.


Anyway, it's not only pacifists who want to avoid a fight. Sun Tzu said that it is better to win a battle without fighting than to win one by fighting.The smuggler and the transport pilot want to get from one destination to another without being harmed. The best way to do that is to get the fastest ship and run (which is what Han Solo did). Loading weapons will just slow you down, and stopping to fight merely puts you in more danger. Sun Tzu (who was one of the greatest military strategists)would not approve.


As for the surveyor, sure they might have to fight. But they would survive longer if they didn't. How many times do players who engage in PvP combat have to clone? The odds are once in every two combats. My current character has never engaged in combat - has always run away - and she hasn't cloned once in two months. She doesn't need to engage in combat because avoiding it is more profitable. No need for armour, guns, buffs, stat changes. Read the signature...



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Straker_Atrella
Sun Aug 15, 2004 4:16 am
#13






Beery wrote:

"Smuggling - Of course you want to avoid trouble, but if it finds you, you need to be able to handle it. Unless you jsut want ot surrender.

Transport - Sure you WANT to just move things peacefully from place to place, but Pirates may attack you.


Surveying - Your given a mission to survey a particularly rich Asteroid field, yet other parties want to interfere, becuase they want it for their own.


In all of those cases, of course you desire to avoid a fight, yet you may not be able too. A true pacifist would not do any of those because there is a "chance" he may have to fight."


A 'true' pacifist would fight??? Hehe, that's the first time I've heard that argument. I guess you don't know much about pacifism, lol. It has one major tenet - that of being peaceful. A violent pacifist is an oxymoron.


Anyway, it's not only pacifists who want to avoid a fight. Sun Tzu said that it is better to win a battle without fighting than to win one by fighting.The smuggler and the transport pilot want to get from one destination to another without being harmed. The best way to do that is to get the fastest ship and run (which is what Han Solo did). Loading weapons will just slow you down, and stopping to fight merely puts you in more danger. Sun Tzu (who was one of the greatest military strategists)would not approve.


As for the surveyor, sure they might have to fight. But they would survive longer if they didn't. How many times do players who engage in PvP combat have to clone? The odds are once in every two combats. My current character has never engaged in combat - has always run away - and she hasn't cloned once in two months. She doesn't need to engage in combat because avoiding it is more profitable. No need for armour, guns, buffs, stat changes. Read the signature...







I think you need to read my post again. I said a true Pacifist would NOT do any of those things. I never said they would fight.


Yes Sun Tzu did say all of that about winning a battle without fighting, it mostly applied to putting yourself into such a situation of strength that the enemy had no chance but to surrender. However, he was always ready to fight if needed. He simply did it from a position of strength. I would hardly call Sun Tzu a pacifist.


The Falcon seemed to pack quite a few weapons batteries to me, which seems contrary to your argument of smugglers not wanting them because they slow you down.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
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