Entertainer Archive

Thread: other AFK professions

Imcus
Sat Dec 06, 2003 3:42 pm
#1

Hopefully this will help bring subject of AFKers leveling up to the attention of all the fighter professions.


I was playing on Friday night when I got off of work and got an interestingsurprise. I was wandering around the starport when I "overheard" a group of about eightfighter type characters. They were complaining about how several of the local spots where mobs spawned were being camped by AFKers who were just killing the spawns for the XP. These AFKers of course were not even looting the corpses and since they killed them no one else could loot them andget the credits or items off of the spawns. These fighters were saying how horrible this was... how this should not be allowed... blah blah blah... I found this quite amusing and walked up and mentioned how entertainers have been complaining about this problem for a while. The fighters then asked how this was the same since these AFKers were obviously just grinding the profession for a holocron and did not really care about playing the game. I walked away from the situation laughing to myself as they continued their ranting about the AFKers. I guess Karma has finally struck.


I know that the devs made it so AFK sampling would be interupted by pop-up windows, so maybe if enough attention is brought to the devs attention by multiple professions something will finally be done about it for all the professions. My favorite option is the easiest one... remove the choice to show when you have gone AFK from the options screen so that when your chosen time (from 1 to 30 minutes) hits you are marked as AFK. Then once you are AFK you get...


NO XP for being AFK




Imcus
¯¯¯¯ Elder Master Musician ¯¯¯¯
Mayor of Symphonia, Naboo -3275, 755
Rebel Alliance Colonel -- Vortex Squadron Pilot
Founding Member of DEF -- the Dedicated Entertainment Foundation
"You know and I know my clone sleeps alone..." -- Pat Benatar

Imcus
Sat Dec 06, 2003 3:45 pm
#2

Hopefully this will help bring subject of AFKers leveling up to the attention of all the fighter professions.


I was playing on Friday night when I got off of work and got an interestingsurprise. I was wandering around the starport when I "overheard" a group of about eightfighter type characters. They were complaining about how several of the local spots where mobs spawned were being camped by AFKers who were just killing the spawns for the XP. These AFKers of course were not even looting the corpses and since they killed them no one else could loot them andget the credits or items off of the spawns. These fighters were saying how horrible this was... how this should not be allowed... blah blah blah... I found this quite amusing and walked up and mentioned how entertainers have been complaining about this problem for a while. The fighters then asked how this was the same since these AFKers were obviously just grinding the profession for a holocron and did not really care about playing the game. I walked away from the situation laughing to myself as they continued their ranting about the AFKers. I guess Karma has finally struck.


I know that the devs made it so AFK sampling would be interupted by pop-up windows, so maybe if enough attention is brought to the devs attention by multiple professions something will finally be done about it for all the professions. My favorite option is the easiest one... remove the choice to show when you have gone AFK from the options screen so that when your chosen time (from 1 to 30 minutes) hits you are marked as AFK. Then once you are AFK you get...


No XP for being AFK




Imcus
¯¯¯¯ Elder Master Musician ¯¯¯¯
Mayor of Symphonia, Naboo -3275, 755
Rebel Alliance Colonel -- Vortex Squadron Pilot
Founding Member of DEF -- the Dedicated Entertainment Foundation
"You know and I know my clone sleeps alone..." -- Pat Benatar

Anivatah
Sun Dec 07, 2003 9:44 am
#3

Any class is macroable in some aspects. It's a function of the game. I know it sucks to have your forums overrun with them, but every forum is experiencing this.
Tiaga
Sun Dec 07, 2003 4:39 pm
#4

But entertainers are 100% macroable. And the profession most impacted by it because of the nature of the profession.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Anivatah
Mon Dec 08, 2003 6:16 am
#5

I hate to tell you, but once I actually got the pets themselves CH is 100% macroable. Any of the basic combat professions are 100% macroable. Entertainers aren't alone in this. The one thing that does stand out is that 2 of their advanced professions are completely macroable, yes. That's a little odd in comparison.


I will say, as a holo dancer, that I am having a surprisingly good time. I am meeting a lot of people I would not have otherwise. I've been far more social lately than I've ever been in the game. I have a great amount of respect for anyone who plays an entertainer 24x7 .


-Ani

Blackrock
Mon Dec 08, 2003 7:58 am
#6

This has my vote!!!!



Stand up Musicians and get in the fight!!!






Torean Greysong
Master Musician, Master Entertainer

"It's a savage Garden.... May as well Dance".




Imcus
Wed Dec 10, 2003 1:51 pm
#7

Macros are not the problem... I don't care if we keep them, they are very helpful tools. I just believe that when they are used in conjunction with being AFK that we have a problem. So keep the macros, but if you go AFK you should get NO XP!!!!!



Imcus
¯¯¯¯ Elder Master Musician ¯¯¯¯
Mayor of Symphonia, Naboo -3275, 755
Rebel Alliance Colonel -- Vortex Squadron Pilot
Founding Member of DEF -- the Dedicated Entertainment Foundation
"You know and I know my clone sleeps alone..." -- Pat Benatar

MoyaWookiee
Wed Dec 10, 2003 2:17 pm
#8

Yah. What Imcus said!



Moya' the Wookiee
Galactic Senator Moyakoshkakyrit of the Koshka Clan

Wookiee Cultural Center (Symphonia, Naboo -3187, 683)
Kashyyykian Museum of Tatooine (Mos Tyrenia, 5581, 4274)
Wookiee Cultural Center Web Site ~ WCC - Galactic Hotspot


Ender56
Wed Dec 10, 2003 9:56 pm
#9

Actually, every proffession in the game is 100% AFK macroable, with enough time/money/thirdpartyprograms, except for BH. Can't macro investigation.



Iloro Kamou
DOA Council
"I bring knives to gunfights."
jkray8472
Fri Dec 12, 2003 1:10 am
#10

Except if your character does things like speak, or sit and stand...he will not go automatically AFK.

Besides, some players like popular Weaponsmiths need the AFK tag to go up so they are not constantly deluged with tells. They put up the AFK tag with a message so people will not keep bothering htem while they try to do other things.

Personally, I don't like the thought of AFK entertainers, but I'd much rather have an AFK entertainer at an outpost than no entertainer at all...



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
aldure
Fri Dec 12, 2003 12:14 pm
#11

Or Polition, lol



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Crew Island General Store. Just out of Coronet (Chilastra) at -1478 -5520 Arissi General Store and Cantina. Just out of the Mining Outpost on Dantoonie at -1251 2029
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Rorian
Sat Dec 13, 2003 12:03 pm
#12






Imcus wrote:

<snip>


I know that the devs made it so AFK sampling would be interupted by pop-up windows, so maybe if enough attention is brought to the devs attention by multiple professions something will finally be done about it for all the professions. My favorite option is the easiest one... remove the choice to show when you have gone AFK from the options screen so that when your chosen time (from 1 to 30 minutes) hits you are marked as AFK. Then once you are AFK you get...


NO XP for being AFK






I rather like this idea. Would perhaps be better if modified so that say, AFK players only get 1/2 or 1/4 of the normal exp. Entertainers sort of have the same incentive - they'll get booted from a group usually if they're afk and lose out on exp. But combat classes don't have the same incentive, and I've been forced to find other hunting grounds because a thug spawn was already camped by an AFK'er for 18 hours straight. Eliminating exp completely for afk entertainers though... it's not the players fault they've been asked to master musician/dancer/etc to unlock their jedi slot. And it's certainly not the most entertaining (no pun/irony intended) profession to master. I think we *should* be able to macro / afk through it... I just think it should take a lot longer than it would for someone who is really going to put their time into it.


Either way, good idea. I'll make sure I give my 2 cents somewhere where our correspondant will notice so it can be considered for recomendation to the devs.




Rorian
Master Artisan, Master Architect, Mayoral Candidate
Naboo, Bloodfin
Member of MIB and Rebel sympathizer
dimmu-borgir
Sat Dec 13, 2003 7:38 pm
#13

crafting, is also 100% macroable, well, if it could be called that, what the guy i know does, is play in windowed mode, and have a program running in the background clicking everywhere, so essentially, he keeps crafting untill he has the xp he needs.




Dimmu Borgir

I art in thine base

Slaying thine doodz

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