Droid Engineer Archive
Thread: CMs and droids
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Knocky
Wed Aug 18, 2004 7:26 pm
#1
Is it set in stone now that CMs will never be able to have access to the 110 med rating of our droids?
Ticks me off that there is a huge profession that has no use for our droids.
:mad
TheRealTK421
Wed Aug 18, 2004 7:30 pm
#2
What do you mean?
You should be able to use a droid with a Medical module in it (rated 110 or otherwise).
/bow
Respectfully,
You should be able to use a droid with a Medical module in it (rated 110 or otherwise).
/bow
Respectfully,
Grozeb
Wed Aug 18, 2004 10:36 pm
#3
I think what he means is that is adds no bonus to CM poisons & diseases as opposed to stimpacks and woundpacks that docs/medics make. The 110 module gives a 10% bonus to wound and injury treatment when the doc/medic has the droid out, but does not have any effect on the skill Combat Medic Effectiveness in which CM skills are based on. I'm not sure if it helps ranged stims at all.
Gavvot
Thu Aug 19, 2004 2:10 am
#4
110 rate medical module always had a 10% bonus on wounds healing, buff, and stimpacks.
That's why all the doc have a med droid, for the 10% increase on buff.
For the CM, I have no clue if it help for either poison/disease or area stim, but I would be very interested to know that.
A Medical center is 100%. Based on that, with the rating of the droid you have an idea of the impact.
A 55 droid will allow you to heal your wounds outside an hospital but you'll heal 55% of what you could heal in an hospital.
That's why all the doc have a med droid, for the 10% increase on buff.
For the CM, I have no clue if it help for either poison/disease or area stim, but I would be very interested to know that.
A Medical center is 100%. Based on that, with the rating of the droid you have an idea of the impact.
A 55 droid will allow you to heal your wounds outside an hospital but you'll heal 55% of what you could heal in an hospital.
Message Edited by Gavvot on 08-19-2004 11:12 AM
Knocky
Thu Aug 19, 2004 4:15 am
#5
Grozeb wrote:
I think what he means is that is adds no bonus to CM poisons & diseases as opposed to stimpacks and woundpacks that docs/medics make. The 110 module gives a 10% bonus to wound and injury treatment when the doc/medic has the droid out, but does not have any effect on the skill Combat Medic Effectiveness in which CM skills are based on. I'm not sure if it helps ranged stims at all.
Yes this is what I mean. I was talking with Texxie last night about marketing droids to CMs, silly me I figured that I got a 10% bonus to my wound and injury treatment that CMs would also get a 10% bonus to their meds.
He tells me that the CMs are hard capped at 100. The Devs restrict them from, food mods,BE clothing mods anddroid 110 med rating mods. Therefore CMs have no use for our Med droids and I find this irritating from a sales POV.
Now that they got nerfed to Hell and back I would like to see this restriction lifted so we can have an entirely new profession of players to sell too. ![]()
Straker_Atrella
Thu Aug 19, 2004 12:30 pm
#6
Is this something new? I don't think they ever got any bonus other then what normal people healing got.
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