Droid Engineer Archive
Thread: Newest vendor numbers, these I can live with.
As you know, on August 6th, we put some preliminary changes to the Vendorson Test Center.
These changes are part of the commodity server enhancements that we have pushed out. We announced some additional changes yesterday, but that apparently isn't the rest of the story.
After that happened, the programmer who is doing this was reading the forums and went the extra mile to make some additional changes. Many thanks go out to Mike for putting in the good stuff and my own thanks to the community for having such a positive and fruitful discussion. I also want to tip my hat to DocSavag and all of his hard work, too.
A quick summary of the changes:
All players now have a limit on the total number of items that they may have for sale on all of their vendors combined, rather than a per vendor limit.
The bonus for Master Merchant has been dramatically increased.
The revised-revised Vendor limits are as follows:
Artisan Business III: Get 1 vendor that will hold a total of 100 items
Artisan Business IV: Get an additional vendor and a total item limit increase of +150
Merchant Novice: Get an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Get a total item limit increase of +100
Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
Merchant Management I: Get an additional vendor and a total item limit increase of +500
Merchant Management II: Get an additional vendor and a total item limit increase of +500
Merchant Management III Get two additional vendors and a total item limit increase of +500
Merchant Management IV: Get two additional vendors and a total item limit increase of +500
Merchant Master: Get two additional vendors and a total item limit increase of +1000
Some examples of different Merchant Templates might be:
At Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses.
If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items.
At Management IV without any Efficiency the limit is 9 vendors and 2750 items At Master Merchant, it’s 12 vendors and 4000 total items.
I had to edit this out of HTML, so I apoligise if it looks funky or is hard to read. The information is accurate however.
This is a flavor of the 'Scotty effect', whereby they put out a nerf FAR worse than they themselves may intend...
Ackdel wrote:
Though, if I consider it in terms of what thety WANTED to do to me, it looks pretty good. So...meh.
When they finally settle on the numbers in place for the long term, the hurt doesn't seem so bad so it's better accepted.
What I hope people keep in mind with the vendor/Merchant changes is that the reason for it was multi-faceted. It wasn't just a database thing or a Merchant balance thing (or even a 'making room for JTL' thing)....but a conflagration of all of that, and more.
/bow
Respectfully,
Ackdel wrote:Meh, It's a nerf in terms of what I can have now.Though, if I consider it in terms of what thety WANTED to do to me, it looks pretty good. So...meh.
Well, after this nerf, I'll have an extra vendor and still more room than I need.
I wich all the nerf were like this one.
The changes affect any/all vendors....
Gnirak wrote:
have they said if the merchantchanges will affect merchant tents?
/bow
Respectfully,
To be on the safe side, you might want to move your vendor or suggest to your friend that he take up the skill again. I've not seen any info on the loss of tents yet, however I can tell you that Merchant skills will be better linked to skills in the not to distant future.
Gnirak wrote:
have they said if the merchantchanges will affect merchant tents? i have a vendor in a freinds tent, and i know he has since droped merchant. I don't want to have my vendor blow becuase his tent did.