Droid Engineer Archive
Thread: Interplanetary Survey Droids
The OP was refering to the Output Hopper and the ISD crate size, not the Input hopper.
Starlah wrote:
If I recall correctly, Interplantary Survey Droids use two or three Electronics GP Modules and Electronics Memory Modules. If your schematic is taking these parts from a factory crate, the schematic will no longer produce items when the crates are empty. The schematic won't take the parts from other crates in the ingredients hopper. You'll have to create a new schematic from new crates. Therefore, if the Interplantary Survey Droid schematic calls for three Electronics GP Modules, you'll never get more than eight per crate.
Drashk wrote:
There isn't a standard size for factroy crates. Typically, the many finished products come out in crate of 5 or 10.
The rational behind the 5 and 10 crate size was originally due to the fact that you couldn't split crate sizes. During the first X months of the game, you would either have the factory released size, or you would have a single item. This made the 5 and 10 crate stack sizes very useful. As time progressed, the the ability to split a crate was added.
Now you may be thinking that it would be an easy thing to change the crate sizes so that more finished products were available per crate, however doing so is of lower development priority and the amount of time that it would take to standardize all crate sizes would actually require a lot more time an effort then one would think. Its not a simple matter of changing a single line of code for each and every crafted item, and a global standard size would only create a huge number of issues.
The reason that I know the answer to this is the fact that it has been brought up before and these were some of the examples given.
Well, if there is a rationale behind this, I can live with it. I joined the game originally in September 2003, but never crafted until much later, so I don't remember that you couldn't split crates--this is an interesting fact to know.
All aside, it is a little frustrating. I would think that if you can create a manufacturing schematic to produce 1000 items, you should be able to product an uniterrupted run of 1000 items.
Jagged-F3l wrote:
All aside, it is a little frustrating. I would think that if you can create a manufacturing schematic to produce 1000 items, you should be able to product an uniterrupted run of 1000 items.
That too was not an original game feature, at least not intentionally.
Manufacturing schematics originally were default 100 and were slider controled to only include 1 - 100. You could enter a value of 1 to 1000 manually. Months later, after launch, the DEVs attempted to put a cap on manufactoring schematics, to completely limit the value to 1 - 100. The crafting community, and the Correspondents, convinced the DEV team to change this design and 1000 became the new default schematic size.
There isn't a standard size for factroy crates. Typically, the many finished products come out in crate of 5 or 10.
The rational behind the 5 and 10 crate size was originally due to the fact that you couldn't split crate sizes. During the first X months of the game, you would either have the factory released size, or you would have a single item. This made the 5 and 10 crate stack sizes very useful. As time progressed, the the ability to split a crate was added.
Now you may be thinking that it would be an easy thing to change the crate sizes so that more finished products were available per crate, however doing so is of lower development priority and the amount of time that it would take to standardize all crate sizes would actually require a lot more time an effort then one would think. Its not a simple matter of changing a single line of code for each and every crafted item, and a global standard size would only create a huge number of issues.
The reason that I know the answer to this is the fact that it has been brought up before and these were some of the examples given.
For whatrever reason they have preset Factory Crate output numbers. Make Electronic memory Modules or GP thingees and they come out in 25s, I think many weapon items might also come out in 25s. Make some of the basic Architect needed factory items and they come out in crates of 10. Aparently these droids come out in crates of 5. I assume partially they made these numbers probably based on an idea of how many people would be making at one time possibly. ::shrug::
Admitadely it would be nice if you did a run of 1000 on anything that you could get one crate of 1000.
Boinky wrote:
For whatrever reason they have preset Factory Crate output numbers. Make Electronic memory Modules or GP thingees and they come out in 25s, I think many weapon items might also come out in 25s. Make some of the basic Architect needed factory items and they come out in crates of 10. Aparently these droids come out in crates of 5. I assume partially they made these numbers probably based on an idea of how many people would be making at one time possibly. ::shrug::
Admitadely it would be nice if you did a run of 1000 on anything that you could get one crate of 1000.
Drashk wrote:
Jagged-F3l wrote:
All aside, it is a little frustrating. I would think that if you can create a manufacturing schematic to produce 1000 items, you should be able to product an uniterrupted run of 1000 items.
That too was not an original game feature, at least not intentionally.
Manufacturing schematics originally were default 100 and were slider controled to only include 1 - 100. You could enter a value of 1 to 1000 manually. Months later, after launch, the DEVs attempted to put a cap on manufactoring schematics, to completely limit the value to 1 - 100. The crafting community, and the Correspondents, convinced the DEV team to change this design and 1000 became the new default schematic size.
Starlah wrote:
If I recall correctly, Interplantary Survey Droids use two or three Electronics GP Modules and Electronics Memory Modules. If your schematic is taking these parts from a factory crate, the schematic will no longer produce items when the crates are empty. The schematic won't take the parts from other crates in the ingredients hopper. You'll have to create a new schematic from new crates. Therefore, if the Interplantary Survey Droid schematic calls for three Electronics GP Modules, you'll never get more than eight per crate.
To counter that problem (mostly on bounty hunter droids):
1) Do one 1000 factory run of GP Modules. Label them "Gp Modules Series 1"
2) Repeat #1, but name them "Gp Modules Series 2"
3) Continue until you have 1000 components for each one you need.
4) Use one from "Series 1" one from "Series 2" etc until the schematic is full.
5) You should get 999 items from the factory run.
All you have to do with this method is refill the input hopper occasionally.
Traie wrote:
Starlah wrote:
If I recall correctly, Interplantary Survey Droids use two or three Electronics GP Modules and Electronics Memory Modules. If your schematic is taking these parts from a factory crate, the schematic will no longer produce items when the crates are empty. The schematic won't take the parts from other crates in the ingredients hopper. You'll have to create a new schematic from new crates. Therefore, if the Interplantary Survey Droid schematic calls for three Electronics GP Modules, you'll never get more than eight per crate.
To counter that problem (mostly on bounty hunter droids):
1) Do one 1000 factory run of GP Modules. Label them "Gp Modules Series 1"
2) Repeat #1, but name them "Gp Modules Series 2"
3) Continue until you have 1000 components for each one you need.
4) Use one from "Series 1" one from "Series 2" etc until the schematic is full.
5) You should get 999 items from the factory run.
All you have to do with this method is refill the input hopper occasionally.
Exactly what I do on BH droids and ISDs. However, because ISDs only come 5 to a crate, the output hopper fills up half way through the run.