Droid Engineer Archive

Thread: tellPet Bug??

SnowDog2003
Mon Sep 12, 2005 4:08 pm
#1

I've had 2 bomb droids not follow instructions, and blow up in my face. I have a macro that goes like this:


-----------------------------------------

/target <enemy worthless jedi>;

/pause 1;

/tellPet c;

/pause 1;

/target <droid>;

/pause 1;

/detonateDroid;

/pause 1;

/target <enemy worthless jedi>;

-----------------------------------------


And the '/tellPet c;' command does not work, even though 'c' IS the command for 'chase'.


Is this a known bug? If so, is there a work-around?



Drashk
Mon Sep 12, 2005 4:39 pm
#2





SnowDog2003 wrote:

I've had 2 bomb droids not follow instructions, and blow up in my face. I have a macro that goes like this:


-----------------------------------------

/target ;

/pause 1;

/tellPet c;

/pause 1;

/target ;

/pause 1;

/detonateDroid;

/pause 1;

/target ;

-----------------------------------------


And the '/tellPet c;' command does not work, even though 'c' IS the command for 'chase'.


Is this a known bug? If so, is there a work-around?




Two questions.....



  1. Will the droid respond to a verbal command of 'c' when given in spatial?

  2. Will the droid respond to the /tellpet command, when you type it in?

If 1) is no, then its a issue with the command itself. Occasionally, pets/droids will not respond to single letter commands. This doesn't occur all of the time.


If 2) is no, then it could also be related to 1). It could also be an issue with your client sync, with some game functions. This happens on occasion, when something in your game client isn't matching up with the server client.


There is also a third possiblity, which is related to the sync issue. Occasionally, a bug pops up that makes all client side macros not function. This seems to happen most often around server borders. What happens is that none of your set macros will function until your client and the server reestablish contact. If you run more then one account at the same time, you would see odd occurances such as being 5 - 10 meters out of place. (IE the toon that is effected sees himself at 5555 5555, while the second toon might see the other toon at 5550 5550).


So, the issues are known. There just hasn't been enough info gathered on what causes it, so that it can be reproduced by QA, so that it can be slotted to fix.






Making SWG more Star Warsy. One droid at a time.
V1G0
Mon Sep 12, 2005 5:30 pm
#3

Has it worked in the past?


It looks to me like your pauses may be the problem. I dont think you are giving the droid enough time to follow the target before giving the detonation command.



________________________________________
Yoto Romad
12 Point Master of the Obvious
Are you on the list?


Akkori
Mon Sep 12, 2005 5:32 pm
#4

Last I heard, the /tellpet command does not work with any single-letter commands. Instead of using "a" to tell it to attack, and since you are using a macro anyway, use "attack".


I use /tellpet exclusively unless I am totally alone, and it never fails.





Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
SnowDog2003
Wed Sep 14, 2005 12:29 pm
#5


Thanks for the answers. The /tellPet command does not work, even when entered manually. The rest of the macro works fine, which is why the droid blows up.


I'll try it without changing the command from the original 'chase'.


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