Droid Engineer Archive

Thread: Garbage Droid!

Leadhead101
Sun Jan 11, 2004 8:04 pm
#1

You get all the crap that is preventing your crafting tool from spitting out the finished product into your 100% full inventory + back pack, and cram it into this mechanical oscar in a trash can, and it recycles the items back to the original rescources that were used to initially create it.


This droid would also be useful to help clear the myriad of cdef pistols, fireworks, chance cubes, and other noob crafted crapoff of the public vendors.



What do you think?


Or has this been suggested before?




"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
TribbleMaster
Sun Jan 11, 2004 8:21 pm
#2

I like the idea. The only problem is the conversion. How do we know what quality materials went into the original product? Maybe like recycling, the results aren't quite the same as the original, or just all tends to blend into medium quality resources.

Good idea.

TM.





Gammo Bovari
Intergalactic Man of Mystery
Master BH ~ Master Rifles ~ Master Scout

Leadhead101
Sun Jan 11, 2004 8:28 pm
#3

Well, I guess I was assumeing too much, I thought that the gamekept track ofwhat specifictype of rescource goes in to the object because of theserial number, like when you make something in a factory but I could go with what you are saying also.


It would probably have to be a rule that you only get like x percentage of the rescources back because if I were crafting a speeder and I got a critical failure upon experimentation, then I could just recycle it and remake the speeder until I made the perfect one.




"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
Jenden
Sun Jan 11, 2004 8:39 pm
#4

The only problem with this is that, even if you only get half the resources back, you've essentially cut the cost of mastering any crafting profession in half. While this may have been possible if it had been introduced early on in the game, if introduced now it would wreak havoc on the economy. The costs of resources would plummet even more than they have been, and at the same time the market would be flooded with resources. I just don't think it could be pulled off.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Warplex
Mon Jan 12, 2004 4:38 am
#5

Plumet? On ahazi, resources are commonly sold between 3-6cpu, and thats not even for the high-end ones! We need all the plumeting we can get.



-=-=-=-=-=-=Carpathia Darkrunner=-=-=-=-=-=-
Former Master Image Designer and head of the Bria Union
Master Musician, Master Entertainer, Tera Kasi Master
Slayer of Buffbots, Fourm Loudmouth, Greek God
TribbleMaster
Mon Jan 12, 2004 7:51 am
#6

Yeah, the whole economic issues would have to be worked out, but I'm not sure it'd be that big of a deal.

First, if this recycling happened on only a single item at a time, it'd be hard to justify spending the time first not practicing (and losing some xp because of that), and then recycling 30 or so advanced droid frames (for example).

Here is another idea: What if higher quality crafting results got more xp than just using any-old resource and not experimenting?

That'd change the dynamic of grinding quite a bit and would be a further incentive for people to not use recycled resources.

I still like the *IDEA* of a recycling droid, but there are definately issues to be worked out.

Thanks,

TM





Gammo Bovari
Intergalactic Man of Mystery
Master BH ~ Master Rifles ~ Master Scout

Killermuppet
Mon Jan 12, 2004 8:21 am
#7

The only reason SOE would not implement this is one main reason: Grinding is a money sink!.


SOE gave you the option of not having to craft "garbage" items, it is called the practice option. You do not have to craft what you consider "garbage" items, but remember this if you only have Pistol I then a DL44 pistol is a major upgrade from a CDEF pistol. Just because there is a higher level item out there does not mean the lower level items are junk.


Yes grind items are next to worthless, but there is a market for these lower end items.





Priss Asagiri
Master Droid Engineer / Novice Musician
Flurry / Kaadara

A look can be Decieving,
A touch can be Lethal.
BenEGas316
Mon Jan 12, 2004 2:12 pm
#8






Leadhead101 wrote:

You get all the crap that is preventing your crafting tool from spitting out the finished product into your 100% full inventory + back pack, and cram it into this mechanical oscar in a trash can, and it recycles the items back to the original rescources that were used to initially create it.


This droid would also be useful to help clear the myriad of cdef pistols, fireworks, chance cubes, and other noob crafted crapoff of the public vendors.



What do you think?


Or has this been suggested before?






this is a a good idea. I laughed when I read this because I just began crafting things. And yet I plan on selling my noobish Items on the bazaar. I wouldn't create half this junk but since I have to for xp, then so be it, I'll sell it to a noob. I'd rather get back recycled resourses for them though.



--------------------------------
Name in Game: Ben-E Gas
Galaxy: Ahazi

Alternate Character:
Name in Game: BenEGas BenEGas
Galaxy: Ahazi
--------------------------------
Kollos
Mon Jan 12, 2004 3:43 pm
#9

3 CPU is pretty standard for "normal" resources on Ahazi. Good resources (at least 1 stat over 900) might go for as much as 5 CPU, but that's because they're good. Truely elite resources might sell for as much as 8 CPU while they're still available, but that's very rare.


3-5 CPU is quite reasonable, really. Spend an hour running Artisan missions and anyone with a survey tool can easily make 20-30k. There's 1000 resources for you right there. If you have some higher-end combat skills, you can easily make more money than that by running destroy missions.


I'd hate to see resource prices on Ahazi fall any further than they already have... that would wreck the economy.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

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Leadhead101
Mon Jan 12, 2004 4:12 pm
#10

Ok, I see where you guys are comming from.


How about this then....too keep the money sink around, mabee you have to pay x amount of credits to the "Galactic waste commision." Just like you do for useing the ticket vendor in a startport or shuttle port. As far as a market for lower items, I would think that it cant be all that big cause most of the time people have a friend that has played for a while and they just craft them cdef weapons and craftingtools and what not for free. I have done this for quite a few noobs that I have met to get them started.


It is just a thought, I am not picky about the specifics to get it to work in the game, so if you guys can figure out how to get it to balance in the game and it be a useful droid, then I am all for changeing around how it actually works. Just trying to brainstorm on more types of useful droids.




"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
Lonkley
Mon Jan 12, 2004 8:08 pm
#11

Grinding isnt necessarily a money sink (it isnt unless its harvested).


I really like this idea. I think the best use for this would be to make NEW material not currently used, and use that resource for faction base maintenance. Maybe assign it BASIC component levels like organic or inorganic. So basic diagrams could use it too.


THAT would solve the economy problem and still be useful.


That would be a truly kick ass idea.




----------------
There is a special place in hell for necro posters
Leadhead101
Mon Jan 12, 2004 9:10 pm
#12






Lonkley wrote:

Grinding isnt necessarily a money sink (it isnt unless its harvested).


I really like this idea. I think the best use for this would be to make NEW material not currently used, and use that resource for faction base maintenance. Maybe assign it BASIC component levels like organic or inorganic. So basic diagrams could use it too.


THAT would solve the economy problem and still be useful.


That would be a truly kick ass idea.






Dang that is bad a$$, I didnt even think of that?! That would be awsome!



"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
progman63
Tue Jan 13, 2004 5:34 am
#13

Other games have let crafters recycle items into reduced amounts of resources and reduced number of resources and that seemed to work well enough.


The question is if recycling most items wouldproduce enough resources to make it useful for people to even do it.









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


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