Droid Engineer Archive

Thread: Combat Droid Cert Proposal

Star_Ranger
Wed Jan 14, 2004 1:43 am
#1

Combat Droid Certifications


Let me first thank Drashk the examples below came from his excellent thread: http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=38162


To begin I broke out the droids into classes to represent certifications needed:


Class I (weak droids) - DZ70


Class II (adv. weak droids) - DZ70 Adv., Probot


Class III (moderate droids) - Probot Adv., Battle Droid


Class IV (adv. moderate droids) - Battle Droid Adv., Droideka


Class V (hvy. droids) - Droideka Adv.


The way I see this balanced is to have the advanced model have better HAM and better armor over their base models (with perhaps some additional damage). This way the new base model is slightly higher damage potential but not as much durability as the advanced version of the older model. The schematic for each model could be aquired in the corresponding blueprint box with Class V being in the Master DE box. Anyway on to the proposals:



Standard Proposal (A) -


Class I and Class II droids can be used by anyone regardless of skills. These two class of droids are the basis or equivalent of Non-CH pets (although not as good as BE engineered Non-CH pets, those may fall more in line with Class III droids).


Better classes of droids can be used by aquiring additional (for lack of a better term) Droid Use Skill. Droid Use can be increase to a maximum of +3 to allow the user to use a Class V droid.


Gaining Droid Use can be done by advancing mostly in combat professions with DE getting some benefits:


Master Novice Combat Profession = Droid Use +1 (Master: Marksman, Brawler)


Novice Elite Combat Profession = Droid Use +1 (Novice: Bounty Hunter, Carbineer, Commando, Fencer, Pikeman, Pistoleer, Rifleman, Squadleader, Swordsman, TKA)


Master Elite Combat Profession = Droid Use +1 (Master: Bounty Hunter, Carbineer, Commando, Fencer, Pikeman, Pistoleer, Rifleman, Squadleader, Swordsman, TKA)


Master Hybrid Combat Profession = Droid Use +1 (Master: Smuggler, Ranger, Droid Engineer)



By default this would give the best droids to Master Bounty Hunters and Commandos, while making it possible for others to fairly easily max out there droid ability with some extra points spent. Droid Engineers who took up a mastery in an elite combat profession could still use the best droids as well. This is the most leniant proposition.



Alternate Proposal (B) - Not as Easy


Class I droids are available to all and Class II-V need to be aquired (+4 Droid Usage max). Master Bounty Hunters and Commandos could still get these easily, others would have to focus more on combat skills but could be done as well. Perhaps to give Droid Engineers a break they could get +2 Droid Usage at master.



Ramblings:


Giving +1 DU at Novice DE might be too tempting for most crafter classes.


Do Bounty hunters and Commandos need the best droids?


Master Ranger might be better suited to have a pet CL bonus rather then a DU+1.


I'd like to see master DE's able to pull out an additional non-combat droid (and perhaps master Squad Leaders and/or Doctors).


Thoughts?





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-Corbin Lancer (Engineer / Scoundrel)


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