Droid Engineer Archive
Thread: Am I tryin' to read TOO much into this?
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OrionsByte
Tue Mar 09, 2004 2:25 pm
#1
duncje wrote:
Why does even the slightest mention of droideka get everyone in a tizzy? We all know that droideka are in game as npc's.
I don't know, but someone should look in to forming the Droidekaholics Anonymous program before it really gets out of control. Frankly if I never saw the word again it would be too soon.
Ellewen
Tue Mar 09, 2004 3:43 pm
#2
TheWoody wrote:
If your eyes are seeing giant red bulging letters on the screen then yeah, I think you are reading too hard. Lean back mate. Not only will you damage those little eyeballs of yours but it's bad posture
Khalaermol
Wed Mar 10, 2004 1:03 am
#3
Corellian Corvette: Fixed the dungeon name of the Corellian corvette so that it appears correctly in the SUI and system messages.
Corellian Corvette: Typo and grammar fixes in some conversations.
Corellian Corvette: Fixed a problem with the Imperial instance where conversing with some of the NPC prisoners did not give faction points.
Corellian Corvette: Fixed a problem with the Imperial/Rebel instance where conversing with some of the NPC prisoners repeatedly for unlimited faction points.
Corellian Corvette: Fixed some problems with the dungeon timer not working correctly.
Corellian Corvette: Fixed a bug with a computer not keeping up with who has permission to open which doors.
Corellian Corvette: Fixed a bug with prisoners not leaving after they're freed.
Droids: The advanced binary load lifter now has 3 module slots available to it instead of just one.
Corellian Corvette: Typo and grammar fixes in some conversations.
Corellian Corvette: Fixed a problem with the Imperial instance where conversing with some of the NPC prisoners did not give faction points.
Corellian Corvette: Fixed a problem with the Imperial/Rebel instance where conversing with some of the NPC prisoners repeatedly for unlimited faction points.
Corellian Corvette: Fixed some problems with the dungeon timer not working correctly.
Corellian Corvette: Fixed a bug with a computer not keeping up with who has permission to open which doors.
Corellian Corvette: Fixed a bug with prisoners not leaving after they're freed.
Droids: The advanced binary load lifter now has 3 module slots available to it instead of just one.
Droids: Fixed droideka not playing attack animation
Droids: Fixed bug where Le Repair Droid's left arm animated incorrectly
Droids: Tweaked droid crafting formulas for the min and max range of a crafted droids HAM and damage stats
Food Buffs: Food attribute modifiers should clear upon player death as originally intended.
Item Movement: Fixed a problem where /rotateFurniture & /moveFurniture would sometimes not work.
Missions: Fix to Lady Valarian missions from "Ind". He now gives negative Jabba faction on his second mission.
New Mounts: Fixes problem with crazy jiggle in Cu Pa swim
New Vehicle: Updated the AV21 Landspeeder with the correct sounds.
Turrets: Stopped turrets from death blowing pets
Turrets: Fixed a problem where turrets would continue to target and attack an object that was no longer in range.
Misc: Fixed issue with some polygons on twilek and human faces incorrectly lighting
Misc: Changed references to "coins" during group looting to "credits".
Misc: Marine armor should now only be wearable by rebels as originally intended.
Droids: Fixed bug where Le Repair Droid's left arm animated incorrectly
Droids: Tweaked droid crafting formulas for the min and max range of a crafted droids HAM and damage stats
Food Buffs: Food attribute modifiers should clear upon player death as originally intended.
Item Movement: Fixed a problem where /rotateFurniture & /moveFurniture would sometimes not work.
Missions: Fix to Lady Valarian missions from "Ind". He now gives negative Jabba faction on his second mission.
New Mounts: Fixes problem with crazy jiggle in Cu Pa swim
New Vehicle: Updated the AV21 Landspeeder with the correct sounds.
Turrets: Stopped turrets from death blowing pets
Turrets: Fixed a problem where turrets would continue to target and attack an object that was no longer in range.
Misc: Fixed issue with some polygons on twilek and human faces incorrectly lighting
Misc: Changed references to "coins" during group looting to "credits".
Misc: Marine armor should now only be wearable by rebels as originally intended.
As always, please post any issues with these items in this thread. For any other Publish 7 issues please post them in the appropriate "In Testing" forum.
Thanks,
Message Edited by Rogue_5 on 03-09-2004 09:07 AM
Grant "Rogue_5" McDaniel
SWG QA Buildmaster
"Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning."
Deidre_DE
Wed Mar 10, 2004 1:08 am
#4
I don't think you are. Those seem like straight forward fixes.
Deidre
TheWoody
Wed Mar 10, 2004 1:09 am
#5
If your eyes are seeing giant red bulging letters on the screen then yeah, I think you are reading too hard. Lean back mate. Not only will you damage those little eyeballs of yours but it's bad posture
OrionsByte
Wed Mar 10, 2004 1:11 am
#6
If by "reading too much in to this" you're looking at the word "droideka," then yes, you are. They're talking about the NPC droideka. We are not getting any new chassis.
duncje
Wed Mar 10, 2004 1:45 am
#7
Why does even the slightest mention of droideka get everyone in a tizzy? We all know that droideka are in game as npc's.
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