Droid Engineer Archive

Thread: Problems with the concept of Droid Commander

Icarus-6
Fri Mar 05, 2004 6:08 pm
#1



First off let me say I am neither for nor against Droid Commanders. I would love as a DE to be able to order around heavy combat droids. I also understand the Developers statements against it. I am not claiming to be in agreement with them, simply saying I understand them.


The purpose of this post is to understand the exact complaints people have against the concept. Yes, I realize there are several threads already started about this but bear with me.


What I am trying to do is distill the objections people have. I am not looking for any pro-Droid Commander comments. I understand the pros perfectly fine. I am also not looking for flames against the concept of the Droid Commander. While I am asking for no pro comments this should not be interpreted as an anti-Droid Commander thread and saying things such as 'the concept is stupid' or 'I hate the idea' while certainly heartfelt would not be constructive.


That said there are two additional related restriction; it is already obvious from all the multitude of threads that have been written that one overwhelming complaint is that many DEs don't want to build droids they cannot control. There are a variety of arguments for this position but they all boil down to this basic concept. To that end I would ask that people not post any problems they have with the concept that are related to that. It is established and seems to be the overwhelming objection and any posts of that nature will be simply rehashing old ground.


I would also ask that the idea that anyone should be able to control any droid not be brought up as an objection. It is a position that has been argued before in a fair amount of detail and I think that arguing it again is simply covering well established ground.





Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



Alleis
Sat Mar 06, 2004 5:56 am
#2

Uhh..



Your post is so patch 5


update man, update, read before comment.. Sheesh





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Boeda
Sat Mar 06, 2004 9:56 am
#3

My difference with the 'DC' profession, was that I wanted the cert within DE.


I would rather have a decent DC thing than no high level droids at all. But of course prefer a way both DEs can use them already, as well as other be able to get a cert by learning only one branch of DE.


My plan is that, plus two more bits of cert in master DE, and master arts. Just a limited cert in one branch of DE without any further cert elswhere would be a vast improvment. It would have to be a weaker cert than the CHs cause its much less skilpoints. But It would still help Allot



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Icarus-6
Sat Mar 06, 2004 2:26 pm
#4






Alleis wrote:

Uhh..



Your post is so patch 5


update man, update, read before comment.. Sheesh







Not really. Once we have a definite plan in place from the Devs for the control of heavy combat droids then questions like this will be academic. Until then information like this is important so that we can communicate to the Devs exactly what our concerns are with the concept, because unless the Devs change their stance on a few issues then we are going to see Droid Commanders again, even if it is just under another name.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



Shaemiw
Sat Mar 06, 2004 2:30 pm
#5

this is my proposal, and personally it makes more sense.


I would like to outline a few simple facts;


The droid engineer knows their droids inside and out because they built them, duh! So why do droid engineers have to get another skill tree to be able to use them?


I do not agree that people should be able to have an effective combat droid as well as a pet out, everyone and their brother is going to have a droid like that and its going to look ridiculous.


To use a giant robot like the ones that are proposed should be left to those that have learned the art of creating them, the DE's.


I am 100% againstthe DC idea and hope they do not add that as it would be ridiculous.


Icarus-6
Sat Mar 06, 2004 2:37 pm
#6







Shaemiw wrote:

this is my proposal, and personally it makes more sense.


I would like to outline a few simple facts;


The droid engineer knows their droids inside and out because they built them, duh! So why do droid engineers have to get another skill tree to be able to use them?


I do not agree that people should be able to have an effective combat droid as well as a pet out, everyone and their brother is going to have a droid like that and its going to look ridiculous.


To use a giant robot like the ones that are proposed should be left to those that have learned the art of creating them, the DE's.


I am 100% againstthe DC idea and hope they do not add that as it would be ridiculous.







All right, except this is the argument that DEs should be able to control what they build. Ignoring any arguments about the validity of this stance I am requesting that you not argue that point simply because it is a well established point. What I am trying to find is if there are any other issues that people have.


Message Edited by Icarus-6 on 03-06-2004 01:40 PM




Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



Icarus-6
Sun Mar 07, 2004 6:23 pm
#7



This is self gratuitous but I am bumping this back up from the second page so it does not get lost.


In roughly 72 hours no one has offered any argument against the Droid Commander profession beyond the concept of 'I want to be able to control what I build'.


Are there any other arguments out there or is this the only complaint we have?






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



TheWoody
Sun Mar 07, 2004 7:21 pm
#8

Read Runesabre's arguments against it (something along the lines of 'we decided that as it was it would be a poorly implemented copy of CH, and that at the current time we (the Devs) do not have the time or power to attempt and make it a unique profession should we have decided to continue with it.) (Not withstanding 96% of the profession was against the idea for that and many other reasons...)






But this argument really has been laid to rest several months ago. However, consider the waning position we are in. If you do want combat droids, I suggest you check out Sodan's threads (especially hte voting one) on this matter, as it is the last best chance of securing any of them.

Message Edited by TheWoody on 03-07-2004 06:24 PM



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"Never in the field of forum posting has so much bollocks been said to so many by so few"
SinjenRandall
Sun Mar 07, 2004 9:17 pm
#9

Well put, Woody.


And just because nobody is currently spending the engergy to debate this issue anymore doesn't mean that there arent valid reasons that it shouldn't come to pass. Here are some arguments I am going to basically cut and paste from a post I made back in January.



  1. Lack of content for new profession = development time spentadding content to another class instead of DE. The Droid Engineer isn't a mature profession yet. It is premature to create another profession that relies on our goods when our goods don't work yet.

  2. It trivializes the Creature Handler's skill set. There are immersive reasons why there is an entire tree devoted to taming wild creatures and making them go against their natural instincts. No such immersive reasons to have Droid Handlers. Itbecomes just a prerequisite. Extra care, time, and energy might solve this, but see above.

  3. The community was against the idea, other ideas were presented, and we were largely ignored.I honestly believe thatthe DCis not the best route to take, itis the easiest route to take. The one with the least amount of thought put into it.

  4. You cannot possibly remove emotion or immersion from the game and focus completely on game mechanics. Otherwise, you could slap any name you wanted on a box, call it MMORGP v.3.5, and sell gangbusters. There are things to consider that are less tangible than numbers and equations. This is one of those things. The justification for this new profession is ONLY based on "game rules and mechanics".

I could write up some more reasons, but really they would become overly-redundant. Runesabre summed it up for me. A metallic version of the CH would not be unique, and it wouldn't add anything to the Star Wars experience. There has to be a better way.





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

Icarus-6
Mon Mar 08, 2004 12:17 am
#10






TheWoody wrote:

Read Runesabre's arguments against it (something along the lines of 'we decided that as it was it would be a poorly implemented copy of CH, and that at the current time we (the Devs) do not have the time or power to attempt and make it a unique profession should we have decided to continue with it.) (Not withstanding 96% of the profession was against the idea for that and many other reasons...)






But this argument really has been laid to rest several months ago. However, consider the waning position we are in. If you do want combat droids, I suggest you check out Sodan's threads (especially hte voting one) on this matter, as it is the last best chance of securing any of them.

Message Edited by TheWoody on 03-07-2004 06:24 PM




I know a lot of us were against it. I am just trying to find out why. These are the first constructive comments beyond the obvious ones.


Anyway, I have been reading Sodan's thread as well and it sounds good. With the way it has evolved I can't really see anything I would object to in it and I'll be interested to see what the Dev's have to say.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



VooDooK
Mon Mar 08, 2004 11:14 am
#11

I don't see what's the big problem really. With the Droid Commander profession, it will give people with a business sense some hope for taking the Droid Engineering profession. When I first started, not knowing about SWG at all, my goal was to become a Master Droid Engineer! I lost hope for the profession after 2 months and resorted to surrending all my DE skills down to 0/0/4/3 and started a business of Seeker and Ankryd droids since they are consumables and Bounty Hunters need a lot of it. While normal droids aren't consumables. Sell 1 Protocol Droid or Surgical Droid and that person will never come back to you ever again other than for batteries.


Adding a Droid Commander profession might interest some people to take that profession and will create a need for Droids. broken or destroyed droids then become consumables and thus Master Droid Engineers will be in high demand.


OR... it will all just flop, no one will take Droid Commander and we're back to square #1 where Master Droid Engineers lack customers.


That's why SOE... MAKE AMAZING DROIDS!!! Make it so you're a Master Droid Commander and onlya Master DC can use a super powerful droid more powerful than 2 Rancors combined!!! Make ATST's craftable by Master Droid Engineers and can be sold to Droid Commanders or high ranked Imperials or whatever. Just make Droid Commander stronger than Creature Handler or else whoever reaches Master Droid Commander and realizes that Master Creature Handler is better and stronger, they will surrender all their skills and get Creature Handler instead!


SOE... don't f*** up the Droid Commander profession. Calculate the combat strategies and stats... it's very simple and I'll repeat it again... MAKE DROID COMMANDER STRONGER THAN CREATURE HANDLING!!!

Anyone can tame a good rancor and have a really good pet. Droid Commanders need to find a good Master Droid Engineer competant enough to harvest good ressources and have the good skills and patience to craft good droids. Make DC worst than CH and it will flop! you don't have to be a long time player to see that.



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siil
Mon Mar 08, 2004 12:13 pm
#12




Shaemiw wrote:

this is my proposal, and personally it makes more sense.


I would like to outline a few simple facts;


The droid engineer knows their droids inside and out because they built them, duh! So why do droid engineers have to get another skill tree to be able to use them?


I do not agree that people should be able to have an effective combat droid as well as a pet out, everyone and their brother is going to have a droid like that and its going to look ridiculous.


To use a giant robot like the ones that are proposed should be left to those that have learned the art of creating them, the DE's.


I am 100% againstthe DC idea and hope they do not add that as it would be ridiculous.




Then why do i have to spend skill points in CH to control my selfmade BE pets?

I think DH is a good idea, or maybe split CH in 2 one half for pets and other half for Droids.


Xaika

BE/CH/TK

Infinity - europe


Icarus-6
Mon Mar 08, 2004 12:15 pm
#13




Ok. Thanks for the counterpoint and I don't mean this to sound in any way flaming but your post is completely against what is being requested.


I know this thread can be perceived as a pro-DC thread. It absolutely is not. Its intent is to identify exactly what the concerns are that people had with Droid Commander and why the concept failed, beyond the most obvious complaint about DEs wanting to be able to control the droids they build.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



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