Droid Engineer Archive
Thread: Experimentation failure rate
Sigh....
Rippen Tuck
RippenCo Droids
Starsider, Naboo
i'll tell u this, im a master and i think i have a 50% fail rate on manipulator arm packages.
Khromic wrote:
I am new to the DE profession but have done most of the other crafting proffs. I was wondering if the insanely high level of experimentation failures was normal to this trade? I have been trying to make some top of the line medical droids with level 6 modules with huge failure rates. Last night, I built 25 individual modules to get 6 total great success final results. Then each of the clustersblew up two. One critical failure and the other only a moderate success. In frustration after 30 minutes of totallly wasted time and the loss of the most uber resources, Omniowi copper, Akasa Polymer, Ibarian inert gas, 999 OQ ore I logged for the evening.
Same goes for medical modules. A level 6 gives a 110 medical rating, which is the absolute maximum - you cannot make this any higher.
Message Edited by AudioOrgana on 05-09-2004 04:07 AM
AudioOrgana wrote:Maybe this would be a good time to tell you - you are wasting your time.Since you have done other crafting professions, you are used to experimentation mattering.Our Level 6 modules (item, data, med) can be made with the crappiest quality materials you can find, it doesn't matter - no matter how high a percentage you get it will never be better than a base Level 6 because of the cap. I've seen some poor uninformed DE's selling "14 item storage droids!" when it's impossible - the hard cap is 10, no matter what the rating says.
Same goes for medical modules. A level 6 gives a 110 medical rating, which is the absolute maximum - you cannot make this any higher.We used to have a rather short list of items that benefit from experimentation : HAM on droid deeds, combat modules, and repair kits. Publish 8 added a bunch more to this list (though at least in the case of structure maint - when they fix it - level 3 is capped like a level 6 module, 9 is the max benefit no matter how high you get the rating). I'd make a definitive list but it's late and I know I'd screw up.So don't waste your good stuff on "stock" parts. It doesn't matter on any internal components (brains, frames, etc.), level 6 modules (including armor), module clusters, etc.As to the high rate of failure - we all get "blips" sometimes. Next time, when you are in the middle of one, stop what you are doing and take a break for five minutes. I swear, it helps - and not to be nosy, but how much of that Bespin Port are you using? Whenever I have used it I get lower results when averaged together. It gives you a couple of more "amazings" sometimes, but I get weird "somewhat moderate" or other odd messages that I never see in normal play. I don't trust it - to be honest. Something just isn't right about it.AOMessage Edited by AudioOrgana on 05-09-2004 04:07 AM
AO, wasn't it you who was telling us about a week ago to experiment on everything and use our best stuff on everything (because of the uncertainty about what needed it and what didn't), just to be sure we were making the best stuff possible? I could have sworn it was you.
Rippen
Rippen208 wrote:
Not too long ago, someone started a thread asking about high failure rates, and at the time I hadn't noticed anything. But now I'm getting failures like crazy (especially yesterday), as well as "good" and "moderate" successes, which sometimes downgrade the quality of the product and thus are just as bad as critical failures. I have high-rated tools and crafting stations too. This is making me extremely angry at times, considering I'm a master at my profession and can't seem to get through one assembly process without screwing it up. What is going on with this!
Sigh....
Rippen Tuck
RippenCo Droids
Starsider, Naboo
That was me who started that thread. Like AudioOrgana said though, a break (for the night in my case) seemed to clear up the problem.
AND I also agree with AO about the Bespin port. It doesn't seem to help really, it just makes the Random Number Generator behave more erratically.
I live in a Research city nowtoo, and I am not seeing any better results here than when I was living in a tiny town in the middle of nowhere.
Deidre
Rippen208 wrote:
AO, wasn't it you who was telling us about a week ago to experiment on everything and use our best stuff on everything (because of the uncertainty about what needed it and what didn't), just to be sure we were making the best stuff possible? I could have sworn it was you.
Rippen
Deidre_DE wrote:
That was me who started that thread. Like AudioOrgana said though, a break (for the night in my case) seemed to clear up the problem.
Honestly, it sounds hokey, but I really think it when it starts happening you need to "break" your crafting pattern for a sec. I honestly think some table gets out of whack and needs a few minutes to reset. I have no technical basis for this, but it just seems to work. Crit fails always fall together for me - I won't get one for weeks and then four or five in a row.
AND I also agree with AO about the Bespin port. It doesn't seem to help really, it just makes the Random Number Generator behave more erratically.
It's very odd, isn't it? Next time I try it out I'll make a point to remember the odd messages - they just are success reports I've never heard of before. The last time I took some BP was when crafting a couple of AV-21's, and luckily even though I got one of the strange messages on one of them I still got it up to 97% thankfully. I find I get much more consistent results without the BP, and with 11 experimentation points in DE I rarely need them all - in fact, the extra point has proved more of a vanity than anything else at this point. I am happy with experimentation as it is right now, actually - enough to be interesting but not so much that we become WS-style obsessed with it.
I live in a Research city nowtoo, and I am not seeing any better results here than when I was living in a tiny town in the middle of nowhere.
Now, I seem to get slightly less crit fails sometimes, but it could just be a normal good-streak as well. With so many research cities out there, if you are near one, it definately doesn't hurt - with the Bespin Port though, my jury is still out. I don't normally have an issue with experimentation, so I haven't spent an enormous amount of time on it, but certainly saw something different when I was using it - just not sure it was actually benefical.
Deidre
AO