Droid Engineer Archive
Thread: Current list of quality/non-quality components for droids?
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GeekHunter
Mon May 10, 2004 6:29 am
#1
Hey,
As a newly minted DE, I'm curious. I see in some postings that for some modules, experimentation/quality resources, don't matter, and for others they do.
Before I waste my good stuff building droids, is there a current list of modules that benefit from quality resources/experimentation, and modules that don't?
By modules, I mean 'modules' and components (droid brains, motivators, etc).
?
See ya,
The GeekHunter
As a newly minted DE, I'm curious. I see in some postings that for some modules, experimentation/quality resources, don't matter, and for others they do.
Before I waste my good stuff building droids, is there a current list of modules that benefit from quality resources/experimentation, and modules that don't?
By modules, I mean 'modules' and components (droid brains, motivators, etc).
?
See ya,
The GeekHunter
Jaxus
Mon May 10, 2004 7:23 am
#2
It would be easiest to just list the ones that matter since there are so few. The ones that come to mind are:
Combat modules
Stimpack dispensors
Creature harvestors
Detonation modules
There are various parts that have charge ratings for use in Repair modules as well but without my list I can't name them off.
Gavvot
Mon May 10, 2004 7:35 am
#4
Experiment needed on:
Combat
Harvesting
Detonation
Trapping
Stimpack dispencer
Auto-repair
Structure maintenance (when fixed)
Final droid for HAM
Survey droid
Customization kit
Not 100% sure/usefull on:
Repair
Armor
Storage
AFAIK, for everything else experimentation/quality doesn't really matter.
Almost all the time only effectiveness experiment does matter.
Combat
Harvesting
Detonation
Trapping
Stimpack dispencer
Auto-repair
Structure maintenance (when fixed)
Final droid for HAM
Survey droid
Customization kit
Not 100% sure/usefull on:
Repair
Armor
Storage
AFAIK, for everything else experimentation/quality doesn't really matter.
Almost all the time only effectiveness experiment does matter.
HFrankenstein
Mon May 10, 2004 7:44 am
#5
It's also a good idea to experiment on Level 3 med modules. If you get them nice and high, you can combine two of them for the +110, rather than having to combine a Level 3 and a Level 4.
Eviscerae
Mon May 10, 2004 7:47 am
#6
And as a side note, this may have been overlooked as it's completely obvious, but...
Experimenting effectiveness on the actual deed when you complete it will raise the HAM of the droid.
Experimenting effectiveness on the actual deed when you complete it will raise the HAM of the droid.
MilamberDragon
Mon May 10, 2004 9:17 am
#7
Well I use all my points per expermintation why since im not a 12 point DE wish I was would help my combat modules out. damn 17s.
Eviscerae
Mon May 10, 2004 9:35 am
#8
One thing i find a bit confusing is when i'm crafting my Buff/Healing droids, i use stim dispensers and storage modules.
The confusing part is that with the Stim dispensers, you experiment on Durability to get the capacity up, while with the storage modules you experiment on effectiveness to get that last point of storage (at least i do).
so, sometimes it goes further than which modules require experimentation, to which modules require "WHAT" experimentation...
The confusing part is that with the Stim dispensers, you experiment on Durability to get the capacity up, while with the storage modules you experiment on effectiveness to get that last point of storage (at least i do).
so, sometimes it goes further than which modules require experimentation, to which modules require "WHAT" experimentation...
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