Droid Engineer Archive
Thread: Mechanism Quality: What does it do? When does it matter?
I don't think the ratio thing matters, but I'm not sure. All I know is that if a device requires a resource, the sum of the stats it asks for determines the percentage you can experiment with.
For instance, if characteristic needs 50% from the CD and OQ stats of a single given resource, the magical number to hit is 1000 (1000+1000/2=1000) for 100% experimentation room. If your resource stats are CD600/OQ950, your magical number is 775 (600+950/2=775). So, 1000/775=.78, which is 78% experimentation. Then if there are multiple resources to determine one characteristic, just add the magical numbers from all the resources to get your percentage.
And if a given resource doesn't have the stat the device asks for (like CD for a chemical), it is my experience that it does not count against you.
RasalTheWise wrote:
And if a given resource doesn't have the stat the device asks for (like CD for a chemical), it is my experience that it does not count against you.
That is my experience as well. I'm pretty sure Rasal has it right for the most part. I've worked out a formula for how I think it works in a spreadsheet and have tested it many times. It always correctly predicts the max experimentation percentage that the resource will get you. The only thing I would add to what Rasal said is that you don't sum his "magic numbers" directly. You take a weighted sum of those magic numbers where the weights used are the quantity of each resource.
So, for example, if the item required 50 steel and 30 copper, and the stats that matter are OQ and conductivity, calculate the "magic number" for the steel and for the copper as Rasal said, but instead of adding the magic number together do this:
( 50 * steels_magic_number + 30 * coppers_magic_number ) / (50+30)