Droid Engineer Archive
Thread: Partial Modularity Proposition
Message Edited by Gron_DM on 12-02-2004 01:51 PM
Straker_Atrella wrote:
I'm sorry Gron, I just don't like any of the options. I simply don't see a need for swapping modules out.
Sure add new modules for us to put into droids, but I just don't like the swapping modules ideas for all the reasons I posted on the other thread.
Straker what do you suggest in regards to making DE's more intuitive to use and more useful overall? you once wrote that what bummed you out about DEs was our complacency. im not complacent about this droids in swg need a greater purpose, i think that is more critical then decay imho. but ill definelty take decay if the devs will do it sooner. there really is a laundry list of problems with droids in swg and i dont think we should ignore them. im not saying we should get uncivil, far from it, but i think its critical to keep pressure on the devs to make droids a fundemental part of swg and not just window dressing except for a handful of functions. this is just one idea that can allow for a more flexable and fun way to use droids, sure as it stands now with our low demand people wont want the hassle of toying with the droids, so what are some solutions to improving things?
Gron_DM wrote:
Straker_Atrella wrote:
I'm sorry Gron, I just don't like any of the options. I simply don't see a need for swapping modules out.
Sure add new modules for us to put into droids, but I just don't like the swapping modules ideas for all the reasons I posted on the other thread.
Straker what do you suggest in regards to making DE's more intuitive to use and more useful overall? you once wrote that what bummed you out about DEs was our complacency. im not complacent about this droids in swg need a greater purpose, i think that is more critical then decay imho. but ill definelty take decay if the devs will do it sooner. there really is a laundry list of problems with droids in swg and i dont think we should ignore them. im not saying we should get uncivil, far from it, but i think its critical to keep pressure on the devs to make droids a fundemental part of swg and not just window dressing except for a handful of functions. this is just one idea that can allow for a more flexable and fun way to use droids, sure as it stands now with our low demand people wont want the hassle of toying with the droids, so what are some solutions to improving things?
I think that the 2 things that need to happen to make DE's better overall are "Need" and "Decay." We need better products that are Needed just as much as Armor, Weapons and other products. Our products need to wear out.
Any change that we make should drastically increase sales. We need to get the most out of our coding time.
I just don't see swapping modules as any of that. In fact I see it as us losing money. We would simply become parts suppliers, and then it would become a game of who can sell their parts the cheapest.
Gron_DM wrote:
......droids in swg need a greater purpose...... .........ill definelty take decay if the devs will do it................ to make droids a fundemental part of swg and not just window dressing except for a handful of functions.
this is just one idea that can allow for a more flexable and fun way to use droids, sure as it stands now with our low demand people wont want the hassle of toying with the droids, so what are some solutions to improving things?
I think that the 2 things that need to happen to make DE's better overall are "Need" and "Decay." We need better products that are Needed just as much as Armor, Weapons and other products. Our products need to wear out.
Any change that we make should drastically increase sales. We need to get the most out of our coding time.
I just don't see swapping modules as any of that. In fact I see it as us losing money. We would simply become parts suppliers, and then it would become a game of who can sell their parts the cheapest.
k im asking for specifics and you took what i said and just summed it up in 2 words ![]()
lol seriously what is are some systems to create need? saying DE's need "need" is fine im trying to make solutions
decay write up has been done and my need thread i made turned into a thread of what other profs see as ways to make "need"
this idea creates need, consumables, and is more fun then just a simple weapon style powerup. so got a better system in mind to make need?