Droid Engineer Archive
Thread: The new Helper Droids
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WolfwoodCross
Wed Apr 28, 2004 11:00 am
#1
Hello again DEs! Came to run another idea past all of ya, see if it will fly or not. Once again, I'm not a DE, but I loves the droids!
I love R2-M1. He is Wokkabacca's new helper R2 unit on Bria. I love the whole idea of the helper droids, that I'd like to see it grow into a game mechanic that can be used WELL beyond the new player experience.
So, here is my idea. Helper Droids, after the initial newbie quests, should download all of the quests (that are within your current power level) in a city you are visiting. Clicking on one of the quests will activate a waypoint to the quest giver. Once the quest is completed, the quest will be removed from the Helper Droids list of quests. This makes the Helper Droid a sort of "Adventure Guide" that points out where all the fun stuff to do in a city is located.
And, so as to not kill the DE profession, I believe the Helper Droid should be upgradable by a DE. Players can go to the DE to change the Helper Droids Chassis and add Modules. The only modules a DE could not add to a Helper Droid would be Combat Modules. Combat Droids should be a seperate breed of Droid that can only be created from scratch by DEs.
Finer Points
- Rename the "a helper R2 unit" tag to "a helper droid"
- Rename the "Profession Quests" tag in the radial menu to "Available Quests"
- Allow Helper Droids to be rechargeable
- Allow Helper Droids to access waypoints to all of the quest NPCs in a city
- Waypointsaccessed in this way will only be the quests that are comparable with a characters current skill level (scaling to the highest possible skill of a character, regardless of equipped items/weapons)
- Allow Droid Engineers to give anew chassis to a Helper Droid, as well as add any non-combat modules that the Helper Droids owner wishes (within the droids limits, of course)
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