Droid Engineer Archive

Thread: Question about Armor Modules

JonasBlackmore
Sun Jul 13, 2003 2:38 am
#1

Is it just me...or does a level 4 armor module in a standard probot work a lot better than 2 level 4 armor modules in an advanced probot?





Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
Yzalli
Sun Jul 13, 2003 3:18 am
#2

Yes i just noticed that and have a Theory on this



Either it just incorrectly displays the Resists on the ADV probot which an normal one is 40% and adv is 20%


OR there is a minor error in the Coding where a - should be a + # say the normal probot is working correctly at 40% then if we put double the armor on a adv probot then it should come out with something > 40% say maybe 80% for instance BUT instead it comes out as 20% so by the droid having a mulitplyer of 2 on the armor it is divinding the armor instead of mulitiplying by 2



I think its the code errror which is actually something easy to find and Fix SO guys please /bug this and tell them my theory i think this is the error they made its a common programing error and we need to just inform them of this but it has big impact on the droid




Drizz
First Master Droid Engineer on Ahazi
First Master Merchant in SWG
X-Corp on Ahazi -1595 -4708 Tatooine
Kuromero
Tue Apr 27, 2004 8:19 pm
#3

One of my DE friends built a probot and put in3 lvl 4 armor mod's but the deed doesn't show any armor percentages. We were wondering what they armor % is... Does anyone have a list of what the diff level armor mod's give per mod so we will know what we're making before hand?



Arguile Illwulf
Section One
Bloodfin
Kuromero
Tue Apr 27, 2004 8:20 pm
#4

Sorry, my bad, she put in 5 lvl 4 armor mods





Arguile Illwulf
Section One
Bloodfin
BobaFett27
Wed Apr 28, 2004 12:02 pm
#5

You can only put in a maximum of 2 armor modules in a probot.


2 lvl 4 modules = 40%

1 lvl 6 module = 40%


not sure what the other breakdown is for the other lvls since I only use these types of armor modules.



Ketone Edia ~ Wanderhome
Master Droid Engineer
-1699, -4396 Tatooine (800m South of Bestine)
JorusFett ~ Intrepid
Master Bounty Hunter

shawns122
Wed Apr 28, 2004 12:35 pm
#6

Unfortunately, when I put in two level 4 modules, it only gives a 20% resist.... and 2 level 6 modules do the same thing.... I am thinking they balanced this between HAM and armor somehow.
MrWizzard
Wed Apr 28, 2004 12:58 pm
#7

just know that 2 lvl 4s = max and 1 lvl 6 = max

we're told that the max is really 20% (what shows up on first call) but after the droid has been stored once, this shows up as 40%, and i'm not sure if anyone has done any tests to figure out exactly how much damage the droid's armor blocks...



00000000000000000000000000000000000
00000000000000000000000000000000000Liashyk
00000000000000000000000000000000000GTC Leader
00000000000000000000000000000000000Pidon
00000000000000000000000000000000000Droid Engineer
00000000000000000000000000000000000Vendors in Fort Krayt, Tatooine (5924, 4363)
00000000000000000000000000000000000

_ You feel an inner glow, Teh Troll is with you


Page 1 of 1
Previous Next