Droid Engineer Archive

Thread: A complete different approach to the droid handlers profession, none at all!

Washell
Sun Mar 13, 2005 8:25 pm
#1

I've been reading the DE forum for some months now. Haven't seen this idea posted though it wouldn't surprise me it has beensuggested before.


The basic issue is no extra combat power without investing skillpoints or time (quest) orfp (GCW) investment with some sort of permadeath function to reduce the impact on combat balance.


Basic issues with Droid Handler profession:


  • Not really enough skills to justify the skillpoints needed for mastery

  • Stacking 2 combat professions gives you extra defense and more damage types, but you can't use two weapons at the same time. A gun and a droid can be used at the same time. This would keep DH in the same area as CH, a support prof, not a real combat prof.

Those 2 combined would make DH a profession for people who love playing with droids, not an overall viable choice. Not a real bad thing, but does not justify the dev time needed to create it.


Solution: Several professions are lacking in skillset to justify the skillpoint cost, Ranger and Smuggler come to mind.


A rough draft of some professions and droid skills they could get:


Bounty Hunters: Increasing level of CL for combat droids with max CL possible at master. (Highly debateable I know, I'm in favor of less visible Jedi, thus in favor of anything that makes BH stronger, stay of the terms if you don't want to die. Obviously, I'm not a Jedi, I do realize there are circumstances and perhaps bugs that put you on the terms without your fault and they should be fixed)


Ranger: Ability to call 2 droids at once.Can use combat droids upto half the max possible CL. (just like CH, e.g. Max is CL 40 so 2 CL20 combat droids or 1 CL40 combat droid and one harvesting droid). Ranger is a loner and has learned to work efficiently with droids in the field.


Squad Leader: Can call 3 droids at once. Can use combat droids upto max CL (again just like CH). Managing all the newbies on a corvette run has given them the mentality needed to work with several droids at once


Smuggler: Can use a combat droid upto half the max possible CL, has special attacks for droids. Can sliceone attack into other peoples combat droids.


This is a rough draft, it's late and I'm sleepy. Going to bed now. Any flames will be used to cook my dinner Constructive comment is always welcome.


Nell2ThaIzzay
Sun Mar 13, 2005 9:43 pm
#2

Stuff like this has been proposed already, but most of the classes (I know Squad Leader in particular) don't want to become a "pet" class.



Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
Jenden
Sun Mar 13, 2005 10:44 pm
#3

BH's have also shot down the idea. The core issue is these professions want content that has to do with their profession added in to fill the gaps, not just toss droids in because they're convenient. A similar analogy would be if BE's came along and said that they thought DE was lacking content/skill point justification, so it would be all better if BE's could make crafting-enhancing clothes that DE's could wear and that would add more content to our profession.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

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