Droid Engineer Archive
Thread: The new resource help numbers.
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Straker_Atrella
Tue Aug 31, 2004 7:33 pm
#1
While on the surface this appears pretty good. Yet after looking at it, it's pretty much worthless.
Sure I can with a quick look tell if the OQ and CND on something is better then others. Yet that stuff is easy to tell.
What you really want is the numbers to tell you with the 30% mall, 40% OQ, and 30% UT stuff. However with no way to set a % this new tool isn't all that helpful.
Kellisanth
Wed Sep 01, 2004 2:41 am
#2
I have to agree ... It's nice, but it's a pain to "re-adjust" all the time for a quick look when popping up the inventory.
What I would like ot see, is the percent number when you hover the cursor over the "fill-up" bar, when you combine the item, in the assembly screen. I can't tell how good the bar is all the time...
Looking at it... It does make my choices a LOT easier in trying to figure out what I have is good or bad...
/em plays with more melee weapons, politely declining the calls for making a custom rifle...
***
If anything, at least to my thinking, instead of putting it in the Option screen, they should have placed it in the "Assembly" screen for when you're choosing your ingredients.
Then again, for those hunting critters for hides/meats/bones, that might not be very helpful if they aren't crafters. (bleh) But it makes it easier to see if the hide/meat/bone is great or trash just by looking at the green number. (I know I tend to hunt and harvest various critters first, and THEN look at the stats after i finished my round of getting different samples instead of doing the hunting, harvest, view item, then hunt harvest...)
Message Edited by Kellisanth on 09-01-2004 05:25 AM
Ogge_the_Lizard
Wed Sep 01, 2004 4:05 am
#3
I really like the bar in the assembly window...
That shows you how good the resources are for that certain slot.
However, it might just have been me but I have been experiencing alot of lag since pub10
Gavvot
Wed Sep 01, 2004 4:42 am
#4
Ogge_the_Lizard wrote:I really like the bar in the assembly window...That shows you how good the resources are for that certain slot.However, it might just have been me but I have been experiencing alot of lag since pub10
Be carefull, those bar are usually wrong, especially for DE stuff.
The level and color of bar is determined by all the stats you can experiment on, and 2/3 of those are completely useless.
The numbers on the right part of the screen are interesting, but the bar are more confusing and very bad for newbie than an improvement.
Straker_Atrella
Wed Sep 01, 2004 4:54 am
#5
Actually imo, what they need on the page where you can pick what your looknig for, like OQ or Shock. You need to be able to set %'s.
Then the system is great.
Zorkk
Wed Sep 01, 2004 8:28 am
#6
While being able to specify percentatgescould benice, it's my thinking that 90% of what we craft has Cond and OQ as the 2 attributes. I love the new indicator, and think it's a great addition. So there's a few things, we can't trust the number on... it's not like we're not all experienced at putting the right resources, into the right slot now. Before i kept track by how many thousands i had... now i can keep track of my resources by their avg # between cond and OQ.
By now most of us know anyway what we need, and what resource we have will meet that need. This new display system is really just a little bit of extra icing for me.
Z
Tarne_Monter
Wed Sep 01, 2004 8:33 am
#7
Zorkk wrote:While being able to specify percentatgescould benice, it's my thinking that 90% of what we craft has Cond and OQ as the 2 attributes. I love the new indicator, and think it's a great addition. So there's a few things, we can't trust the number on... it's not like we're not all experienced at putting the right resources, into the right slot now. Before i kept track by how many thousands i had... now i can keep track of my resources by their avg # between cond and OQ.By now most of us know anyway what we need, and what resource we have will meet that need. This new display system is really just a little bit of extra icing for me.Z
And the new system is also usefull for doing some quick sampling to figure out what you want to harvest. Yes, you can look at the stats calculate what you need, but this way is much quicker. Or at least it's quicker for the typical 50% OQ, 50% CD stuff.
Malitevv
Wed Sep 01, 2004 11:25 am
#8
I agree about the %'s. They are only marginally useful. The percentages would be more useful if they factored in the degree to which that resources in that box matter as well. E.g., if one box requires 2 units of something and another box requires 20 units of something, then the stats of the resources in the box that requires 20 units are far more significant, but it doesn't look like thenew numbers in the tooltake this into account.
But the colored bar, as previously mentioned, is great. It's greatest use (for me anyway) is when I am crafting something where the resources don't matter. That little colored bar makes it much easier for me to double check and make sure I am not accidentally burning my great resources on something like a droid brain, a motive system, etc.
Message Edited by Malitevv on 09-01-2004 11:34 AM
Malitevv
Wed Sep 01, 2004 11:44 am
#9
oh. and on the subject of lag with publish 10: yes, the graphics engine is considerably more laggy than it was before. down-right horrible actually. I hope they fix it. Cause this could ruin my gaming experience completely. I've /bug'ed the graphics engine problems with publish 10three times already. It's all client side graphics engine lag in my case. In fact, it is quite clear that some change in the graphics engine with publish 10 has greatly increased the amount of Front-side-bus bandwidth that the game uses. With the new publish, my FPS often oscillates with a 1 to 2 second period between 4 and 30 when I am sitting perfectly still in the middle of nowhere reading email; while standing in a location where previously my FPS would always be maxed out with no problems. It's very annoying because the FPS oscillations also cause the games response to keyboard input to stall every 1 to 2 seconds.
It's off topic, but it really is a problem for me. 
Message Edited by Malitevv on 09-01-2004 11:49 AM
Malitevv
Wed Sep 01, 2004 2:52 pm
#10
my drivers are already updated. with both old and newest drivers the result is the same.
i realize this problem is likely driver specific, of course, and not everybody will see it. but from my perspective, they havemost definitely introduced a bug with this update that adversely affects the engine's performance on my ATI Radeon 9800.
Malitevv
Wed Sep 01, 2004 2:54 pm
#11
regarding the percentages, what I don't understand is why the new feature that they added doesn't just automatically work out the precentages correctly itself. I mean, duh (addressed to the developers), the schematic is right there in front of your face. the schematic says the degree to which each stat matters. why not use that information automatically?
Straker_Atrella
Wed Sep 01, 2004 3:18 pm
#12
Mal, I'm running a 9800 as well, and running better then ever. Ironically, I havn't updated my drivers in a while lol. My colors and shades do look different after this patch, but I am getting far less lag and chop. Not that I had much before though.
I think the new system is a good step in the right direction, I just think it could be made a lot better (I'm talknig crafting changes, not graphics here.)
Malitevv
Wed Sep 01, 2004 3:39 pm
#13
well, to risk being off topic even more: what drivers are you using?
driver version 8-03-040610a-016126c worked fine previously but is so choppy with publish 10, that the game is almost unplayable.
the new version 8-042-040803a-016701c is choppy and nearly unplayable with publish 10 too.
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