Droid Engineer Archive
Thread: How to make DH work
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aachil
Tue Jan 20, 2004 6:40 pm
#1
I think this can work but it needs to be focused on being an artisan class and probably that means it having some utilty of the old 'miner' class.
Droids should be mostly of use to artisans so have the DH class come off master artisan.
Allow droids to act away from their master, they will need at least good ham and armour.
Give droids some unique abilities to aid artisans:
Including:
- Allow droids to sample resources as fast as a personal harvester
- allow droids to operate independantly and colect resource containers from harvesters
- Allow droids to survey and follow a resource deposit to its highest concentration then mail - that waypoint.
- Allow droids to do harvester or factory maintainance, placing power or even recovering the harvester.
- Allow droids to do a full survey, sampling all a planets resources, analysing its stats and then emailing the info to the master.
This would make the DH drift toward being what the 'miner' class was going to be, it will help to break down monopoly by established master crafters who can currently buy an entire shift of resources with their ammased wealth. Then add in some of the functionality that was going into the Farmer class: milking animals, harvesting hide or meat.
Incorporate some of the other great ideas here for utility and omit any of these that are impractical then with the high skill point cost of master artisan as a base you'd have a well rounded class with no worry that a Min / maxer would exploit high ham or medium armour droid.
While this does leave the question 'why do you need special skills to tell a droid what to do?' its not a great stretch of the imagination and while it does require me to suspend disbelief that I can teach a mouse droid to attack but need special skills to teach a lifter droid, that is clearly needed if there are to be more powerfull droids.
Droids should be mostly of use to artisans so have the DH class come off master artisan.
Allow droids to act away from their master, they will need at least good ham and armour.
Give droids some unique abilities to aid artisans:
Including:
- Allow droids to sample resources as fast as a personal harvester
- allow droids to operate independantly and colect resource containers from harvesters
- Allow droids to survey and follow a resource deposit to its highest concentration then mail - that waypoint.
- Allow droids to do harvester or factory maintainance, placing power or even recovering the harvester.
- Allow droids to do a full survey, sampling all a planets resources, analysing its stats and then emailing the info to the master.
This would make the DH drift toward being what the 'miner' class was going to be, it will help to break down monopoly by established master crafters who can currently buy an entire shift of resources with their ammased wealth. Then add in some of the functionality that was going into the Farmer class: milking animals, harvesting hide or meat.
Incorporate some of the other great ideas here for utility and omit any of these that are impractical then with the high skill point cost of master artisan as a base you'd have a well rounded class with no worry that a Min / maxer would exploit high ham or medium armour droid.
While this does leave the question 'why do you need special skills to tell a droid what to do?' its not a great stretch of the imagination and while it does require me to suspend disbelief that I can teach a mouse droid to attack but need special skills to teach a lifter droid, that is clearly needed if there are to be more powerfull droids.
aachil
Tue Jan 20, 2004 6:53 pm
#2
Of course anyone could use a droid with a 'survey module' but at Level 10 its not going anywhere exciting.
Nelus
Tue Jan 20, 2004 7:41 pm
#3
i would make DH first like CH so no need for balance and stuff and we can get it fast. than on TC and later it can be made unique with own skills diffrent growth lines and stuff.
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