Droid Engineer Archive
Thread: Dump CERT idea altogether enable droid use visiblity as in Jedi visibility
Wasn't the whole solution to the Creature Handler profession to redistribute the creature level? Why? Because creature level was based on TAMING and TRAINING ONLY. This means the character would need to have the skills to control such a beast.
Droids will lay down and power off if you tell them to. Try to tell that to a Rancor - or, a CL10 Wrix for that matter - something larger than their master WILL still attack if provoked (or hungry).
DEVS - save your time from building a new profession please!
I agree the legal and illegal flag of items (and professions) in SWG should at least some effect on a players actions.
My suggestion would be this
currently the imperials govern law - to follow imperial rule you would have to abide by its rules.
neutrals should never be able to own anything illegal. the moment they do they should be flagged as covert rebel for as long as they carry such items, gaining no faction perks while doing so either.
Covert Rebels would be flagged as overt while carrying or usngillegal goods.
Smugglers could provide themselves with a sort of "stealth" mode while carrying illegal goods - as neutral - giving them the ability to pass by imperials undetected. giving themthe new role of smuggler!! (smuggling illegal items made by others to other planets.)
The problem arrises when you dealwith imperials using illegal goods. - i would suggest something like while an imperial uses illegal items all his faction perks are canceled - giving imperial smugglers the ability to remove this restriction would work too
HythosSWG wrote:
1) Jedi skill-use is already a function in the game. As Jedi use their abilities, they gain "visibility" - and when this builds up, they become hunted.
If the mechanism that creates the "Jedi visibility" actually works, it should be enabled for spice-use, and - Droid Combat use of droids CL11+. This would be a deterrant for use of these powerful, and potentially illegal devices. No one MUST use Combat Droids, but the risks for using them would be a say, squad of Strom Troopers, thugs, or other "bad guys" randomly appearing to attack the owner.
** This falls under the SAME guidelines as to unlock a ForceSensative Character Slot - You MUST be involved in combat to at least aslight degree, and use of any Combat Droid would makea playera combatant anyway.
This does not break continuity, and it allows people to have an option.
How does this not equal PvP? You show up on a BH mission terminal, a BH finds you and kills you. This is PvP.
Wake up and snort the folgers.
Remember Ultima On-Line? City guards ALWAYS knew where you were and insta-spawned to get you.
Forcing PVP on people who do not wish to engage in it (by declaring a faction or being a Jedi) is bad, mmmkay?
And Spice is perfectly legal in the Empire... so long as you get it from Imperial sources. The Kessel Spice Mines, for example, are owned and operated by the Empire.
Alacrity wrote:
Forcing PVP on people who do not wish to engage in it (by declaring a faction or being a Jedi) is bad, mmmkay?
And Spice is perfectly legal in the Empire... so long as you get it from Imperial sources. The Kessel Spice Mines, for example, are owned and operated by the Empire.
Kessel Spice Mines? Those don't exist in SWG.. And re-read my post. I don't recall ever implying PVP.
AND, FYI - npc's already are forced to spawn on players - try this some time - set a waypoint 10km on Lok and travel straight to it. Count how many times you get NPC spawns oppose to traveling to a destination without a waypoint. You'll very likely not encounter a single npc ifno one else had beenalong that pathrecently. NPC spawns can easily be scripted to trigger.
mmmkay? kk thx bye! 1star4u