Droid Engineer Archive

Thread: Question for Drashk/TH/Runesabre:

Fribble
Wed Jan 21, 2004 9:57 am
#1

So umm, yeah.


My inital outrage on the idiocy of yesterday has now worn off, and I'm left with more of a cathartic moment to try and figure something out...


Can you folks tell me why anyone should continue to play a Droid Engineer?


Here's why I ask the question:


- TH just posted that the modifications he and the Dev team are talking about won't be finished until summer. (and as we all know, if 4 months beforetime you say summer, it will most likely be fall/winter)


- We haven't had a bug fix to any of our outstanding issues for 7 months.


- None of the enhancements we've (thevaunted community SOEpurportedly respects)talked about for our profession for those 7 months as being considered.


- Instead you talk of creating a "new thing" with combat droids, with a Droid "Handler" profession.


- The only bug fixes we are aware of are cursory ones that affect DE core business in little or no way, and they won't be Live until the middle of Febuary.


- The only consistent sales we make are for crafting station module enabled droids and BH droids.


- Over 50% of our droids are either feature broken (repair droids that canot repair, BLLs without any LOAD Lifting)


- Socket cluster issue that makes a MSE exactly the same at a R3 Advanced.


- The only profession that must rely on us, Bounty Hunters, due to a bug/exploit need only buy one set of seeker/probe droids from us ever.


- DEs have no utility to other classes, noone NEEDS us. All other crafting professions are more consistently needed/required for regular play.


- We haven't had TH or anyone in the SOE Dev team keep one single promise to us regarding our professional development since the game came out.After 7 months of being told we're "Top Priority" or "Next Up" we're a little skeptical


- TH has never met a single one of his timelines/promises for information disclosure to this profession.


- SOE seems incapable of keeping a single deadline when it comes to game development, so why should we expect any improvements in the near term (couple weeks to one month)


I don't care what is coming down the road.I want to know what should keep someone playing DE, NOW, not 6 months from now, but today.


So I ask again of SOE and Drashk:


Can you folks tell me why anyone should continue to play a Droid Engineer?


===================================


Everyone else,


I would welcome short, simple examples of why you are remaining a DE in the present time. I'm soul searching for ways to keep my profession fun and involved. I'm searching for ways to draw people to me, or generate sales or be able to roleplay a Droid Engineer involved in the middle of a galatic civil war.

I became a DE because I wanted to be able to build things people need, want and talk about."check out this amazing R2 unitI've got" I wanted to be involved in a struggle where people making their way in the galaxy needed what I was making. Where the tangible things I created made a difference of some sort to a set of characters.


Because Droids are Star Wars, and evidently not part of Hanna Barberra Wars. I'm not interested in combat or in playing with dinosaurs. I wanted to be a "techie" helping out the everyday troops and community members around me. Instead I feel like loose end/third wheelthat supplies novelties once in a blue moon to people. I sell empty shells of droids more than I sell droids.


So I could use some help. I would really like to stay a DE, but I need some help.


Thanks,


D'Ruk of iD Co, Corbantis.


Ophistes
Wed Jan 21, 2004 10:02 am
#2

Filling the missing skillboxes for the master title - then I'll drop DE completely and pick up something else if the current course is kept. Your list is very valid, very sad and very true.




Ophistes Ceimined= Chef and Musician =
= The singing frog =
"I suppose you're entitled to your own delusions." --Threepio



duncje
Wed Jan 21, 2004 10:16 am
#3

Sadly, I have no idea why I've kept at it as long as I have. My best guess is that those of us that have stuck around are passionate about droids in general and strive for the Star-Warsiness that droids can bring.


Or, we're just masochists......





Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

HawkCormyr
Wed Jan 21, 2004 10:36 am
#4

Why do i keep DE because i love droidsand i like crafting


... But the more i think of it maybe it is because i am masochist ,stupid , and i like beeing treated like a doonkey ...

As this are the only thing that i get as reward for being master DE ...


... sorry this is not constructive but it is exactly as i see it ...



-----------------------------------------------------------------------------------
"I will tell you this, Droids (and DE's) are going to be the MAIN feature
for the January publish. We will be fixing alot of things and adding
combat droids. Yes, talk is cheap." - JustG 11/25/03
-----------------------------------------------------------------------------------
Barfalomue
Wed Jan 21, 2004 10:43 am
#5






Fribble wrote:


Everyone else,


I would welcome short, simple examples of why you are remaining a DE in the present time. I'm soul searching for ways to keep my profession fun and involved. I'm searching for ways to draw people to me, or generate sales or be able to roleplay a Droid Engineer involved in the middle of a galatic civil war.

So I could use some help. I would really like to stay a DE, but I need some help.


Thanks,


D'Ruk of iD Co, Corbantis.







OK,


I have found 2 consistent markets for droids, one that is not often thought about.


I market my droid chasis for people to place in their homes or shops as a "Welcome" droid. Something like a Protocol droid standing in an armor/weapon shop that is titled: "Welcome. Armor is on my right Weapons, left." Or for people's houses titled: "Mr. Fishes' office" or "SH Recruiting inside"


Another thing I market are droids that can be used for walking billboards. For example (and I am sure you have all seen this done before): For people like myself who's vendor and workshop are far off in the middle of nowhere, I created a BLL droid for myself and labled it "(Droids-By-Aspi)". Then everytime I log on, I put him on a patrol loop around Coronet. This brings stable income and orders. Then when I tell them my shop is 12 Km away, sometimes they don't want to travel. I tell them I can deliver to on-planet for an additional $2k or off planet for reimbursement of travel + $3k charge. Usually they come to me.


Some additional extras I offer are 10 free baterries, and let them know of other uses for droids (I.E. the droid-to-furniture idea as above, or walking billboard) I also offer 100 crated baterries for $5k.


____

So, to sum up...sure, this is not a great, interesting, BLOW-YOUR-MIND market, approach to take or be a salesman for, but I enjoy being one of the few DE on my server and having people come to me for these things. Meeting new people is always fun.


P.S. To be honest, I have not sold a BH droid in over 2 months. But, I do get regular orders for Med Droids and Probots. A lot of R2's also (irregardless of the rampant color-change-when-called bug, lol)


--These are just a few examples of how I market droids. There are other uses for them that I will retain to myself so as to not spoil my own market.



__________________________________________________________
~Aspi, Tempest, Master Droid Engineer-Master Artisan-Master Merchant-Master Pistoleer Retiree~Vendors-JaxBay Tent Mall
~~~Wearer of Sword of Opinion (+20 to pucker factor attack)~~~
~~"Is that a cookie in your pocket or are you happy to see me?"~~
Fribble
Wed Jan 21, 2004 12:28 pm
#6

Thanks for the suggestions and commentary, exactly what I'm looking for.


I think my main issue is that I expect a profession level of communication out of professional developers. This is apparently a cultural issue at SOE where they discourage forthright communication.


I'll wait and see what the post from TH brings.


If people do have continued suggestions, I am eager to hear them.


--D'Ruk
BlueMorgoth
Wed Jan 21, 2004 12:45 pm
#7

Based on your statements above, I question why you are playing any character in this game. If your only enjoyment is waiting on The Next Big Thing from the devs, and not just enjoying what you already have, how can you expect to have any enjoyment in the future either? If you move to another profession you will see just as many broken/non-useful elements to it as there is in DE. The complaints will be the same, just the names are different.

You have chosen the life of a crafter. What do you expect to be doing - hunting down and soloing Ancient Krayts and Nightsister Elders? No, the life of a crafter is about cereberal challenges, not how quickly you can spam a set of specials and live. You want a challenge, go drop harvs on Dathomir regularly like I do, with only novice medic and marksman pistol IV skills and live to tell the tale. I can do that quite well and do it about every week (to check on maintenance, resource shifts etc). In addition, there are challenges in keeping sales going, making new customers, etc. If these are not enjoyable to you, why are you playing a crafting-oriented character?

I'm enjoying everything about DE today, it's a great profession to play. I make a huge amount of money at it (cracked 10mil in the account last night), I have a lot of very satisfied customers (I can count on one hand the number of disatisfied customers in 5 months of being a DE) and also repeat business and referals, not to mention some of the cheapest droids on the server. I care not what the devs do to the game unless they completely bork something (like the inability to make any droids for a week, a few patches ago). If we get new stuff or fixes, I am overjoyed as I have more things I can sell. Currently, the only concern I have on the watch list is the merchant vendor changes as that will potentially effect my abilities to be a decent businessman. I sit here to make comments on changes, but I hardly even break a sweat about it, let alone get riled in rage like most do here. Really, what do you think that is going to accomplish. Go out and enjoy whatever you want and don't care about what happens. If something changes to your dislike, sit back and see if it really makes a difference to your or you just are fearful of change. Perhaps make a comment, but at least make it well informed and after much consideration of all sides of the issue - including whether you are being true to yourself and the good of the whole game. Then work out whether you want to keep playing any given profession, or even the game anymore.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
h3rb
Wed Jan 21, 2004 2:10 pm
#8

I started DE a few weeks after I started playign SWG. Became master within a month. And I decided to keep it because of all the "promising" upgrades I read that DE's were supposed to get. I told myself that If we didn't get anything usefull by the end of Janurary then I was going to drop it, and now it's been said that we can pretty much forget any usefull upgrades till summer. I am dropping it now.


Last night I threw all my remaining chassis's and modules into factories to create one last run of about 100 different types of droids. Tonight when I sign on I will be dropping the MDE tag and moving onto something that is a little more usefull, not sure what that is going to be though.


I wish you all good luck in your journey to fight forwhat DE's should be. But in reality it will probably never happen given SOE's track record.


Salahsur
Wed Jan 21, 2004 5:41 pm
#9

I play a Droid Engineer because SOMEDAY we'll get to make combat droids, and I'll actually be useful to the majority of the server population.

I look forward to the day when I can stop making medical droids and crafting stations and start making something that's not just a convenience gadget. I don't want to make Swiss Army Droids. I want to make weapons of war.

And now all of you SOBs are trying to stop me from being able to do that at all for the duration of the game. Really feeling the whole "tyranny of the majority" thing right now. The developers offer to make us actually useful for something, and the ignorant masses view it as a threat and want to close it down. Guess they can't bear a world in which they can make more than cheap medical tools...
Malitevv
Thu Jan 22, 2004 1:23 am
#10


I continue to play DE because I started it, and I intend to finish it. Whether I will stay after finishing I do not know. I don't have to make that decision until I get there.


As it stands, right now this is my market:


First: most of my sales are droid chassis for house decorations. Since I'm involved with the growing development of a fledgling city in Kauri, I have been responsible for providing decorative chassis for the med center, the main houses, the cantina, etc. And the mayor pays me well for those efforts. But that's a temporary market. There seems to be a steady market for that also. The strangers who visit my shop are also buying the chassis more often than they purchase anything else. I've sold A LOT of advanced repair chassis which I have named: "Malitevvan Security Droid". :-) I don't know why, but people seem to like them. People also keep buying the Advanced Protocol Chassis' when I name them "Butler". /chuckle. That one is also popular for some reason. Seeker droids that have been renamed "security camera" also sell well as decorations.


I have seen people use droids as sign posts in an entryway, but I don't encourage my customers to do that because it doesn't actually work. There is always a minor delay on the loading of objects when someone first enters a house, and the people who walk in will always have already walked past the "sign post droid" before the object actually loads, and thus, no one ever sees it until they are leaving.


My other market is the droids themselves, but they don't sell very well at a vendor. One has to seek out customers and explain to them what the droids are for because most people don't even seem to understand how they work and what they do. Another reason they probably don't sell well is they don't really do much. The mobile crafting station is a little useful. The medical rating is a little useful. I personally think the storage compartments are a lot more useful than people think. The Novice DE's one item storage compartment is a slap in the face, but with 5 droids in the data pad, the 10 item storage compartments DO add up to nearly doubling the players carrying capacity. But even so, they aren't that useful. Data storage compartments are not useful at all. Power droids and repair droids are nearly useless. The following chassis have no useful function other than looks: repair, protocol, surgical, BLL. No one ever buys those unless they are really focused on the aesthetics of their droid, and don't care about the functionality, or they don't know what they are doing. These are all problems that hurt sales of the actual droids themselves. In the end, Rseries droids and probots are the only things that sell consistently at all (because in truth, they are the only droids worth buying in terms of actual gameplay).


Will I stay after I hit MDE? I don't know.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Fribble
Thu Jan 22, 2004 1:33 am
#11

Blue,


Thanks for the analysis. I'm not interested in the Next big thing, that's the whole point. What I would like though is that the bugs/omissions that exist for over half of my crafting inventory to be fixed (and have been promised to be fixed for 7 months now).


I do like crafting, especially crafting custom droids and chassis with names/color combination for people who are roleplaying. What I have to do a lot of now though, is get an order, make sure the customer understands that droid X doesn't actually DO X Y or Z, cancel that order, or drastically reduce what I can sell to them.


Like you said. I am trying to reevaluate the issue/my invovlementand looking at from as many sides as I can, which is why I asked for some help. Different people have different perspectives and goodness knows, I'm getting some good ideas from people.


So keep em coming, your post was really useful.


Thanks people.
BlueMorgoth
Thu Jan 22, 2004 1:50 am
#12

From a bug perspective, I haven't had much problems dealing with that with my customers. Usually it takes a bit or a lot of education of the customer (how many times have you been sent a tell with "Hi, I hear you're a droid engineer. I want you to make me the best surgical droid you can") and then walk them through the process of droids. With a bit (or a lot at times!) of patience, you can make them understand enough to get them to come to an order. Almost always that comes down to something like an R2 with med/food/item combo, but not always. One of my spiels is "any module can go in any droid. There are a few exceptions due to bugs right now, so give me your ideal combo and I'll let you know if there are any problems with it currently". That almost always gets a very positive response - you're letting the customer know that what they want is the most important, but there maybe a problem, but you'll try to help them as much as possible, and that you aren't sorry that you took up your profession in the first place. Every profession has bugs, it's a case of playing around them and not letting them be a factor in your enjoyment. Relegate them to a cursorary annoyance, not a major issue.

On the bugs themselves, there are number of more positive, yet subtle signs that I am seeing on the development front from a trained eye. Firstly, the change from a date to a number for each patch. That little change to me signifies that the dev team has changed from the "get it out the door at all costs" attitude to "it will be done when it is ready". That has some really wide-ranging implications of which code quality is a very high factor. Drashk has already stated that a number of the most important fixes are done. I suspect the reason stuff isn't on TC yet is that code is undergoing a lot more internal testing before being tossed out to the sharks on TC.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
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