Droid Engineer Archive
Thread: Every skill should be better with a droid
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EyugenaAseshe
Wed Jan 21, 2004 2:48 pm
#1
I agree, I forgot entertainers and musicians. They should also have a light effect module, and one that increases fatigue and wound healing.
I'm going to go look at your thread now.
nakedw00kie
Wed Jan 21, 2004 2:54 pm
#2
I agree with you too, this has been discussed many times before too. If only SOE would take notice. I also agree with the combat droids being body guards for crafters, but other proffs should be able to use them too. In a post i made here (cant be bothered to paste link) i suggested moving some kind of cert thing to engineering.
Barfalomue
Wed Jan 21, 2004 2:55 pm
#3
I did take a focus on including all professions in droid usage. I do like the bulletted idea though. You should post that in the thread here:
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=55037
EyugenaAseshe
Wed Jan 21, 2004 3:22 pm
#4
Everyone should examine jefmes post he linked to above. That is your future as DE's. And exactly what droids are in starwars.
EyugenaAseshe
Thu Jan 22, 2004 1:34 am
#5
My idea of droids' functions in StarWars is that everything a player does he/she should be able to do it better with the help of a droid. The artisan crafting should be able to craft better with a droid. The same artisan should survey and sample better with a droid. A medic and doctor should heal better with a droid, they should also make better meds with a droid.
A scout should harvest more resources with a droid. Rangers should harvest more with a droid and track better with a droid. Weaponsmith and Armorsmiths should craft better with a droid, and have better chances of repairing items with a droid.
Smugglers should slice better with a droid. Was Han every successful at slicing in any of the movies? R2D2 did it all.
Every player should have a protocol droid to translate any language he hasn't spent skill points to learn.
etc, etc. Everything a player does there should be a module that can be placed in a droid that lets him do it better.
Droids never helped much in combat in the original three movies, and even in the newer ones there aren't personal combat droids. Just armies of them. I think there should be combat droids, but they should be protection droids to protect artisans, crafters, and merchants from the shadier elements of the streets.
Please post your thoughts on this and suggestions for new modules.
jefmes
Thu Jan 22, 2004 1:45 am
#6
I agree wholeheartedly - see what you think of my post here if you have time.
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=55048
Sketh
Thu Jan 22, 2004 1:51 am
#7
A sample of some of the modules that have been proposed elsewhere:
- Survey modules - enhance the abilities of peeps surveying (e.g., range, reduce stat drain)
- Mining modules - mobile hoppers (BLL only?)
- Delivery modules - take items to peeps houses, shops, etc. Maybe even take to a vendor and add to stock.
- Harvestor pickup - pick up the contents of a harvestor
- Redeeding - Allow BLL's to move buildings without the re-deed cost
- Jukebox droids - allows dancers to dance outside the cantina
- PA System Droids - allows musicians to play outside the cantina
- Grillmaster 9000 - Enhances chef abilities, allows them to make special foods
- Slicer modules - allows enhanced slicing ability
- Seeker modules - allows the droid to find certain types of spawns, NPC's, or even PC's
- Faction modules - mobile faction detectors
- Vehicle repair modules
- Armor / weapon repair modules
- Armor / weapon enhancement modules - allows the droid to put a "powerup" on a weapon / armor
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