Droid Engineer Archive

Thread: This game is about playstyles, so why have two pet handler professions?

Soronume
Wed Jan 21, 2004 9:37 am
#1


This whole DH concept is making me sick to my stomach.

I love the DE profession because it adds droids to the game. Not because it gives me the chance to solo a Rancor, but because droids are part of life in the star wars universe.


If all the devs can come up with is a droid skin on the CH/BE codebase, then screw it. We don’t need that garbage. Let’s just get the devs to expand our usefulness to the rest of the game. We have spent months coming up with other ideas that kick so much more ass than any level 25 roger-roger would ever approach.


step1)



Let’s use our dev time to increase our sellable items:



  • Make BLL’s that let people move houses without taking all the items out first, or reduce the cost of a re-deed.

  • Make modules that increase the success % of weaponsmiths and armorsmiths repairing items.

  • Make modules that decrease a slicers failure rate, or let them narrow down the choices of things to improve (right now it’s random, what if having an r2 out let it only be random among 3 chosen stats rather than 6?)

step 2)



I think we need to continue the BH droid style of synergy. Since the early days DEs have provided BH droids that haven't broken the game. So we copy that pattern and beef up the DZ70’s except we make them expendable items. Make them stronger, but make them non-repairable. So you pull out your dz20 and he lasts for 5 battles. Great. But now it’s dead. So you have to pull out another. Could do the same with probots.


step 3)



And go ahead and bite the bullet and let us have more than one droid out at a time. Limit it to 2 non-combat droids, and add a check in the creature code “if target = droid, ignore” so now I can’t just pull out a mouse droid to divert attacks from me. What happened when r2 and 3p0 ran across the deck between the rebels and imps in the opening minutes of ep4? NOTHING. They were IGNORED.


step 4)



Don’t give us the droidekas, make them like AT-AT’s and let the Event people dump a half dozen on us sometime.


I love what DE is. I hate that the devs want us to become a combat feeder class. DE’s can be the pulse of SWG. But if we let them make us BE clones with different sprites then what is the point? There are lots of smart people in this profession, don't let the devs screw us out of our chance to take this game back.




My Glowie

Soronume
Thu Jan 22, 2004 9:17 am
#2

Interesting that I managed 5 stars, but no replies...





My Glowie

TheWoody
Thu Jan 22, 2004 9:34 am
#3

Better than getting one star and no replies



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"Never in the field of forum posting has so much bollocks been said to so many by so few"
Soronume
Thu Jan 22, 2004 9:39 am
#4

true...



My Glowie

Sketh
Thu Jan 22, 2004 9:41 am
#5

Some thoughts occurs to me concerning your step 4.


I think that the devs are going to put in high end combat droids. Personally, I think that the devs will therefore put in some sort of droid handler class - be it a full class, or a mini-class. I am not arguing for it or against it here - I just think that it will happen. It is the easy way for them to approach what they see as the problem.


So, with this said, there should be other types of uber droids that only the droid handler class can use - specifically, non-combat droids.


Examples might include healing droids that do minimal healing so as not to infringe on doctor rights, maybe some of the other modules in droids that people think take away from the usefullness of the other professions.


Now, with this said, I still think that every profession should have some sort of module associated with it - if not multiple modules. Slicer mods to improve slicer chances and allow explicit choice of what to slice, jukebox droids to let dancers dance, PA droids to let musicians throw outdoor concerts, vendor droids (R2 with a drink rack on his head?) to allow droids to sell stuff in cities, etc.


As far as steps 1-3, I am pretty much in agreement.





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