Droid Engineer Archive

Thread: Uber Storage

Leadhead101
Thu Jan 15, 2004 10:22 pm
#1

Oh definatley,


I was responding to a couple of posts in the first two pages about the possibility of an MDE droid being a combat droid. I should have specified better what in the hell I was talkin about. I guess also it was to get some of us to recognize the fact that many times we get so wraped up in making sure that our ideas are strictly limited for balance, fit hand and glove with the starwars theme, and make sure that it will not infiringe on another profession. I think that this is the greatest thing about the DE community, you will never see this on any of the other profession forums. However, alot of the time we go way overboard with these things, and I am just trying to say that we need to lighten up a little and serve upsome of these great ideas to the devs, and let them figure out if they need to be tweaked...you never know, they may let us have something really cool even if it doesnt quite balance with the other stuff.


As far as a cert system goes, I would say that it should be generic that spans across most or all professions. Like say if you get the 3rd teir in the second column of pistoleer, you are certified to control x type of droid and at the same tier in another profession, that samecertwill be listed also.I definately think everyone should be able to use our combat droids.


As far as the power players go, the only reason we dont have them is because we pretty much suck worse than some other profession in any aspect of the game. However, as we get more inline with the others, they will come. They are always the largest percentage of any video game and they are the biggest draw so you gotta live with it and dont let them ruin your fun. It definately would suck if we became all powerful and we got the power players in mass droves, and I would have to agree that it would really ruinalot of the fun in thisprofession






"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
SkybaneInc
Thu Jan 15, 2004 10:34 pm
#2

Sure wish they would just TELL us what they are going to do before we all beat each other to death with the nearest manipulator arm.





Skybane--Master Swordsman
Country Store Located on Naboo - South of Theed at (-5386 3338)
Selling Powerups, Tat Sunburns, Food, Droids,Vehicals
Mastered: Architect, Marksman, Droid Engineer, Artisain, Swordsman
progman63
Thu Jan 22, 2004 10:13 am
#3






Leadhead101 wrote:

Oh definatley,


I was responding to a couple of posts in the first two pages about the possibility of an MDE droid being a combat droid. I should have specified better what in the hell I was talkin about. I guess also it was to get some of us to recognize the fact that many times we get so wraped up in making sure that our ideas are strictly limited for balance, fit hand and glove with the starwars theme, and make sure that it will not infiringe on another profession. I think that this is the greatest thing about the DE community, you will never see this on any of the other profession forums. However, alot of the time we go way overboard with these things, and I am just trying to say that we need to lighten up a little and serve upsome of these great ideas to the devs, and let them figure out if they need to be tweaked...you never know, they may let us have something really cool even if it doesnt quite balance with the other stuff.


As far as a cert system goes, I would say that it should be generic that spans across most or all professions. Like say if you get the 3rd teir in the second column of pistoleer, you are certified to control x type of droid and at the same tier in another profession, that samecertwill be listed also.I definately think everyone should be able to use our combat droids.


As far as the power players go, the only reason we dont have them is because we pretty much suck worse than some other profession in any aspect of the game. However, as we get more inline with the others, they will come. They are always the largest percentage of any video game and they are the biggest draw so you gotta live with it and dont let them ruin your fun. It definately would suck if we became all powerful and we got the power players in mass droves, and I would have to agree that it would really ruinalot of the fun in thisprofession.





Yeah, I have to laugh sometimes when people start quoting SW canon line and verse, or posing RL situations to justify some arguments. Sometimes the situations posed are so narrow or there is such limited information to base a debate on they just can't support the proposition.


But on the other had, sometimes there are changes made or proposed by the devs that I disagree with simply because they don't make much sense in the overall scheme of things.


Combat modules (and other modules) that can fit into ANY chassis is one of these proposals.


FIrst and formost, combat droids are COMBAT droids. They FIGHT. They KILL. They don't craft. They don't heal. They are (should be) specific purpose droids designed to perform that one function. Add more modules and features to enable them to do their job better and more effectively.


And no, you don't see utility droids strapping on a blaster in any movie or book I ever saw or read.



As far as A cert system goes, I seriously feel that trying to sprinkle specific droid certs all through out other professions will just make it all that harder to balancecombat droids and will result in a longer lead time to get them into the game.


If a cert system is implemented in a uniform and simple manner, it wouldn't cause too many problems. But placing a specific droid cert (unrelated to that profession, such as BH droids) in THIS branch of THIS profession, and another specific droid cert in THAT branch of THAT profession, and so on and so on, is just asking for trouble - and nerfs.


If droid certs were placed uniformally - a certain CL level droid cert in novice of all base and elite professions, a certain CL level droid cert in master of all base and elite professions - this would reduce balancing issues of this type, but not eliminate them.


The ideal solution would be to place them in their own or one specific skill tree or branch of a skill tree. And then allow players to spend skill points to take as many of these skills that they want to for their character.


Where to do this is a hot topic with other problems.



I agree that there will be some player migration into the DE profession once there are highly desirable items to craft.


That's a undeniable and unavoidable.


I just hope that these new arrivals will embrace the community, have the samededication many of us do, and be willing to pitch in to improve the community and the profession.








"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


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