Droid Engineer Archive

Thread: Droid Deconstruction Device

Vampiric_Hoshi
Thu Feb 03, 2005 11:43 am
#1

Yes yes I know, its been a while since I posted here (been busy trying to get me one of those black sun ace helmets... 1720 dead black sun pilots later an I still dont have it!!)


The Droid Deconstruction Device

A device craftable by Architects, it resembles a personal crafting station in size its functions are the complete opposite. This device allows a Droid Engineer (of a certain level) to "deconstruct" droids.


It effectively works on 3 levels;

Deconstructing a fully formed droid to retrieve a component/chasis

Deconstructing a Chasis to retrieve a component

Deconstructing either of the above to retrieve a resource


When deconstructing a fully formed droid, thedevice will search your datapad and give you an option to pick from any droid device currently active within your datapad. When you select a droid and confirm deconstruction, the device will tear the droid apart and attempt to retrieve one of the components, modules or chasis used to create the droid in the first place. Your droid ability will define how accurately the device is able to do its task. For instance, a novice droid engineer is more likely to fail at the deconstruction process and completely destroy the droid as where a master is more likely to succeed and produce the item he is aiming for when destroying the droid. Upon completion of the process, the droid and its droid device will be completly removed from your datapad and effectively destroyed.


When deconstructing a chasis, the device will request you place the chasis in its hopper and will then grind it down to its bare components. Depending on your droid abilities, the device will try to retrieve a component used in creation of the chasis before its destroyed.


An alterante use of the device will allow you to grind down a fully formed droid or chasis to produce a collection of resources. In this case, the droid/chasis and all of its components and modules will be completly destroyed.


This device would effectively give Droid Engineers a reason to "buy back" old unwanted droids instead of them simply being dumped on a junk pile in Mos Eisley waiting to be stolen by Jawa's...


Ofcourse, such devices for other crafting areas would also be planned for creation. Allowing Armoursmiths, Weaponsmiths, Tailors and even Chefs to break down and destroy unwanted items in an attempt to re-claim parts to be re-used for newer things.



Abandon all hope
Kassuff
Thu Feb 03, 2005 12:38 pm
#2








This device would effectively give Droid Engineers a reason to "buy back" old unwanted droids instead of them simply being dumped on a junk pile in Mos Eisley waiting to be stolen by Jawa's...






The ability for anyone to deconstruct droids would take a bite out of new droid sales. Personaly I'd rather see droids on the "junk pile" that being deconstructed, resold, traded, or given away, but maybe that's just me.


Trying to recall the resources and subcomponents (serial numbers)of a droid that was created say 12 months ago would probably create issues in whatever database that tracks thisinformation.


The more droids the Jawas steal, the better. Hey....now there's an idea....actually have Jawas run up to players and try run off with their droids. Players have to attack the Jawas to get them back, or risk losing them forever


Drashk
Thu Feb 03, 2005 12:58 pm
#3

Resources and components are too easy to come by. Creating a function that allows you to reclaim resources or components from previously built droids would appear to be a 'cool' function, but it would be one that would only add to the resource and component bloat that we can already see. The concept is great for the real world, where resources are limited; however in the SWG world, resources are unlimited.





Making SWG more Star Warsy. One droid at a time.
Corran950
Thu Feb 03, 2005 3:31 pm
#4

How Barbaric.


The people at PEDA (People Against Droid Abuse) might boycot your shop for this idea. lol


Me personaly cant destroy a droid that i made, I try to sell it to others cheap or give it away to a guild mate. except for mouse droids i wish i had a skeet shoot launcher to put them on and blast them with my laser carbine.



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



themester
Thu Feb 03, 2005 4:35 pm
#5






Kassuff wrote:







This device would effectively give Droid Engineers a reason to "buy back" old unwanted droids instead of them simply being dumped on a junk pile in Mos Eisley waiting to be stolen by Jawa's...






The ability for anyone to deconstruct droids would take a bite out of new droid sales. Personaly I'd rather see droids on the "junk pile" that being deconstructed, resold, traded, or given away, but maybe that's just me.


Trying to recall the resources and subcomponents (serial numbers)of a droid that was created say 12 months ago would probably create issues in whatever database that tracks thisinformation.


The more droids the Jawas steal, the better. Hey....now there's an idea....actually have Jawas run up to players and try run off with their droids. Players have to attack the Jawas to get them back, or risk losing them forever






can a CL 380 droid defend itself and can you double kill the jawa if it gets away?




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Jenden
Fri Feb 04, 2005 1:15 am
#6

I think the big problem with this is that droids don't currently store what it took to make them. How will the machine determine if the a droid with storage had one level 6 module or 6 level 1's? I could see the device being able to pull out things that are required for the droid (such as a brain or arm or something) that doesn't need to keep track of stats, but I'm not sure how useful that would be. Grinding a droid down to resources posses a similar problem, how do you know what quality resources were used in the construction of the droid? Furthermore, how do you know what type of resources were used in the droid, or even the quantity (if you're taking the modules that may or may not be installed into consideration).

Anyway, those are my concerns with it...



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Vampiric_Hoshi
Fri Feb 04, 2005 11:28 am
#7

Ok, to go other the issues you've had with it:


I don't see how "deconstructing" a droid to get back a part is better than simply deleting it. There are a LOT of people that request I take a droid off their hands when they purchase a new one from me and I personaly would like to have a reason to do so. This won't harm droid sales. Its unlikely it will affect sales at all.


Unlimited resources? You clearly havent been a DE for very long. I've been a DE since the game's release and there is always a period where one of the many rare resources required for parts has vanished from the game and don't respawn for several months. There was a period on Starsider before christmas where Extrusive Ore didn't spawn for nearly 4 months. It would beexceptionaly handy if when such a time happens again, and it will, I had the ability to grind down a few old unwanted droids and get those rare resources back.


You wouldn't need the ID codes of any of the old parts that went into a droid and whether it had 2 level 4 or 1 level 6 module is also irrelevant. The device would look at what modules the droid has and deposit a module equal to that value.. it won't generate the exact same thing that went in, it will just give you something back to that level. So in the case of a droid with 10 item storage, it would give you back a level 6 module.


This isn't a "wow this will totaly improve the profession" idea and its not a "this is really gonna fix DE and make it what we want it to be" but it IS an addition that could denitely be a bonus and helps to go along with the new idea devs are attempting to implement for re-using old things. Why delete something that someone spent time making when it can atleast reduce the amount of time and money it takes you to make the next droid? Would you not rather have the ability to deconstruct an old unwantedR3 and getback its Chasis to make the next R3 instead of having to waste time and components to produce ANOTHER chasis... seems a little silly to me.


I can't count the number of times I've sold a droid to someone and they simply destroy one of their existing droids because they no longer want it and don't have space for the new one and think to myself... "well that was a waste"


We've all said we want the ability to swap modules in droids without having to rebuild them and the devs have said every time "no". We arnt gonna get that... this is the next best thing.



Abandon all hope
Corran950
Fri Feb 04, 2005 12:01 pm
#8






Vampiric_Hoshi wrote:


You wouldn't need the ID codes of any of the old parts that went into a droid and whether it had 2 level 4 or 1 level 6 module is also irrelevant. The device would look at what modules the droid has and deposit a module equal to that value.. it won't generate the exact same thing that went in, it will just give you something back to that level. So in the case of a droid with 10 item storage, it would give you back a level 6 module.





Since im not a master DE yet i could get the device and make a bunch of Adv. MSE droids with a level 3 and level 4 storage module in it. run it thru the machine and get a level 6 storage module out of it for use in a new droid. cool...........not.


this would lead to getting better parts without the skills to make the parts in the first place. you will have max module stat droids every where, and no MDE's any where.




Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



Jenden
Fri Feb 04, 2005 12:05 pm
#9

Corran pointed out the big problem there. What happens when someone is too lazy to hunt for lidium extrusive ore or make a bunch of EM/EGP modules? They just make a whole bunch of mice droids with 2 decent level 3 modules a boom, they've got themselves plenty of level 6's. Also, how do you handle something like creature harvest? I make an R3 with 100 harvest rating, then decontstruct it and get a single module with 100 rating back? Or what about stimpack dispensor modules?



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Drashk
Fri Feb 04, 2005 12:17 pm
#10




Vampiric_Hoshi wrote:

Ok, to go other the issues you've had with it:


I don't see how "deconstructing" a droid to get back a part is better than simply deleting it. There are a LOT of people that request I take a droid off their hands when they purchase a new one from me and I personaly would like to have a reason to do so. This won't harm droid sales. Its unlikely it will affect sales at all.


Then what would be the actual benefit of such programming time, other then a 'Neat' factor? Production time is still a very precious resource that should not be wasted on something that would have little to no impact.


Unlimited resources? You clearly havent been a DE for very long. I've been a DE since the game's release and there is always a period where one of the many rare resources required for parts has vanished from the game and don't respawn for several months. There was a period on Starsider before christmas where Extrusive Ore didn't spawn for nearly 4 months. It would beexceptionaly handy if when such a time happens again, and it will, I had the ability to grind down a few old unwanted droids and get those rare resources back.


I think that you are under the misconception that you would gain anything other than Generic resources. Take a look at the Resource Recycling kits that were introduced recently. Any resources that were gained from recycling a droid would be generic versions of Metal, Chemical, and Ore. Extrusive Ore not showing up on your server is a byproduct of a shift table not functioning correctly.


When I was refering to Unlimited resources, I was refering to the fact that there isn't a set limit of what can be pulled out of the ground by everyone on the server. The only limiting factor with being able to pull resources is the amount of space that a harvester can be placed in the area.


You wouldn't need the ID codes of any of the old parts that went into a droid and whether it had 2 level 4 or 1 level 6 module is also irrelevant. The device would look at what modules the droid has and deposit a module equal to that value.. it won't generate the exact same thing that went in, it will just give you something back to that level. So in the case of a droid with 10 item storage, it would give you back a level 6 module.


Again, I think that your thinking on how simple this would be is flawed, once again. Modules should not be reclaimed, without the system being able to track exactly what each and every module was installed in the first place. There is too much room for someone to exploit such a proposed system. By what you are suggesting, a 0001 DE would be able to create Level 6 modules by recycling. It may not be as easy as picking up Master, but it could be done.


This isn't a "wow this will totaly improve the profession" idea and its not a "this is really gonna fix DE and make it what we want it to be" but it IS an addition that could denitely be a bonus and helps to go along with the new idea devs are attempting to implement for re-using old things. Why delete something that someone spent time making when it can atleast reduce the amount of time and money it takes you to make the next droid? Would you not rather have the ability to deconstruct an old unwantedR3 and getback its Chasis to make the next R3 instead of having to waste time and components to produce ANOTHER chasis... seems a little silly to me.


I can't count the number of times I've sold a droid to someone and they simply destroy one of their existing droids because they no longer want it and don't have space for the new one and think to myself... "well that was a waste"


Being able to reclaim an Advanced Chassis would be a useful ablitity, however once again it goes back to unlimited resources. With the exception of BLLs and Protocol Droids, all of the resources that go into chassis building can be easily harvested, or bought.


We've all said we want the ability to swap modules in droids without having to rebuild them and the devs have said every time "no". We arnt gonna get that... this is the next best thing.





One of the biggests flaws with the concept is that it would become even less useful when Droid Decay was introduced. Droid Decay would make it so that it was un-necessary to Deconstruct a droid. With Droid Decay, a person would use the droid, until its life time was expended, and then would buy a new droid. The only consulation that I could see to reclaiming anything from a used droid would be a Jawa mini game, where the Jawa's would buy used droids and offer credits of loot items that could be installed in a new droid, such as a power regulator or improved armor components.






Making SWG more Star Warsy. One droid at a time.
snoman321
Fri Feb 04, 2005 2:27 pm
#11






Vampiric_Hoshi wrote:

Ok, to go other the issues you've had with it:


Unlimited resources? You clearly havent been a DE for very long. I've been a DE since the game's release and there is always a period where one of the many rare resources required for parts has vanished from the game and don't respawn for several months. There was a period on Starsider before christmas where Extrusive Ore didn't spawn for nearly 4 months. It would beexceptionaly handy if when such a time happens again, and it will, I had the ability to grind down a few old unwanted droids and get those rare resources back.


You wouldn't need the ID codes of any of the old parts that went into a droid and whether it had 2 level 4 or 1 level 6 module is also irrelevant. The device would look at what modules the droid has and deposit a module equal to that value.. it won't generate the exact same thing that went in, it will just give you something back to that level. So in the case of a droid with 10 item storage, it would give you back a level 6 module.






You WOULD need the ID codes. That's the problem. When a droid is made, it has no "memory" of what components and what resources went into making the droid. It is simply given a rating that, while determined by the modules that went into making the droid, is not directly linked to those modules. Let's say I build one droid using 900OQ liquid petro fuel and another using 900OQ Fiberplast. These two droids will have the same HAM values (assuming identical or no experimentation). However, the droid has no "memory" of which substance was used to make it. The OQ ratings on the resources are simply used to calculate HAM on the droid and the "forgotten." The device you are suggesting be made would have no ability to "look at what modules the droid has and deposit a module equal to that value" since there's nothing in the droid's code to tell your deconstructer what to use.


It might be "doable" with modules. Devs could assign generic ID codes to a number of modules and have those always produced, much like the current resource recyclers do. But as for "retrieving" a rare named resource following a build: Forget it. Ain't gonna happen. The best you could hope for is getting the generic resources that the current recyclers produce, which all have poor stats to begin with.


Not a horrible idea, but probably not worth the coding time it would take to implement.


Omab

Straker_Atrella
Fri Feb 04, 2005 11:43 pm
#12


Well many people have already covered all the other reasons that this would probably not be worth the time put into it, so I'll cover the business side.


I LIKE that people need to buy a new droid to upgrade. Upgrades are the only real market we have. Customers probably really wouldn't like what we would give them on a trade in, after all, if were making a better version, only the chasis is really of use. So now you end up haggling with customers why you are only giving them 15k for a droid they paid 85k for. Even if they do take the trade in, then you still lose money off the new droid sale. Sure not all 15k, becasuse you can re-use the chasis, but lets say 10k loss.


Once you start giving trade-ins, then others will want it for everything. Now you are stuck with piles of things you can't store properly.


You have also lost money.


A cool idea, but probably not good for the community in whole.



-------------------------------------------------------------------------------------------------------------------------
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MachineZed
Sat Feb 05, 2005 1:20 am
#13

Lets say I make a Harvest Module, top of the line resources yet fail on the experimentation. No problem, I can deconstruct it and try again. To me this completely destroys the balanceof risk vs reward of experimentation.



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