Droid Engineer Archive
Thread: Thank the maker! Factory bug fixed on TC!
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DarthRoe
Fri Feb 04, 2005 10:39 am
#1
From TC notes:
Structures
* Fix problem where a factory will stop producing items for no apparent reason, even though the factory has sufficient maintenance, power, ingredients, and the output hopper is not full.
* Factory owner is now notified with an appropriate message via system message and mail when the factory stops making items because the output hopper is full.
1StarNinja
Fri Feb 04, 2005 4:53 pm
#3
OH MY F*NG GOD!
I'm so happy to hear this one. Just this morning for example I had to empty and restart3 of my factories as I had them all doing big runs of Arakyd's (330 Units each, which is 66 crates in the output hopper alone).
No more coming home at night and having to restart factory runs
Straker_Atrella
Fri Feb 04, 2005 11:46 pm
#4
Yea this is huge for me as well.
Man, there is a lot of good stuff coming lately.
Wirebiter
Sat Feb 05, 2005 12:29 pm
#5
Yes there is. All we have to do is thank Blizzard. Nothing like competition to get things moving. Imagine how great SWG would be now if they had been doing this from launch...../ponder
Straker_Atrella wrote:
Yea this is huge for me as well.
Man, there is a lot of good stuff coming lately.
Straker_Atrella
Sun Feb 06, 2005 1:33 am
#6
Well I think it is more then that. JTL was a huge resource sink for SWG, now that those porgrammers and resources are free, they can put them to other uses. Plus the fact that they hired all those new programmers as well. Maybe it is competition from other games, but it could be just as much that EQ2 was released and resources were diverted.
Gron_DM
Sun Feb 06, 2005 9:16 am
#7
hehe whatever the reasons im just very happy to swg get the fixes it deserves it is so nice to logn and see another bug getting tackled 
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