Droid Engineer Archive

Thread: Updated/Categorized List of Bugs

xRavX
Fri Sep 19, 2003 2:48 pm
#1

I took my own experience, and several posts and recompiled a list of current Droid Problems. These are just BUGs....no wishlist items. That list would be WAY too long and I think we should concetrate on getting the devs to respond to this first.


What I am doing...I will follow the DevTracker and repost this list every chance I get until we get a response...we have been ignored long enough and it is time for them to start paying attention to us. Feel free to do the same...I'm sure many of my posts will be deleted (Vahn loves chasing me around =)



Modules


Clusters frequently break crafting modules
Cluster modules fit into cluster modules
Item & Data storage do not work in the Surgical or Surgical Adv. Droids
More than one crafting station in a droid break all but one of the crafting stations
Data modules are non-functional (Do not store droids, pets, waypoints, or missions)
Armor modules 5 and 6 do not function as Heavy armor
Repair modules do not repair the droid they are installed in (HAM or wounds)



Combat


Mention of adding combat droids...no details, no timeframe.
Mention of adding certs for combat droids...no details, no timeframe.
Probots are less powerfull than non-CH pets
Droid repair kits do not work - 'You don't have anything in need of repair.'
No true combat droids (NPCs are selling them for faction points thus bypassing the player economy)



Customization


Droid appearance can be customized but not saved
Advanced models of droids look just like standard models
Everything that you want in a droid must be inserted at the time of creation (No aftermarket modules or powerups)
"Your droids customization fades a little" error message when calling a droid
Customization line doesn't do anything
Droid names use the standard name filter (Even though we had a patch saying numbers would be allowed)



Bazaar/Selling


Droids dragged from the datapad to the secure trade window are invisible
Droid deeds don't appear in right category in bazaar (misc)
Can't sell tamed droids in bazaar (there is a category under Entity)
Information in the datapad about your droid no longer updates (commands, etc.)
Droids lose vitality but vitality packs do not exist for droids
No usefull descriptions in schematics or details window
Bazaar/Vendor listing does not show original deed name (Only in trade window)



Droid Effectiveness


Have to click multiple times to get 'call' to appear on radial menu (Recent bug)
All droids have the same inherent functions with the except of Probot and Power droids
LE Repair Droids do not repair (Even when built with a repair module)
Surgical Droids do not heal group members (NPC Surgical droids do)
Surgical Droids do not have a built-in Medical module
You may only control one droid at time (no use for Power or Repair droids)
Droid Engineers can not repair their own droids
Binary load lifter does not accept modules and has no inherent functions
Droids with no attack capabilities have attack speeds and damage base modifiers in the datapad
Patrol point list is not saved between store and call
'Converse' droids do not have a programmable 'repair' command
LE Repair, Surgical and Protocol Droids can not be named due to "converse" type menu
Power droid with a repair module does not grant the 'repair' option
Power droids are the only droid with a non-modular function
Droids are not giving any UXP



Crafting


Experimentation on droid parts has no noticeable effect on final droid
Experimentation on final droid has no noticeable effect
Resources qualities have no noticeable effect on final droid
Assembly/experimentation/customization capped at extremely low values (55 at Master)
Storage Module 2s coming out as Data Module 2s during the assembly stage
Incredibly long and tedius to level at novice (Craftable products have no use)





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Lowca Galaxy - Master Artisan | Master Droid Engineer | Master Shipwright | FS
Shop located in Smuggler's Rift, LOK
4444444 R A V X 3333333
Lowca Galaxy - Master Architect | Brawler 2/0/4/0 | Master Swordsman | FS
Force Sensitive Quests 1/6

Dedlock
Fri Sep 19, 2003 11:57 pm
#2

Word.
O-Boo-1
Sat Sep 20, 2003 4:48 am
#3

The Devs have just a few issues to deal with in a profession they seem to think is fine!




__E__R__N__S__T'__J__U__N__G__E__R__
M a s t e r S m u g g l e r & P i s t o l i e r
-Dark Fellowship - Talus, Fellowship --3339 1035 = Specializing In IMP-FactionPoints-
-If you have a need that is illegal then you can count on me to deliver-
xRavX
Sat Sep 20, 2003 7:04 am
#4

I'm getting positive feedback from posters after my posts on the DevTracker threads =) Now to just get a Dev to acknowledge it...



4444444 C Y D 3333333
Lowca Galaxy - Master Artisan | Master Droid Engineer | Master Shipwright | FS
Shop located in Smuggler's Rift, LOK
4444444 R A V X 3333333
Lowca Galaxy - Master Architect | Brawler 2/0/4/0 | Master Swordsman | FS
Force Sensitive Quests 1/6

Droid_Engineer_Rho
Sat Sep 20, 2003 7:44 am
#5

The devs have indicated they are working from the posting Gorantoth maintains on the current list of broken items. It might be worth your time to check it out and reconcile your issues with those.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
WookieWangler
Sat Sep 20, 2003 10:22 am
#6

Add to the list armor isnt working correctly. In tests I've performed damage taken by my probot only takes the 40% resist into account and not the Medium armor rating its supposed to have, making an already weak pet weaker
Gorantoth
Sun Sep 21, 2003 12:43 pm
#7

Um yeah... thanks for re-iterating the centralized issue post.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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