Droid Engineer Archive
Thread: Armor Modules stackable ?
Drashk made a report on this on the Publish 7 Update thread.
Drashk wrote:
I tested out the new armor resistances and here is what I found....
Module Level Module Rating Resistance
1 1 - 3 4%
2 3 - 5 8%
3 5 - 7 12%
4 7 - 9 15%
5 9 - 11 18%
6 11 - 13 20%
Armor stacking now follows the same system as the other three level based modules.
That is all I have to report for now.
Respectfully,
Yes. There would be no benefit to stacking 2 L6 armor modules.
Virtanis wrote:
If you stack two Armor6's, are you still capped at AR0, 20% resists?
/bow
Respectfully,
TheRealTK421 wrote :
on the overall quality/resists of the Armor Module it goes into?
TheRealTK421 wrote:
Yes. There would be no benefit to stacking 2 L6 armor modules.
Virtanis wrote:
If you stack two Armor6's, are you still capped at AR0, 20% resists?
/bow
Respectfully,
I remember reading in January from TH I think that different combos of modules would have different effects on the outcome. Could it be possible to put lets say a L2 and a L6 module into a droid and get a resist of 30%? Hmm can't wait to try this out but my guess is no because we'd be moving away from CL10 creature range.
Btw TheRealTK421, congrats on being the new correspondant!
Thanks...
jcarlson34 wrote:
I remember reading in January from TH I think that different combos of modules would have different effects on the outcome. Could it be possible to put lets say a L2 and a L6 module into a droid and get a resist of 30%? Hmm can't wait to try this out but my guess is no because we'd be moving away from CL10 creature range.
Btw TheRealTK421, congrats on being the new correspondant!
I haven't gotten into testing a ton of different armor module variations yet. To play it safe, I'd work off of well-experimented L3 or 'standard' L4 armor modules to get the new max. armor rating (20% resists to all).
/bow
Respectfully,