Droid Engineer Archive

Thread: Combat Crafting Questions

Yoda-5499
Fri Jul 01, 2005 2:21 am
#1

Do more combat modules increase damage or quality or anything?
If I add two Level 6 armors, will it make the droids better?
Could you answer anymore crafting questions that come to mind?



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Adnil Nedlog
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Read my posts as if I talked just like C-3PO:

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Straker_Atrella
Fri Jul 01, 2005 3:59 am
#2

If everything is working correctly, it takes 1 levle 6 armor module and 3 "decent" combat modules to max a droid at 9k.



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*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Yoda-5499
Fri Jul 01, 2005 4:06 am
#3

Great thanks. Now I have a fighting chance against those creatures that attack me on my speeder.



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Adnil Nedlog
Master Droid Engineer/Master Artisan/Master Merchant
Master Pilot/Freelance Pilot Ace/Novice Marksman

Read my posts as if I talked just like C-3PO:

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
CohibaMonCal
Fri Jul 01, 2005 4:41 am
#4

Until the armour drop thing is sorted out though you may as well just put one combat module and a level 6 armour plate in - you get the same droid after the second call.



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Shian_Tavkin
Fri Jul 01, 2005 10:15 pm
#5






CohibaMonCal wrote:

Until the armour drop thing is sorted out though you may as well just put one combat module and a level 6 armour plate in - you get the same droid after the second call.






And thats good advice..unless they fix droids retroactively..and then you have a whole hellhole of a refund situation to deal with


Not that I think they will retroactively fix it, cos I frankly dont think they care enough..but it is still just possible they might.





Shian -- Master Droid Engineer/ Master Artisan
RenObiOne
Sat Jul 02, 2005 12:07 pm
#6

Instead of having allot of pissed off customers I make combat droids with 3 combat modules and armor 6. If they ever get around to fixing the armor sometime in the near century, hopefully these items I have installed will show correctly.
Yoda-5499
Sat Jul 02, 2005 4:20 pm
#7

I've always crafted my droids with the max in armor and modules. You know, just in case one day we actually have a bug free profession.



***My Signature***

Adnil Nedlog
Master Droid Engineer/Master Artisan/Master Merchant
Master Pilot/Freelance Pilot Ace/Novice Marksman

Read my posts as if I talked just like C-3PO:

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
Shian_Tavkin
Sat Jul 02, 2005 10:43 pm
#8


Exactly so people..I soooo0oo agree with this construction philosophy.


To do otherwise is unethical.


Unethical = Unplayable for an ethical person, and I hope and believe that the DE'd here at least, are ethical traders.


DE's are dropping like flies..it has to stop.



Message Edited by Shian_Tavkin on 07-02-2005 10:48 PM



Shian -- Master Droid Engineer/ Master Artisan
Yoda-5499
Sun Jul 03, 2005 1:56 am
#9

I still think it is insulting to DEs everywhere that the Jedi get new effects and a changed system while we have waited months on end for the same bugs that have been there since day 1 to be fixed. And then new bugs are coming with every publish/fix.

Publish 21

Droid Engineer
Droid Engineers get everything they asked for and then some

Jedi
Jedi rarity created. Now every 1/100 people are Jedi

P.S. I know this is a little extreme but you get the general idea I'm conveying



***My Signature***

Adnil Nedlog
Master Droid Engineer/Master Artisan/Master Merchant
Master Pilot/Freelance Pilot Ace/Novice Marksman

Read my posts as if I talked just like C-3PO:

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
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