Droid Engineer Archive
Thread: Few Survey Droid questions...
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Maristaz
Thu Jun 16, 2005 3:39 am
#1
I know these are not the most useful droids but as I don't always have the chance to fly to every planet they may fit my play style.
The droids are single use?
They use up a survey tool?
Can I survey only 1 planet or multiple planets?
Can I survey mineral, chemical, gas, water, and flora with 1 droid?
What is the average return time?
How do I recieve the results?
What is the average cost to DE's to craft a crate of 25?
How many droids can I run at once?
If you have any other information that might be useful, please let me know. Thanks a lot. 
Doc16743
Thu Jun 16, 2005 4:12 am
#2
I know these are not the most useful droids but as I don't always have the chance to fly to every planet they may fit my play style. The droids are single use? Each droid has multiple uses.
They use up a survey tool? Yes
Can I survey only 1 planet or multiple planets? One planet per use
Can I survey mineral, chemical, gas, water, and flora with 1 droid? One resource type per use.
What is the average return time?About 20to 40 minutes, depending on quality of the droid.
How do I recieve the results? Email
What is the average cost to DE's to craft a crate of 25? They come in crates of 5. On Flurry I charge 5k to 10k per crate, depending on quality
How many droids can I run at once? Never tried more than one!
As to the number of uses - a crate comes with 5 droids. Each droid has multiple uses, the exact number depending on how the droid was built. Most of mine have 9 uses per droid, so a crate gives 45 surveys.
Maristaz
Thu Jun 16, 2005 5:55 am
#3
If I send one off and then log for the evening, will I recieve the email still?
Doc16743
Thu Jun 16, 2005 6:23 am
#4
Yep!
The down-side of the survey droids is the fact that they only tell you if something is spawned on that particular planet. It does not give stats about the resource, nor does it give any indication as to where it might be. That still requires going to the planet and surveying and sampling. I find them more usefull for telling me when a spawn has ended, so I can go pick up my harvs!
Good luck!
Jenden
Thu Jun 16, 2005 6:32 am
#5
For the last question, you can launch as many at once as you want.
LastEE
Mon Jul 04, 2005 2:35 pm
#6
Infrequent visitor to this set of forums, 1.5year+ MA/DE though...
Any chance/discussion on making a survey droid that will find the highest concentration within a certain region?
Seeker-type for artisans: travel to the planet and fly out to a region and then drop the droid and it will follow the veins until it reaches the highest concentration. Used similar to harvester interface to select the resource. If the resource is at 0% concentration at that location will wander aimlessly until it finds some and then eventually find the high-spot. Has max radius so it can hopefully fly past local maximums to a greater overall concentration. Moves MUCH slower than manually surveying, especially now that you can survey from a bike, but the advantage would be that you could drop multiple of them or drop them then go do something for a while. Also, there's no guarantee they won't give you a WP to a current heavily farmed area or a spot in the mountains.
Probe-type certed at master artisan: Ability to set a planet and waypoint to start at, then it follows like the seeker to find a waypoint. Exact name of the resource has to be entered, so may have to use the interplanetary survey droid first or you just wasted a droid. If you want decent coverage and more than one waypoint you send out more than one with differing starting points.
New Module: Sample. Works just like hand-sampling but the droid is performing the sampling. Works like a personal harvester, but more mobile and shorter-duration. Can sample anywhere (same restrictions as hand-sampling - none). Stacking multiple modules is possible. Requires power (droid battery or power droid in vicinity). If item storage is present, the sampled resource goes into storage, if not goes into the player's inventory if in-range, if out of range and no storage then turn off. Player can set the droid to start sampling then leave (even leave planet) and store the droid after they think the droid has
run out of power and pull the resource from the inventory.
New Module: Interplanetary sample. Give the droid the name of the existing resource and tell it to get some. How long it takes to retreive it and how many units it returns are purely a function of crafting quality. DZ-70s would get a speed bonus, Probots speed bonus but not as fast as DZ-70, but also Probots get an inherent quantity bonus. Experimentable separately on speed and quantity, but make it 1/2 hour minimum return time. If you typo it, you just lost a half hour. If no item storage module in the droid, you only get stats but no samples of the item.
Binary Load Lifter: LONG battery life so they can sample for hours on end even if crafted with multiple sample moldules giving high BER
Any chance/discussion on making a survey droid that will find the highest concentration within a certain region?
Seeker-type for artisans: travel to the planet and fly out to a region and then drop the droid and it will follow the veins until it reaches the highest concentration. Used similar to harvester interface to select the resource. If the resource is at 0% concentration at that location will wander aimlessly until it finds some and then eventually find the high-spot. Has max radius so it can hopefully fly past local maximums to a greater overall concentration. Moves MUCH slower than manually surveying, especially now that you can survey from a bike, but the advantage would be that you could drop multiple of them or drop them then go do something for a while. Also, there's no guarantee they won't give you a WP to a current heavily farmed area or a spot in the mountains.
Probe-type certed at master artisan: Ability to set a planet and waypoint to start at, then it follows like the seeker to find a waypoint. Exact name of the resource has to be entered, so may have to use the interplanetary survey droid first or you just wasted a droid. If you want decent coverage and more than one waypoint you send out more than one with differing starting points.
New Module: Sample. Works just like hand-sampling but the droid is performing the sampling. Works like a personal harvester, but more mobile and shorter-duration. Can sample anywhere (same restrictions as hand-sampling - none). Stacking multiple modules is possible. Requires power (droid battery or power droid in vicinity). If item storage is present, the sampled resource goes into storage, if not goes into the player's inventory if in-range, if out of range and no storage then turn off. Player can set the droid to start sampling then leave (even leave planet) and store the droid after they think the droid has
run out of power and pull the resource from the inventory.
New Module: Interplanetary sample. Give the droid the name of the existing resource and tell it to get some. How long it takes to retreive it and how many units it returns are purely a function of crafting quality. DZ-70s would get a speed bonus, Probots speed bonus but not as fast as DZ-70, but also Probots get an inherent quantity bonus. Experimentable separately on speed and quantity, but make it 1/2 hour minimum return time. If you typo it, you just lost a half hour. If no item storage module in the droid, you only get stats but no samples of the item.
Binary Load Lifter: LONG battery life so they can sample for hours on end even if crafted with multiple sample moldules giving high BER
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