Droid Engineer Archive
Thread: Droid Chassis and Module Suggestions
Resource Salvage Module: Not a bad idea. I think when the original recycles can out there was talk of something like this. But one problem with your design is that after a item is crafted it does not carry the resource information to the finished item, also makes it a bit harder to do loot items as well. If they just made it where it gives you generic resources in the appropriate amounts then it would work. and the quantity returned should not exceed 80% of the original amount.
Resource Refinement Module: This was also mentioned when the recycles were coming out. Unfortunately this may not ever happen due to the way resources are created in the game. If you look at a resource it has a resource type and resource name. the type will always stay the same but the name will change with a new spawn as well as new stats. Each resource is logged into a database when it spawns, and if players were allowed to make our own resources that database would grow expontionaly more than likely causing more lag.
Vendor Droid: I like the idea behind it. hopeful if we do get it they don't make it require master merchant or something, actually I like it to require a line in artisan only.
Vending Module: same as above.
Now on to things I would want.
Bar tending Module: Load a droid up with a few different beverages, and when you ask droid for drink a box pops up with stocked items pick one and you get served (consume) your drink.
Optional Skins: A optional component that could be added to a chassis. Like the bug eyed protical droids, or R series droids with the bar tender stand.
Texture Kits/Additional color options: I would love to have a option to color the dome of R2 units, that silver dome would look cool with some different color options.
Micro Factory Module: A module that would allow you to make up to 10 like items with out haveing to run hame and doing a factory run.
Advanced vehicle repair module: Would allow the droid to repair vehicles from a disabled state to 40% and repair it 40% when not disabled
Shield generator module: IF the SBD and droidika chassis were in-game, they could be equipped with a shield generator which would create another layer of protection which equalled 25% of droid's armor rating, and which would also protect the owner at the same ammount (25% of droid's armor rating). This shield would regenerate like a ship's shield.
Corran950 wrote:
Resource Salvage Module: Not a bad idea. I think when the original recycles can out there was talk of something like this. But one problem with your design is that after a item is crafted it does not carry the resource information to the finished item, also makes it a bit harder to do loot items as well. If they just made it where it gives you generic resources in the appropriate amounts then it would work. and the quantity returned should not exceed 80% of the original amount.
Generic Resources would be just as acceptable. As for the returned amount, I definately agree with 80% (I had been thinking about 75%) as the max return for a very high Efficiency Module. No matter how good a salvage machine is you should never expect to get back 100% of what you put in.
Resource Refinement Module: This was also mentioned when the recycles were coming out. Unfortunately this may not ever happen due to the way resources are created in the game. If you look at a resource it has a resource type and resource name. the type will always stay the same but the name will change with a new spawn as well as new stats. Each resource is logged into a database when it spawns, and if players were allowed to make our own resources that database would grow expontionaly more than likely causing more lag.
I wasn't suggesting that players create their own resources (Could you imagine that?) What I was thinking was that it would operate a little like how the 30k veteran reward does. You feed the crappy resource in and then proceed through the menu selections to choose the refined product. The choices available would match those already in the database and could even be limited to just a few types of each.
Vendor Droid: I like the idea behind it. hopeful if we do get it they don't make it require master merchant or something, actually I like it to require a line in artisan only.
If it were just a case of having one line in artisan, I'm sure Dev's would tack it onto the business line. Myself, I feel that as long as you have novice in an Elite crafting profession that would work just as well.
Vending Module: same as above.
Now on to things I would want.
Bar tending Module: Load a droid up with a few different beverages, and when you ask droid for drink a box pops up with stocked items pick one and you get served (consume) your drink.
Optional Skins: A optional component that could be added to a chassis. Like the bug eyed protical droids, or R series droids with the bar tender stand.
I'm with you on that one. I like the idea of making droids more stylisticaly individual, it speaks to the vastness of the SW universe rather than to have every droid look the same.
Texture Kits/Additional color options: I would love to have a option to color the dome of R2 units, that silver dome would look cool with some different color options.
As Above.
Micro Factory Module: A module that would allow you to make up to 10 like items with out haveing to run hame and doing a factory run.
I can't count the times that a module like that would've come in handy, but admittedly we'd proably catch a little flack from Architects saying we're stealing their thunder, and sales.