Droid Engineer Archive
Thread: How can i build a nice battle droid?
Page 1 of 1
Templar1976
Tue Jul 19, 2005 10:01 pm
#1
Anyone knows how i could build a nice battle droid?
IGN ila'oen
Tigasnake
Wed Jul 20, 2005 1:14 am
#3
Cphopp wrote:
1 combat module
1 armor
boom max combat lvl / effectivness
=(
LoL for some reason, that reminded me of Emrald the Chef.
BOOM! BAM!
For Pure Combat in Probots and R3s, usually 1 combat module, 1 armor module, and stacked self-repair modules.
ThargarOtherland
Wed Jul 20, 2005 7:04 am
#4
I was under the impression that each combat module added 5 cl and each armor module added 10 cl until the droid maxed out, is this not the case?
What CL would a droid be if it only has 1 combat mod and 1 armor mod?
SidNitz
Wed Jul 20, 2005 7:42 am
#5
All of my combat droids (R3 ADV, Probot ADV, and LE Repair ADV)have wound up at CL30 so far regardless of the number of additional Combat/Armor Modulesinstalled.
Straker_Atrella
Wed Jul 20, 2005 10:59 am
#6
ThargarOtherland wrote:
I was under the impression that each combat module added 5 cl and each armor module added 10 cl until the droid maxed out, is this not the case?
What CL would a droid be if it only has 1 combat mod and 1 armor mod?
The current system is broken, so 1 combat and 1 armor maxes a droid out.
ThargarOtherland
Wed Jul 20, 2005 1:31 pm
#7
so does that mean that if i build a cl30 probot using only one combat mod and 1 armor mod then the droid and the fix the system the cl will change to cl15. would you create them in antication of this and go ahead an put the correct amoung to armor and combat mods in it?
Is the combat = 5cl and armorr=10 cl correct?
Straker_Atrella
Sat Jul 23, 2005 5:55 pm
#8
I can't honestly answer that, I'm torn myself. Right now I am making the droids both ways, and putting notes in the desct telling people I can't be accountable for the changes.
Page 1 of 1