Droid Engineer Archive

Thread: Clothing Station Bug?

Kiom
Wed Sep 10, 2003 3:13 am
#1

Anyone having problems with clothing stations in R2s? I made a cluster module with a clothing station and 2 level 4 item storage modules in it. Then that went into an R2. The crafting module seems bugged. No stats at all and no option to experiment.



Monroe Glesn - Distant cousin of Kiom
Master Tailor
JonasBlackmore
Wed Sep 10, 2003 3:32 am
#2

I've not had any problems with them in clusters or otherwise. Make sure you aren't close to any public or other type of crafting stations and also that you didn't accidently click the generic tool instead of clothing/armor tool (I've done this WAY too many times).



Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
radops
Wed Sep 10, 2003 4:35 am
#3

An R2 i made for a friend is having the same problem, it just stopped working.



Rad op'uo
Retired Grinder (32 Profs)
Force Sensitive Slot Unlocked 04-31-04
JelHMLD
Wed Sep 10, 2003 5:10 am
#4

SOE has removed the experimentation from tailoring when they dropped the clothing decay last patch....this means in reality you are no longer able to experiment when crafting things with clothing stations....


Check the tailors board to find out how happy this has made them


J'elena (novice tailor)

Droid_Engineer_Rho
Wed Sep 10, 2003 6:11 am
#5

Oh, you have GOT to be kidding me.

You know, instead of putting energy into ruining tailors, you'd think they could put it into repairing all the other borked professions (DE first, of course!).



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
TheShadowFox
Wed Sep 10, 2003 7:13 am
#6

Lol, once again, a nerf to another class is also a nerf to DE's.
Kiom
Wed Sep 10, 2003 7:22 am
#7

Oh no... Now I feel so mean. I killed that little R2 unit and made a new one.


So how can we tell if a station is working/installed.




Monroe Glesn - Distant cousin of Kiom
Master Tailor
Niklut
Wed Sep 10, 2003 7:27 am
#8






TheShadowFox wrote:
Lol, once again, a nerf to another class is also a nerf to DE's.




Well it really isn't a nerf becuase it would have had to acctualy work in the first place to be considered a nerf, and it never did for tailors. Although they could click on experiment and use points it never really did anything. Of course following that logic I wonder if they will take out our experimentation too?



JKLM
TheShadowFox
Wed Sep 10, 2003 9:27 am
#9

They partially have. Now the schematics that let you experiment on Durability & Effectiveness, only function for Effectiveness. Durability keeps coming up 0%, even with excellent quality resources, and you can't improve 0% with experimentation.


To counter though: Even though Tailoring experimentation wasn't doing anything, there were still tailors looking for clothing droid crafting units for their profession. Now, that market has been decreased to only the armorcrafters seeking this module.

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